bin.pol.social

remington, do gaming w Weekly “What are you playing” Thread || Week of May 4th
@remington@beehaw.org avatar

Diablo 4 season 8

BmeBenji, do games w What are some good examples of "Where the fuck do you go" kind of games?

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

Kazumara, do games w What are some good examples of "Where the fuck do you go" kind of games?

Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.

abigscaryhobo,

I always took Disco as just a “stumble into the plot” kind of game. You’re not supposed to go anywhere.

eronth,

True, but the problem (at least for me) is that I was simultaneously going nowhere and running out of places to go. I legit wasn’t sure how to progress literally any of the opened quests and felt like nothing was getting done.

DragonTypeWyvern,

The funny thing about Disco Elsyium is that there’s so much to do in the opening area and it builds such a rich picture of the city that you assume it’s a much bigger world than it really is.

It really isn’t that much bigger than the first part, but they did such a great job you don’t end up minding.

noxypaws, do games w What are some good examples of "Where the fuck do you go" kind of games?
@noxypaws@pawb.social avatar

Half Life 2 for me

MajesticElevator,

Whaaat? I feel like most levels are really linear

noxypaws,
@noxypaws@pawb.social avatar

I still got lost enough that I’ve never finished the base game

DoucheBagMcSwag, do games w What are some good examples of "Where the fuck do you go" kind of games?

Most 90’s and late 80’s point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

Machinist,
@Machinist@lemmy.world avatar

Dark Seed was old school hard and explained nothing. Gave up multiple times, wasn’t playable for me. Sucked because I’m a huge fan of H.R. Giger.

ChickenAndRice, do games w What are some good examples of "Where the fuck do you go" kind of games?
@ChickenAndRice@sh.itjust.works avatar

A couple times in Linda Cubed Again. The game’s next objectives are told to you by characters, or through the in-game voicemail system.

However, there is no “current quest” screen so if you take a break from the game, you can easily forget where you left off.

Also, it doesn’t help that the game was only released in Japan (and fan translated only recently) so there’s not a lot of walkthroughs you can follow.

bitwolf, do games w What are some good examples of "Where the fuck do you go" kind of games?

I remember there being a few points like that in Megaman Legends 1 and 2.

ICastFist,
@ICastFist@programming.dev avatar

Legends 1 certainly had more “exploration”, as there was nothing to point you to where you should go. Legends 2 has neat red arrows on the overworld map, so you have a decent idea of where to fuck around, though the dungeons got much more elaborate. Fuck the Nino Ruins

MSids, do games w What are some good examples of "Where the fuck do you go" kind of games?

So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.

zipzoopaboop,

Go to a mission marker on the map?

sugar_in_your_tea, (edited )

Some missions are characteristic-specific, but those are labeled too.

MSids,

It was a while back, but I feel like I remember trying this, switching between characters and going to their various markers on the map but nothing would happen. It was long enough ago that I can’t rule out hitting a bug or missing a required side mission, but I remember not being the only person saying this.

I was never a fan of just driving around the city causing havoc, so even short amounts of time with no missions felt like eternity.

sundray, do gaming w The whole album has a clear, crisp sound.

They make me feel a flood of emotions.

Rhaedas, do gaming w The whole album has a clear, crisp sound.
@Rhaedas@fedia.io avatar

Pictures that you can hear.

Angry_Autist, do games w What are some good examples of "Where the fuck do you go" kind of games?

The original Bard’s Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

andros_rex,

The problem with Daggerfall is that the dungeons are procedurally generated. I have spent hours digging through a dungeon, hugging the right wall and spam clicking on every surface for a hidden door, to eventually give up and hotkey through all the spawn spots, to find the quest target in a disconnect glitched out dungeon segment.

HelixDab2,

I would love to see a complete remake of Daggerfall with the same randomly generated dungeons; I’m not sure that the random landscape and dungeon generation would work with the way games are programmed now though.

Come to think of it, re-doing Morrowind, Arena, Battlespire, and Redquard would be neat, too.

Potatar, do games w Game design question : how to make a "trapped" player character?

You write a very very very deterministic and guessable AI for the knight.

Your princess sets the scene, then you watch helplessly as your knight fails or succeeds with the given help. So… a stop motion puzzle game

PieMePlenty, do games w What are some good examples of "Where the fuck do you go" kind of games?

Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don’t miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

GiveOver,

I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn’t unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go

ICastFist,
@ICastFist@programming.dev avatar

I think Hexen takes the cake among the “old Dooms”, since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.

neon_nova,

OMG! Yes! classic doom had some of the most frustrating level designs. I started to hate the game after being lost forever on some maps.

Duamerthrax,

Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.

If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.

SkunkWorkz, do games w Day 291 of posting a Daily Screenshot from the games l've been playing

This game can also be played solo, for anyone curious. And even solo it’s fun to play just a bit harder since no one can revive you. It’s not like Lethal Company where it becomes impossible to solo after the first few rounds.

FlashMobOfOne, do games w What are some good examples of "Where the fuck do you go" kind of games?
@FlashMobOfOne@lemmy.world avatar

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn’t guide the player particularly well.

ComicalMayhem,

Jedi survivor is the exact same way

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • shophiajons
  • NomadOffgrid
  • test1
  • esport
  • informasi
  • krakow
  • Technologia
  • FromSilesiaToPolesia
  • rowery
  • fediversum
  • retro
  • ERP
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny