I haven’t seen it mentioned and feel like it should count, since it really just had a solo programmer working with a graphic designer and musician, but RollerCoaster Tycoon and RollerCoaster Tycoon 2 took a big chunk of my gaming time.
For me, FTL: Faster than Light still hasn’t been topped. Hades II might get there, though. Disco Elysium, Ikaruga, and Papers, Please are also high on the list.
Oh, haha, a souls game but with crabs, funny parody haha!
Except, no, while it does seem like it would be compared to SpongeBob humor, and it does self censor “shit” to “ship”, the themes of the story go well beyond just “Crab must find his stolen shell!”
It takes time to ramp up but in some ways it feels like a better-written game than most Soulslikes (to me, that’s not a high bar given the way many of them wrap their lore in many layers of obfuscation that you don’t get to enjoy in the moment)
Watching speedruns and trying NG+ is also a lot of fun.
Valheim. Bought it late January and already got almost 400 hours on it. Play it vanilla first then modded. I played it with friends, beat final boss on Day 997, we took our times, building and all along the way. Then I started over solo with x3 resources, no raid, and move metals through portal. I just wanted to see if I could solo all game and today I just finished basically everything. So right now, I’m just collecting resources for gears and buildings. Going to make few houses across the map.
Started Diablo 4 Season 8, and I can't say that I'm really into it this round. I have a laundry list of complaints, but it all really comes down to not feeling near as fun as previous seasons, and the world feels weirdly tighter than it has before? And I'm not sure exactly why.
Since I'm done with South of Midnight and it kept reminding me of Alice, I've been replaying Alice: Madness Returns. I both forgot how fun this game is and how horrible I am at jumping lol.
This one’s pretty controversial, but if you’ve never played it before,
Half Life 1
It’s really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂
Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.
Oh I completely get you, on a rail is a famously difficult spot for a lot of people. I think the lack of landmarks and long duration really hurts that chapter. If it’s any consolation it’s mostly a one off situation, and yeah black mesa doesn’t really have an equivalent.
Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.
I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.
I never used a guide or anything either, I was 13 when I beat it the first time, but finding that one missing key always trips me up for at least a few minutes.
Most of my picks have been mentioned already, but I had a blast with Mullet Madjack. A tongue in cheek riff on 80s anime in a boomer shooter where you have 10 seconds to live, but each enemy kill gives you 2 more seconds of life.
Slime Rancher, though most of my library is indie so I could list like ten others.
I won’t list out the “big” famous ones since those get covered anyway (Stardew, Undertale etc.)
There are plenty I love that have a little less polish but charm their way through, like Calico and Yonder. I also just played through Tunic and quite enjoyed it.
A solid indie publisher is Reddeer games - about half my switch titles are by them. Finji is another.
bin.pol.social
Aktywne