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Nibodhika, do games w RPGs that are optionally pacifist?

There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you’re expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there’s even an achievement for that and one of the bosses will be particularly easy if you go this route.

sugar_in_your_tea, do games w RPGs that are optionally pacifist?

Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?

kurcatovium,
@kurcatovium@piefed.social avatar

I believe you can persuade boss of Arcanum (amazing game) to commit suicide.

andros_rex, (edited )

Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.

I’m just going to spoil a bunch of things, because why markdown?

There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::

in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,

New Vegas lets you talk down

:::Legate Lanius, at least on the NCR route:::

Jade Empire will give you a bad ending

:::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::

even Fallout 3 will let you

:::talk Colonel Autumn into surrender for like no reason at all:::.

I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -

:::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::

Spec Ops has no “pacifist option” but also makes you realize that

:::you were slaughtering American soldiers and innocent civilians because you were going insane:::.

The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.

sugar_in_your_tea,

All those games you listed are violence centric, so I imagine the non-violent route isn’t as satisfying. I tried to finish Dishonored (not really an RPG) without violence, but most of abilities involve violence and getting caught just meant waiting for them to kill me instead of fighting back. The gameplay just isn’t optimized for it like something like Thief is.

There are games designed for non-violence where violence simply isn’t an option, such as Disco Elysium or WanderHome. Searching specifically for games without violence is probably a better option than finding games where nonviolence is an option, unless you’re specifically looking to find clever ways to play games non-traditionally.

Nibodhika,

Spec Ops has no “pacifist option”

I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.

ordinarylove, do games w RPGs that are optionally pacifist?

I think the Of Loathing games can be pacifist

IndieSpren, do games w RPGs that are optionally pacifist?

Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

november,

There are some fun ways to complete some Hitman missions “without killing anyone”, just by fiddling with the environment so that the target coincidentally dies “by accident” later on. You can even get one of your targets in Hitman 3 to commit suicide.

snek_boi,

What? Amazing! I stopped playing Baldur’s Gate because I dislike the combat. How do I avoid it?

Poopfeast420, (edited )
@Poopfeast420@discuss.tchncs.de avatar

It’s mainly just talking to people, but if you want to fight as few times as possible, you probably need to know the game or tons of save-scumming. You’ll also have to be ok with just missing a bunch of stuff, or pick and choose your fights, which again, needs prior knowledge.

I don’t think it’s a good way for a first playthrough.

IIRC there are six fights you always need to do (two of those in the tutorial and another shortly after, although technically you can use glitches to skip these). But if you only wanted to do these fights, you’d basically do an evil playthrough and miss most of the game, especially Act 1 and 3. And if you’re not talking to people, save-reload the correct dialogue choice, you would just sneak around everywhere, trying to avoid enemies, constantly saving and reloading, because you were spotted.

If you add a handful of boss fights, a good run is possible, but still, there’s going to be a lot of sneaking around and save-scumming.

SonOfAntenora, do games w Which of theses games should i play?

Luanti is good for the user made games. So many of them, there’s one decent backrooms game too, I know there are rare finds.

But, minecraft is unkillable and unreplacable. I play with a tombstone and a minimap addon. I also have a herobrine mod that isn’t from the fog, and apparently herobrine likes to charge creepers so the early game was difficult.

There is an lotr game for luanti you should check it.

Luanti has a questionable menuing is awful. Survival craft has a better system and that’s one game you completely forgot. I personally like it but it’s mostly actual survival, like hunting and trying not to die to feral beasts. The night in survival craft is terrifying.

But vintage story is where you want to be. It’s gaining momentum.

If you want to play old minecraft either try multimc or betacraft launcher, that version of the game is also unique.

Rhynoplaz, do games w RPGs that are optionally pacifist?

I tried a run like that in New Vegas. I think I got to Primm, and just kept getting tore up too much to be fun.

chunes, do games w RPGs that are optionally pacifist?

Sil (specifically Sil-Q, the most modern fork) is a great Tolkien-esque roguelike in the vein of Angband where pacifism is a first-class citizen. You get a lot of XP just by observing hostiles from the shadows. I highly recommend it!

chunes,

Also forgot to mention the latest version has tiles support that looks like this: https://lemmy.world/pictrs/image/35787fac-8c61-4d27-97c0-f397f61b585e.png

So you don’t have to play with ASCII graphics. ;)

elvith, do games w RPGs that are optionally pacifist?

Not sure if you can count it as a RPG, but Undertalencan be completed “normally” and with a pacifist run and also with a genocide run.

kyub, do games w RPGs that are optionally pacifist?

In Nethack, you can fully complete the game as a pacifist, although it’s VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported “challenges”) by mentioning it in the very end after you’ve ascended.

andros_rex,

I’ve played nethack for 20 years and have never gotten further than the Castle :(

kyub,

That’s not so bad. The good news is that the game gets easier the farther you go. The endgame is the easiest part. The bad news is that you still need to know about a lot of the enemies, items and potential situations that can occur and how to handle them. The most important thing is to gather what’s commonly called an Ascension Kit, which is an approximate list of items you pretty much should have in order to win the game because then you can deal with literally every enemy and situation (unless you make a stupid mistake). So you need to know what those items are, how to get them, how to identify them in the game and not waste them, and things like that. You can get somewhat far just through sheer luck but you’ll never make it through if you play blindly (don’t read any tips or spoilers) or just rely on luck.

someguy3, do games w RPGs that are optionally pacifist?

You end up doing things that would (IMHO) be more fucked up ethically

Example?

andros_rex,

With Mr. House, it feels like a quick golf club to the head is much more merciful than keeping him trapped in his mind for possibly hundreds of years.

With the Khans, IIRC I ended up needing to help them expand their chem empire. Selectively excising a few very evil people seems like it would have been a better choice. Which is really the larger moral question of a NV pacifist run - it’s a game about war, people are going to die, and playing as a pacifist seems more about not wanting to get your hands dirty rather than about practical morality.

logicbomb,

Is pacifism ever about practicality, though? The issues you describe sound like the normal issues that always accompany pacifism.

False,

Yeah, these are people who’s solution to the trolley problem is to refuse to touch it.

andros_rex,

Yeah - I think those questions are actually part of why New Vegas is such a well written game. It does give you the option to get out of most situations without violence - but it doesn’t automatically equate pacifism with “good.” It doesn’t really equate anything with “good.”

dormedas, do games w RPGs that are optionally pacifist?

Fairly certain the NPC in Morrowind could theoretically be killed by a combination of his own drain health spell reflected back at him and/or - once he’s out of magicka - dying to fire shield.

andros_rex,

In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)

You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.

EvilEdgelord, do games w RPGs that are optionally pacifist?
@EvilEdgelord@sh.itjust.works avatar

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  • match,
    @match@pawb.social avatar

    because the OP does

    somerandomperson, do games w Native Arch Linux Games - Share Your Favorites

    Rhythm Doctor. Sadly it needs XWayland ;(

    bjoern_tantau, do games w RPGs that are optionally pacifist?
    @bjoern_tantau@swg-empire.de avatar

    Not an RPG, but in the Thief series the hardest difficulty usually means that you aren’t allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

    People do challenge runs of the Gothic games as pacifists. So it isn’t part of the games but doable with some shenanigans.

    JASN_DE, do games w RPGs that are optionally pacifist?

    Kingdom Come: Deliverance has an achievement for a main quest line pacifist run. There is one NPC you have to kill for story reasons which apparently doesn’t count towards that achievement.

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