I’ve been PC gaming for coming up to 40 years now and I can say it’s always been like this. It’s just what it is. The new games require huge amounts of hardware and that’s okay.
They’re pushing the envelope and you might not be able to play it yet, but one day you’ll be playing it on your phone, or on your toothbrush.
Good list. Too many specs forget about these basic information. But what about the “NETWORK: High-speed Internet connection”? I assume a connection is required while playing, because of some anti cheat or DRM? And why is High-speed connection required to play the game? Is no offline play possible?
Shadow Boxer maybe. It’s an arcade boxing game with the same kind of format as Punch-Out but not as easy.
If you want something a little more realistic, there’s Undisputed; a Fight Night clone currently in early access on Steam. But it’s not remotely like Punch-Out other than being a boxing game.
I’ve played so much Punch-Out, I tend to think of it more like a puzzle game. Especially Super Punch-Out since your opponents don’t even seem to randomize their patterns like they do in the original NES one. 😅
I’ve always wanted a battlefield like 40k experience. To be a little guardsman who gets krumped by the greener faction, or eaten by nids or spikies.
I’ve also been really enjoying games that are controlled with programming (the farmer was replaced has been a fixation recently). So I’d really like to make something like that. Like old school RuneScape, but the only way to play is to program a bot.
Party based survival RPG with a layer of distrust similar to John Carpenter’s The Thing and a few of the failed premises for morale and what not from the game based off the movie. Would probably need some sort of randomizer or rogue like element to keep the tension of who to trust high.
bin.pol.social
Aktywne