bin.pol.social

telemachuszero, do gaming w What game company from your childhood do you remember with fondness?

Hard to pick but early to mid 90s era Maxis, Bullfrog, Bungie (Pathways/Marathon/Myth era), Blizzard, and SEGA all come to mind. All either gone or changed.

LilB0kChoy, do gaming w What game company from your childhood do you remember with fondness?

Apogee Software for Rise of the Triad, Blue Sky Productions for Última Underworld and Bullfrog Productions for Syndicate.

drcouzelis,
@drcouzelis@lemmy.zip avatar

www.youtube.com/watch?v=rjBm44oWwsk

I can’t see the name Apogee without hearing the fanfare.

I miss Wacky Wheels.

Scary_le_Poo,
@Scary_le_Poo@beehaw.org avatar

Wacky wheels is the best kart racer ever. Fite me.

levi,
@levi@feddit.de avatar

I won’t, because you’re right!

LilB0kChoy,

I’m always reminded of finding and playing the midi files from the game music on my 486 as background music.

t3rmit3, do gaming w What game company from your childhood do you remember with fondness?

Westwood Studios, Sierra Online

tuckerm,

I never played the classic "Quest" games that Sierra made, but they published a bunch of really good ones from other developers, too.

I remember their logo coming up before each of the Half-Life, SWAT, Tribes, and F.E.A.R. games. I was always like, "dang, someone there knows how to pick 'em."

Cowbee, do games w What moment from a video game made you cry?

The ending of Outer Wilds legitimately made me cry, it’s a very bittersweet ending.

homicidalrobot,

Came here explicitly to talk about Outer Wilds and Spiritfarer. I’m not a story-focused games type of person, and both of these absolutely knock it out of the park so hard that I recommend them constantly now. Outer wilds will be available on the nintendo switch soon. I would recommend that title to anyone with decent vision.

loboaureo, do games w What moment from a video game made you cry?

To the moon

Minnels,

This. Haven’t got around to play the other games in the series yet even though I loved the first one.

thorcik, do games w What moment from a video game made you cry?

“Does this unit have a soul?”

smeg, do games w What moment from a video game made you cry?

Rosalina’s story is incredibly sad. Mine was the end of Undertale (when you get to the house). The music in both was a huge contributor to the sadness.

idunnololz,
@idunnololz@lemmy.world avatar

Also in Undertale, when they hug.

Beefytootz, do games w What moment from a video game made you cry?

The last of us part 1, Pittsburgh, with Sam and Henry. Gets me every fucking time, even though I know exactly what’s coming

Don_alForno, do gaming w How are you all playing these insanely complex games?

Or does each game just build on top of working knowledge of previous similar Games?

This. There is a sort of gaming DNA that you just internalize over time. I’ve been gaming for 30 years, I just know how that one breakable wall looks, that you need to come back to once you get bombs or whatever it is. I know the difference between a caster, a fighter and a rogue when I see them without knowing the exact details of their ability mechanics in this particular game. My intuition as to how a given ability is most likely going to work is also usually pretty close. Because they are often very similar across different games.

Also if you don’t know and don’t have to have the absolute optimal combination from square one, just pick what looks cool and try it. If it doesn’t work out, try something else. Most games allow respecs nowadays. We learn through failure and repitition.

Skipper_the_Eyechild,

Baldurs Gate allows “respeccing” too, which I presume is respecialistion?

It puts you back to level one, let’s you change class entirely even, but you keep your experience so you can level all the way up again straight away, making different choices.

Magnus, do gaming w How are you all playing these insanely complex games?

Wing it, discovering that I’ve made a massive mistake is part of the fun, I don’t want to spoil any game with let’s plays. I don’t try to get the most optimal build I’m just looking to have fun. I use what ever gun I enjoy the most in borderlands, yeah when it starts to feel weak I swap but I’m not going to use a gun I hate because it does two more damage that one I love.

drgnfckr, do gaming w What game genre would you like to see more entrants in?

Single player card games. I just want a good card game where the PvP mode is optional. Curse you games as a service.

sculd,

Inscryption?

ranandtoldthat,

Cultist simulator, even

drgnfckr,

Yeah I got it, exactly what I wanted.

Berttheduck,

Slay the spire? It’s a deck builder rouge like. Excellent game. Dunno if it’s what your looking for but I highly recommend it.

tal,
@tal@lemmy.today avatar

If you haven’t looked recently, you might take another look.

I felt the same way when Slay the Spire came out in 2019 – not a lot of similar games at the time, and I couldn’t figure out why more developers hadn’t made similar games, as it seemed like a very good match for indie studios. But there have been a whole lot of games that came out since then.

Searching Steam for games tagged as single-player and deckbuilder, and sorting by user review

I get over 600 hits, almost all of which came out in the past three years. I’d say that single-player deckbuilders – and note that I’m assuming that you’re talking about deckbuilder games, not, say, solitaire implementations or similar, as I think that there are pretty good entrants there – are actually doing pretty well.

drgnfckr,

I guess I didn’t elaborate but I specifically am not looking for deckbuilding rogue likes. Think more like Inscryption act 2 where you get to collect cards and build your own deck. Something like Magic the Gathering but it’s all single player campaign.

Domiku, do gaming w What game genre would you like to see more entrants in?

I think that if we’re doing real-history FPS games, I would like to see other conflicts. Give me a War of 1812 game or let me play as a Chinese soldier during Japan’s mid-1900s occupation or something.

ampersandrew,
@ampersandrew@kbin.social avatar

People brought this up at the time, and the go-to problem with it is if you go too far back, like your 1812 example, you have to deal with reloading a gun being one of the most time-consuming actions you can perform. WWI was taboo for a while due to chemical and trench warfare, and for the most part, devs still shy away from it.

Claidheamh,

And yet Verdun, Tannenberg, and Isonzo are some of the most fun multiplayer FPS games around.

tal,
@tal@lemmy.today avatar

If you’re going non-fantasy (in which case you can put in whatever), I think that one factor is also that in, say, the Napoleonic era, using soldiers in formation in warfare was an important multiplier, and that’s not super-friendly to FPSes. I mean, a lot of the game would be following orders to move into a formation or move in formation.

As for weapons, you could do archery, I suppose. There have been a number of games (Thief, Skyrim, etc), that have an archer running around on their lonesome, though that probably wasn’t historically all that accurate. Well, not that having a solo character going Rambo on a World War II-and-post battlefield was necessarily all that common. If it did, it was pretty unusual:

en.wikipedia.org/…/Joe_Hooper_(Medal_of_Honor)

For conspicuous gallantry and intrepidity in action at the risk of his life above and beyond the call of duty. Staff Sergeant (then Sgt.) Hooper, U.S. Army, distinguished himself while serving as squad leader with Company D. Company D was assaulting a heavily defended enemy position along a river bank when it encountered a withering hail of fire from rockets, machine guns and automatic weapons. S/Sgt. Hooper rallied several men and stormed across the river, overrunning several bunkers on the opposite shore. Thus inspired, the rest of the company moved to the attack. With utter disregard for his own safety, he moved out under the intense fire again and pulled back the wounded, moving them to safety. During this act S/Sgt. Hooper was seriously wounded, but he refused medical aid and returned to his men. With the relentless enemy fire disrupting the attack, he single-handedly stormed 3 enemy bunkers, destroying them with hand grenade and rifle fire, and shot 2 enemy soldiers who had attacked and wounded the Chaplain. Leading his men forward in a sweep of the area, S/Sgt. Hooper destroyed 3 buildings housing enemy riflemen. At this point he was attacked by a North Vietnamese officer whom he fatally wounded with his bayonet. Finding his men under heavy fire from a house to the front, he proceeded alone to the building, killing its occupants with rifle fire and grenades. By now his initial body wound had been compounded by grenade fragments, yet despite the multiple wounds and loss of blood, he continued to lead his men against the intense enemy fire. As his squad reached the final line of enemy resistance, it received devastating fire from 4 bunkers in line on its left flank. S/Sgt. Hooper gathered several hand grenades and raced down a small trench which ran the length of the bunker line, tossing grenades into each bunker as he passed by, killing all but 2 of the occupants. With these positions destroyed, he concentrated on the last bunkers facing his men, destroying the first with an incendiary grenade and neutralizing 2 more by rifle fire. He then raced across an open field, still under enemy fire, to rescue a wounded man who was trapped in a trench. Upon reaching the man, he was faced by an armed enemy soldier whom he killed with a pistol. Moving his comrade to safety and returning to his men, he neutralized the final pocket of enemy resistance by fatally wounding 3 North Vietnamese officers with rifle fire. S/Sgt. Hooper then established a final line and reorganized his men, not accepting treatment until this was accomplished and not consenting to evacuation until the following morning. His supreme valor, inspiring leadership and heroic self-sacrifice were directly responsible for the company’s success and provided a lasting example in personal courage for every man on the field. S/Sgt. Hooper’s actions were in keeping with the highest traditions of the military service and reflect great credit upon himself and the U.S. Army.[4]

That’s a pretty unusual MoH citation out of Vietnam, and that’d probably be about par for the course for a single – maybe part of – a WW2 FPS level. I mean, if you want realistic World Wars fighting, the largest chunk of characters would probably just be killed by random artillery fire, not pulling off 100:1+ kill ratios in infantry combat, which…isn’t all that much fun as a first-person game.

But, as to archery:

tastesofhistory.co.uk/…/dispelling-some-myths-arc…

A skilled longbowman could shoot about 12 shots per minute. This rate of fire was far superior to competing weapons like the crossbow or early gunpowder weapons…

So, as to the hail of arrows, archers shooting heavy warbows confirm that releasing twelve arrows in one minute is possible, but that such a rate cannot be maintained subsequently. Practical experience argues for a shooting rate of about 5 to 6 arrows per minute being feasible over a period up to 10 minutes.

That’s definitely a lot slower-paced than a modern FPS, but it’s still a lot faster than nearly all 18th century firearms.

Skyrim kind of ignored fatigue and let you lug around a huge store of arrows and blast them without regard for your arms getting tired, so it’s not hard realism, but I think that people enjoyed the archery aspect.

bermuda, (edited ) do gaming w What game genre would you like to see more entrants in?

Open-ended, sandbox sports games. SSX, Skate 3, Steep, are a few off the top of my head. I remember the Steep devs made a BMX game that was similar a few years ago. I tried it but I just didn’t find it nearly as fun as Steep was. They don’t have to be extreme sports either, I think more traditional sports would be fun too. I like it when they’re unrealistic and over-the-top too. I love playing Skate 3 and just listening to music and doing inhuman tricks. I’ve never played it but I’ve heard the NBA Jam series is like this.

edit: Wreckfest is also sort of in that realm. I’d love to play more racing games that aren’t constantly trying to be simulators. Trackmania is the only one I can think of that’s entirely divorced from being a simulator.

ampersandrew,
@ampersandrew@kbin.social avatar

Check out Trail Out. It's one of the few games trying to give us that kind of racing game these days.

kratoz29,
@kratoz29@lemm.ee avatar

I didn’t even find the Steep game entertaining mate, maybe it is because I never played SSX to begin with, but hell the latter still calls my attention!

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Checkout Distance on Steam. It’s definitely up there in terms of unique racing games.

Split/Second was also a really interesting take on racing, I wish they had released DLCs or something to add more maps, the way that game worked with the crazy visuals to open up new shortcuts and modify the track midrace was an awesome idea

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I really wish Blur actually did well back when it was around. By far the coolest take on a Mario Kart-like game I’ve ever played.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Never heard of blur, looked it up, you might enjoy store.steampowered.com/app/…/GRIP_Combat_Racing/

Poringo, do gaming w Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?

Subnautica.

I played it when it was beta, could not finish it then.

It runs pretty good on the Deck, and I alternatively play it on the Deck docked to a tv on the living room, and on my PC.

Faydaikin,
@Faydaikin@beehaw.org avatar

It’s a good game.

Ok_imagination, do games w Super Mario RPG - Review Thread

I loved the original and have played through it a few times. I’m unsure if I can justify $60 for 10 hours of a game I’ve played a few times though.

Tarquinn2049,

Is it really 10 hours for other people? My game file usually says around 50-60 when I’m done. I think they said 10 hours is if you blitz the main story and do no side content… do people play any rpg that way? If so, I at the very least recommend a full playthrough this time. There is alot of great side content in this, and most other, rpgs.

echo64,

Mario rpg is really a 20ish hour game for most people. Maybe a little less. I’m not even sure what you would spend your time doing for 3x the time. Even completionist entries on hltb are only 25 hours

It’s a shorter rpg for sure, doesn’t make it bad, my favourite rpgs are shorter.

Tarquinn2049,

I mean, I do tend to play around and have fun with video games. I don’t have a checklist and just run to the next thing on the list. I don’t use walkthroughs, so any puzzles or unclear mechanics are gonna stump me for a bit as I work them out. And any time there is combat based levelling, I’ll usually grind out a few extra levels, I’m always way too strong for the part of the game I’m at, but I still find it fun.

It was kind of the normal way to play games back when MarioRPG came out. The internet wasn’t super useful yet. And while walkthroughs and stuff did already exist, it wasn’t considered normal to use them to play a game yourself, just to look up one part if you got too stuck.

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