If you are concerned about privacy, don’t use Plex or any other software which use central servers to collect your data. They can literally see where you click on the screen, let alone what kind of hosting you use. Jellyfin on the other hand is open source and don’t phone home. Also if a software is free, it doesn’t mean it was easy to create it in the first place. So please consider donation or support the project.
The other option is Emby. It’s based on the same code, and is just another division of the same project. You pay for it, but it gets tons of support and more features as a result. Both projects have pros and cons but I’m leaning further to Emby than Jellyfin myself.
I only recently stopped using it. And a lot of content on the internet, expecially ones for download use rar part files to split it up and host freely.
I’m trying this and it seems to be running. If I run curl 127.0.0.1:9091 I get a 403 which is expected but if I try to access the same from another computer on the network then the connection times out, any idea what could be the cause?
Theoretically it’s not a turnoff: for example, I was fine with paying the subscription for World of Warcraft back in 2007. But in practice I know what it means today, and that means being psychologically manipulated and crit in the wallet, so hell freakin no.
I actually am in favour of government legislation against them since they generally appeal to the young, who are essentially psychologically defenceless against most of the trickery. I don’t quite think they’re “spiritual opium” as the PRC would say, but the line was crossed long ago
Faster than light - manage crew in a 2D strategy environment and jump around in space. Pretty unique gameplay which only recently got some clones.
Teardown - Work as criminal stealing stuff, but the clue is you can destroy everything and you need to create smart parkour to steal stuff right in time before the cops arrive. Also you can sandbox play it if you get bored.
Terra Nil - Bring back nature to a destroyed earth, with relaxing and calm mechanics. Highly recommend.
Others: FEZ, solve puzzles. Deep Rock Galactic, because dwarfs being this much dwarf is just dwarftastic. Rock and Stone!
Maybe Antichamber? It‘s a first-person puzzle game like Portal, but based on the idea of the „rooms“ changing as you go through them, so each room basically has its own mechanic to figure out
No worries! I’m a big fan of FROM and you are absolutely right, they just aren’t for everyone. I honestly wish more people would see that a game can be good but you don’t have to enjoy it. That’s me and a lot of strategy games like Crusader Kings.
And it has VR too! I think NMS and having actual Daggerfall doesn’t leave me any room to particularly care about Starfield. I don’t get the hype at all.
The NMS gameplay is really only a tiny part of Starfield. It’s an RPG. Like, an actual, proper RPG, with tons of actual quests. If you were only interested in the NMS part, flying from planet to planet to scan wildlife and gather resources, sure, you don’t need Starfield, NMS will do ya just fine, but there is a fuckton more to the game than that.
A mission might send you to the other side of the vast starmap, but the actual travel time between systems is always the same (and the poorly explained fuel system, which is actually just your range, isn’t much of a limitation). When I discovered that so much of space flight is effectively a series of non-interactive cutscenes, it largely shattered the illusion of exploring a vast universe. It’s impossible not to compare Starfield to the way you freely enter and exit planets’ atmosphere in No Man’s Sky, so it’s a bit of a letdown every time you see a planet and remember it’s just a picture of a planet you’ll never be able to reach by flying toward it. It’s something that happens a lot.
The fact that you can’t fly over to planets and land, and that you get around the vastness of space by simply fast traveling, is disappointing. This seems less space-y, and more like Fallout-y to me.
As someone who isn’t really into FPS games these days, I think I might give Starfield a skip.
Just played for a few hours on my Steam Deck and yeah it does feel a lot like Fallout, but with extra steps. It’s very polished and I’m sure I’ll have a lot of fun with it eventually, but so far I’ve been disappointed with the little I’ve seen.
I got the game for free though, so I don’t feel too bad lol
And I’d argue that even in No Man’s Sky it’s not as fun as one would want it to be; sure it’s “seamless” but it’s also more or less just a glorified loading screen. Turns out there just isn’t much meaningful gameplay you can do while moving from one place to another through empty space across vast distances especially when the game has to work in the background to load and unload everything.
But at least it’s immersive. In something like Skyrim you at least have something to look at, or in Fallout you can marvel at the desolate landscape that’ll be different everywhere you go. Space is just that, space. Which is why in, say, Mass Effect it works well, because you get to explore your ship and talk to the crew between missions and that’s fun, while the travel is minimized (though still just loading screens).
Which is why in, say, Mass Effect it works well, because you get to explore your ship and talk to the crew between missions and that’s fun, while the travel is minimized
This is exactly what I was expecting. I mean, I’m not asking of hours of travel thru endless space, they could’ve employed wormholes to cut the travel time, but still make the distance seem… distant, a bit more believable and immersive. It could only be a few minutes of travel if you take the wormhole into consideration, but there’s so much you can do to fill that time. Like the spaceships are vast, so you could be assigned activities to do around the ship, like maintenance and minor upgrades, or maybe you could access the ship’s various computer terminals to do stuff - could even have various mini games, or just a mini spaceship RPG type elements, similar to some of the Star Trek games. Just because space is vast and empty doesn’t mean you’re just sitting there and staring at darkness.
Or maybe I had my expectations too high and was expecting a space sim, which this clearly isn’t.
Tbh it’s worse than fallout. In fallout you didn’t have loading screens every 15 minutes. Going from planet to planet is just a loading screen after loading screen and some additional meaningless steps like “get out of spaceship”. It’s a Bethesda game but with worse exploration mechanics. But now we know what fallout/tes in space from bethesda is gonna be like.
Otherwise it’s decent. Mind you I haven’t gotten far but story is kind of interesting, side stories(the larger ones) as well. I think they did a good job with lore. Can’t say anything against shooty combat, don’t know about melee.
I just wish there was less garbage to pick up. In a game where you can gather materials for crafting and projects etc, where you are in a room with 20 object you can take but just 2 of them are not trash it’s tiresome
Bullshit, there are already multiple games on the Switch that use rollback. I’ve never benchmarked different methods, but I doubt it’s that resource-intensive. We’ve had implementations for decades at this point. The Switch isn’t significantly less powerful than CPUs from old PCs that ran games with rollback. If anything, it’s more powerful, due to advances in CPU design and having a separate GPU.
It’s all about that Japanese yen. If Nintendo can save ¥100 here or there, they will. It’s disappointing, because it feels like they miss so many obvious ideas as a result, though.
bin.pol.social
Ważne