Honestly the best guide is within lucky patcher itself. Open luckypatcher and then tap on the question mark icon in the top-right corner. There you’ll see an explanation of all of the features within luckypatcher. There’s also a guide for creating your own custom patches.
It depends on the app, really. If the app verifies the purchase server side, there’s nothing you can do to bypass that. But if the app you wanna crack is just a game that doesn’t need internet, it works 9/10 times. With root, it works pretty much 10/10.
I was surprised at the 7 scores until I caught the bit about how it’s all fast travel. You can’t just start on a planet, take off in your ship, point it at a moon or something and fly there.
OTOH, how boring would it be having 1:1 space travel?
“Considered by Penn to be the “best part” of the collection, Desert Bus is a simulation trick minigame and a featured part of Electronic Gaming Monthly’s preview. It is the most notorious minigame in the actual game. The objective of the game is to drive a bus from Tucson, Arizona, to Las Vegas, Nevada, in real time at a maximum speed of 45 mph (72 km/h). The feat requires eight hours of continuous play in real time to complete.[2][3]
The bus contains no passengers, there is little scenery aside from an occasional rock or bus stop sign, and there is no traffic. The road between Tucson and Las Vegas is simplified compared to the real highways: it is now completely straight. The bus veers to the right slightly, and thus requires the player’s constant attention.[3] If the bus stops, or veers off the road it will stall and must be towed back to Tucson, also in real time. If the player makes it to Las Vegas, one point is scored. The player has the option to make the return trip to Tucson for another point, a decision which must be made in a few seconds or the game ends. Players may continue to make trips and score points up to a maximum score of 99 points, which requires 33 days of continuous play. Although the landscape never changes, an insect splats on the windshield about five hours through the first trip, and on the return trip the light fades, with differences at dusk, and later a pitch black road where the player is guided only with headlights.[2] The light eventually returns at dawn, but due to a programming bug it will cycle endlessly between dawn and night for the remainder of the game. The game cannot be paused.”
Star Citizen is the **** that will do whatever you want, but she’s bloated and extremely dysfunctional, riddled with bugs and falls over drunk and passes out constrantly.
This was solved 30 years ago in Star Control 2, with a non-Newtonian Hyperspace that kept vast distances still feeling vast and made fuel important, while in-system travel was still free and newtonian. There are plenty of options between “fast travel all the things” and “1:1 model of the absolute terrifying emptiness of space” – and even then, the “1:1 model of vast emptiness of space” is still kind of doable, if you’re willing to make the hyperdrive flexible for the various increments of in-system/interstellar travel. The hard part actually would be modeling the surfaces of planets in a way that makes the player forced to land at the “interesting” parts of the planet instead of letting them explore the entire surface of boring procedural-generated landscape without making it feel restrictive.
I typically patient game nowadays. I still have games from two years ago to get to and I’m currently slowly playing through Baldur’s Gate 1 so I probably wasn’t going to Day 1 this anyway.
But I thought about it.
Tbh, while I don’t really care for the big name review sites, there’s enough mixed reviews on the storytelling, procedural generation, and RPG systems, that I think I’m going to keep this in my wishlist for a while.
Might look at it closer later in the year and when I have more free time or just wait for the inevitable GOTY edition
Pretty excited to get my hands on this game 5 days later! Reviews are surprisingly more split than I expected, with some calling it an easy 10/10 while others call it shallow. The general impressions are: If you like Fallout, you’ll love this game. I like Fallout, so I’m in.
By the way, IGN gave this game a 7/10, which is a new one for them because they hand out 9/10s like candy.
The easiest way to figure out where a game is writing its saves is to load it up in Sandboxie and save your game, then check sandboxie’s box content to see what got updated or saved and where.
Also, Cyberpunk is on GOG (because it’s made by the people who run GOG), there’s no need to get it through DODI unless you have a severely restricted internet connection and therefore desperately need the smaller size of a repack - you can get the clean gog installer from gog-games. You should just be able to install the latest GOG version over the old version with no difficulty.
Yes, I was planning to download the new version from gog games. But when I installed the game I didn’t think about gog games at all, when searching for games I often go directly to DODI.
Could you explain this Sandboxie method? I don’t understand, what do I have to upload?
Sandboxie is a sandboxing app. It’s main purpose is to isolate an app from your PC, mainly used to run suspicious apps. It can track what the isolated app does.
It’s rather complicated, so it’s easier to find the game here, or as what I do, use Everything and sort by recently modified files so I can check what files are just written.
I can also recommend Everything (1.5a) as it’s the only tool I know of where I can search not only for file names, but also for the contents of pdfs, docx, etc on every drive, including network drives.
You can also check out Process Monitor which is a freeware tool from Microsoft. So basically what you would do is: open process monitor, make a new game save and then process monitor will show you where this save file is located.
This actually worked, thank you. I’ve located the save files now. Now what, I copy it and (in case the reinstallation of the game deletes those files) just paste it?
Yes, backup save and config files, and restore them in case of the reinstallation, but generally games rarely delete them when you uninstall them. This approach works almost with every game.
The images are too compressed, so I can’t really make out what they say. I’m guessing that EA finally updated their outdated Denuvo implementation, making it much tougher to crack now
Haven’t played that one yet, but I went into Cyberpunk 2077 with extremely low expectations based on what people online said. Ended up one of my favorite games I’ve ever played.
It’s not the lack of a grid specifically that bothers me in BG3, it’s that there are a lot of scenarios where in tabletop an enemy would be ruled to have cover, but in BG3 the shot is simply obstructed and your character needs to move before they can take it.
Also sometimes the automatic positioning for melee attacks is bad and will tell you that you can’t reach, but if you click to move and then click to attack you actually can.
Also the fact that AoE spells target the ground specifically instead of an arbitrary point in space, which means in some areas you get weird situations where the enemies are close enough together to fireball all of them but you can’t do it from your location because the spot where you need to place the fireball is in a slight depression that you can’t see into from where you are.
Also there is some weirdness about casting AoEs through doorways, where even if you can see someone that doesn’t mean you can fireball them because it’s treating the fireball “projectile” as being wider than I would expect, so that it can only go through at certain angles.
I do think a grid system would be less likely to have these issues, but they could be fixed without it.
In the book I don’t believe they were nukes, just described as a pre-war missle silo. They fire 4 into the gardens, it’s pretty clear in the games that the gardens and surrounding area are the home of the dark ones, they live really right on top of humanity. I haven’t played last light tho so I’m not sure about anything else.
I honestly preferred A Way Out. Way more jank and less polished, but just the perfect mix of humor, drama, sillyness and emotions. And so many epic and memorable scenes.
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