PC gaming isn’t that expensive right now anyway, depending on the level of performance that you want. I have a computer presumably without a dedicated graphics processor that runs Fallout 4 well. It will run Fallout 3 at consistent 60 fps at 720p.
Depending on how new the game is and whether or not you turn down the graphics, it’s not that expensive to get a gaming PC.
Your comment remind me how many games just wouldn’t run on my PC or how install would break my OS. Maybe I had no idea what I was doing. But PC gaming back in the days was very tricky. It got better in recent years.
I really mostly play on PC. But PC master race people are very snobish. Console gaming is a very important part of the market for very good reason.
Civilization? PC all the way. Ratchet & Clank? God of War? I had a lot of fun playing them on consoles. IDK whether they would have worked as well on PC.
Knights of the Old Republic? I played on PC in spite of the awful UI port from console mode.
Detroit: Become Human generally has big overarching choices that are more obviously good vs bad, or rather pacifist vs violent and deviant vs machine, but a lot of the smaller in-between choices can make a big difference regarding who lives and who dies, and a lot of them aren’t obvious, especially in Kara’s story line. One in particular that I remember can seem like an obvious “doing the right thing” choice but it actually is a choice that can get several characters killed as a result if you do what seems like the “good person” thing. Getting to the end with everyone still alive can be surprisingly difficult without a guide, and there are a lot of different endings and branching paths depending on a lot of different choices. One character has I think somewhere around 26 separate chances of dying in the story at different points in the game. There’s an achievement for getting all of them lol.
Heavy rain is similar to DBH but less obvious about having particular good or bad routes iirc. Like it doesn’t do the “pacifist vs violent” or “deviant vs machine” style choices, but there are a lot of different choices that can affect the ending and who survives to the end.
Dragon Age Origins is an oldie but a goody with a ton of endings and decisions that aren’t strictly good or bad. The following DA games are good too but the first one fits what you’re looking for the most.
Those are ones I can think of off the top of my head.
If you’re looking for more like this, check out the Telltale games. In particular, I’m a fan of The Wolf Among Us. It’s based on a comic book series (called Fables, if you wanted to google it,) where fairy tale creatures are real and live hidden among humans; It’s a good old fashioned murder mystery where the lead detective is the Big Bad Wolf. I won’t spoil anything here, but there are a lot of decisions which can have a major impact further down the line.
The Batman telltale game is very similar; It’s less focused on “Batman the asskicker” and more focused on “Batman the world’s greatest detective” where you’re trying to uncover a plot by an unknown villain.
The Walking Dead is what put the game studio on the map for most people, but it’s ironically the game I like the least. Your choices do matter, so you may end up enjoying it. But I personally enjoyed the mysteries from the two latter games more than I enjoyed the interpersonal relationships in The Walking Dead. But maybe that’s just my autism talking.
If 7.1 isn’t necessary and you already have a mic, I would suggest you take a peek at just normal audiophile headphones. If you don’t mind Reddit, some good pointers and ideas in this thread reddit.com/…/has_anyone_used_audiophile_headphone….
I’ve been using Beyerdynamic DT880 pro for a few years and they’re amazing. Comfortable as hell and pads can be removed easily and cleaned or swapped. Great sound, zero regrets with these headphones. The entire DT lineup from them is very good as far as I know. Another go-to option is Sennheiser’s 600 series, but they’re a bit more expensive. There are numerous others but those are the ones that I know of.
I would suggest browsing what the /r/HeadphoneAdvice has to say, asking about audiophile headphones for gaming is a common question.
You can get some good deals on Audiophile Headphones (like the senheiser’ 650) on Drop.com. That’s where i got mine, since it’s a colab model they label it as a HD 6XX but it should be the exact same as an HD 650
The 880s are bulletproof, I daily drove mine for a decade (even back then recommendation was also audiophile headphones and a mic) before replacing the pads and modding them to have a detachable cable. I use a pair of DT1990 now with the same dekoni audio pads I used on my 880s, I keep meaning to get some other headphones for variety but I’ve honestly had no complaints with Beyerdynamic.
The premise is that the planet starts about (with default settings) thirty days away from beibg destroyed by a meteor. You and the other couple dozen or hundred people on the server have the obvious goal of stopping that meteor. But nobody actually makes you do it and since you all start with stone tools and wheelbarrows, none of you even have the means to do it in the beginning.
The idea is that you band together with other like-minded players and form a settlement and each of you specializes into a different set of professions (for example, I am a shipwright and logger mainly but also have a small pottery workshop going). In time, you find new ressources or ways to utilise already discovered ressources to eventually build cars, boats, larger settlements and stuff. While that is happening, you can (and probably want to) set some rules for what is allowed and forbidden in your settlements radius (you widen that radius by increasing culture, mostly via decorative items). The rules you set (and players actually have to vote for and come to agreements with) almost always follow a simple “If x then y (else z)” programming logic and can be incredibly creative. Once voted for, those rules are law and can’t be broken by the subset of people affected by that rule. Seriously, one town on my current server basically gutted themselves accidentally by miswording a law. They intended a specific player to be forbidden of doing anything in their town but the wording was "If {name} is resident then prevent ". But since, yes, that player on the server was a resident of something (another town or their own homestead, doesn’t matter), so condition true, every citizen in town was banned from doing anything meaningful, since it wasn’t worded as “prevent {name} from doing xyz”.
You’re welcome! I’ve played 46 hours of it in the ten days since I bought it and I haven’t played more basically only because we’re on vacation now and I have to work to afford living lol.
🤓 The Talos Principle 2 is taking up my tiny slices of gaming time. Tons of puzzles to solve, a really engaging story to unfold and the music is just beautiful. If you played the first edition (from 2009) it’s totally like that and more. I’m, only halg-way through it but yeah, it’s great and I can’t wait to see what comes next.
If I had been the one to decide what features this sequel should have, I never would have considered including a playable New Jerusalem or having NPC companions or any of the new stuff. And if you had asked me what I thought about those features before the game came out, I would have said it sounds like they don’t understand what people liked about the first game.
But this game surprised me in numerous ways and I honestly loved every hour of my playthrough.
It’s the story of a mother in a post-apocalyptic environment having to care for her daughter and village while doing the war outside.
Everything, art, music, is a masterpiece. The music is just extremely good.
Outside of special zones, there are 20 you have to find, and it cycles between them. All 20 are voiced, with words or humming.
The story is good, and is extremely anti-war.
The gameplay feels amazing. It can be hard at first, but I quickly learned how to control the bike and and to do backflips and frontflips at the right time to reload guns and the pary.
The main character laika is one-shot, but the game isn’t very punishing. The respawn points aren’t too far away from each other, and they are optional. When you die, you loose a pouch with the currency, and can get it back.
There are some little issues with the game tho. The ending seems to be a bit rushed. The ending boss isn’t that difficult, and there were some cuts it seems.
But overall these little issues aren’t that bad, and the game is still amazing for an indie.
If shooters, beer visuals, and light swearing (think damn, shit, the voicelines are pretty rare and can be disabled with mods) are alright for your kid, check out deep rock galactic. its on steam as well as xbox, and is a 1-4 player coop mining and shooting game where you collect minerals and shoot the ant looking bugs trying to eat you. its incredibly fun and ive sunk over 2500 hours into it without feeling for even a second that any of it was predatory.
I play Fortnite with my kid and some friends. We’ve configured comms so he can only chat with approved friends from RL.
Fortnite has a reputation for getting kids to buy cosmetics, but it isn’t justified. We’ve been playing for a year or so and my guy hasn’t asked to buy anything.
It’s very approachable, so your kid may be able to convince his friends to play too.
Sometimes we just don’t like certain genres. I’ve tried dozens of times to get into rogue likes and I cannot get into them. I enjoyed hades decently enough, and I could get to the boss. But the gameplay loop always gets repetitive for me. It’s weird!
Vampire Survivors - They keep releasing new content, and I keep devouring it. This game is even more addicting than Cracktorio.
The Murder of Sonic the Hedgehog - Best April Fools joke this year, and a solid light visual novel in its own right. This was a pleasant surprise.
Remnant II - My choice for Game of the Year this year. TotK let me down, and while BG3 is solidly in the #2 spot I don’t really vibe with it. Remnant II is an excellent sequel that builds on the strengths while fixing the weaknesses of its predecessor. It’s a hell of a game that still manages to stand out in a year stacked with great titles.
Note: I didn’t play AC6 or the new Street Fighter, so I’ve got no opinion on how they match up.
Worst:
Keywe - A puzzle game where you play as Kiwi birds managing a post office in Australia. Not my thing, but my sister likes it and wanted to play the multiplayer with me. We played online and holy hell this game’s netcode is broken. We kept desyncing mid-puzzle and then whoever was hosting would have to finish the puzzle while the other stood and watched because they couldn’t see the actual gamestate. It’s probably a fine game as a solo or local play experience, but it left a sour impression.
Did Remnant 2 feel more unique than Remnant 1? I tried the 1st and fell off in the 2nd world because it all felt too similar with a handful of enemies and procedural chunks. Reluctant to try the 2nd if it’s got the same lack of variety.
I didn’t have an issue with that in Remnant 1, but I think it was improved on that front. There’s more enemy variety, with several fodder mobs and elites with unique gimmicks, and some of the bosses are straight up weird. The maps are still procedurally generated, but there are more types of maps in the pool. They do still feel samey when you get two maps that use the same chunks, but there is less overlap from map to map.
They also made the area progression part of the world proc-gen, so you can encounter the areas in a different order on different play-throughs. That does help keep the replayability fresh, but it doesn’t fix the issue. It just sort of sweeps it under the rug so that it takes more playthroughs to notice.
That approach works for some studios and some game projects but it’s no silver bullet. A lot of times gamers don’t know what they want until it’s handed on them on a silver platter which can make taking the correct kind of feedback really difficult. Sometimes outside influence may also stray the developers from their original vision.
That being said, developing game in complete secrecy for years and expecting it to become a success has pretty much the same chance as winning in a lottery. Getting MVP out there asap to see if the game will receive any sort of traction and feedback is generally the best approach unless it already has an audience (sequel or well known developer). It can be prototype, demo or early access as long as it’s something.
1994 - 1996 and beyond. Originally played on Win98, currently on Win10. Trying out several different CDROMS, but I’ve been testing out an old “Learning in Toyland” CD, but I also have an old “Yukon Trail” CD I’m trying to boot up.
I’ve tried DOSBOX, but I keep getting messages like “requires Windows” or whatnot. Like HOE, I HAVE WINDOWS AND IT DON’T EVEN WORK
Dosbox is for dos games ;) If they ran on Win98 then try them on Win98 again. Get something like Virtualbox and make yourself a Win98 machine to play with.
Seconding the recommendation for Virtualbox. Wanted to play my old Lego Island CD a few years ago and I just booted it up in an old Windows VM. Worked like a charm.
Hilarious to imagine from the perspective of a non tech savy person though: your virtual machine program “something box” is for the other old windows, not the old windows you want. Get this “other box” windows thing to make the right old windows so you can play windows games on your windows pc.
Have you tried installing a copy of Windows in Dosbox, then install the game from there? I remember doing something like that to play the original SimTower.
Very likely the game is 16 bit mode, which is why nothing in Windows 10's compatibility mode is working, as it doesn't support 16 bit programs.
Ahhh....you're trying to play Windows 3.1 games...that's why you're having issues...yeah emulation for Windows 3.1's random differences from Windows 95 and DOS are surprisingly rare still.
There's no dedicated emulator for Windows 3.1 yet. I personally installed a copy onto Doxbox, but it's not a very easy solution.
But I can tell it's 3.1 cause one of those is The Learning Company and the later versions of the Super Solver games have the same issues.
I second the Lego games. Although the older ones (Complete Saga) & Lego Indiana Jones were annoying to play COOP because there’s no split screen.
But Lego Star Wars Clonewars has split screen so you don’t get in the way of each other. I haven’t actually played other newer Lego games but I assume they will have split screen as well.
In our world, the lack of split screen was a feature. It was less co-op as in play together, and more like play as a team. We enjoy fighting about meaningless stuff like whether to collect studs or whether to hurry along. I’d imagine if I tried playing with a sibling, there would be blood.
For me I just found it annoying that whenever we wanted to go in different directions one player would end up getting dragged back by the camera border. So many failed jumps…
But that’s fair, if someone thinks that being able to get in the way of each other and being forced to cooperate better due to it adds to their enjoyment of the game then playing the games without split screen could be preferable.
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