You might like Overgrowth, it has a very physics-driven combat system.
The reason games don’t do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn’t want to swing your sword and have it get caught in something then die.
There’s Half Sword, which has a demo and playtest on steam. It’s all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it’ll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.
Mount and Blade 2 Bannerlord’s combat physics are awesome compared to the scale of the battles. Example: on foot, striking with a big hammer, you won’t pass the shield but if you swing from a horse at full speed you will. + modsupport
Plenty. It’s just that it’s not often used because it’s more computationally expensive.
Usually it’s just collision hulls for hitboxes instead of per-face collision. But even if your sword passes right through the enemy, it’s still doing collision detection to identify that it’s passing through the enemy. It’s just that animations are rarely complex enough to account for all the possible ways you could hit an enemy.
Really into Mario and Luigi Brothership, really fun game, trying to get into Bazaar, but man I just can’t get any good builds going, and loving Baluders Gate 3 coop, I’ve made it to act 3 but never finished but it’s fun doing light trolling to the people I’m playing with
The last month I have played Brighter Shores for something more relaxed (some would say brain dead when it comes to levelling skills) and
a game beta under NDA for harder stuff.
In the recent steam sale I grabbed a bunch of games, the last few days I have been sinking time into Shapez and Shapez 2. Building and optimising without cost or survival is my jam, even more than I thought.
This Friday Path of Exile 2 goes into early access and I will take at least a look at it, though likely start on Saturday.
A steam friend gifted me Achron and Takedown:Red Sabre from his steam inventory. I’m thinking of trying them and seeing how they’re designed. Other than that, maybe some Serious Sam Classic 1 or some other old thing.
Last game on console was Civilization IV. Too steep of a learning curve for me.
Since then, I started terminalQuest and it reminded me that I have a bunch of outstanding itch.io games from the bundles during Covid/Ukraine to tackle. Currently playing:
bin.pol.social
Aktywne