Been playing this game for weeks. I completed it and then started a new game. The game’s story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I’d spend the entire thing simply having characters dialogue at me. What’s the point of the open world...
Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...
Gameplay wise palworld has nothing to do with Pokémon, it was simply a marketing tool for em.
As for the ark comparison I can’t comment, the one time I played it was on the early access launch day during which I refunded it within 45 minutes because it performed horribly, that was almost 10 years ago though so not sure how the current game compares
For me, Cyberpunk 2077 was uninteractive and has low replayablility value. angielski
Been playing this game for weeks. I completed it and then started a new game. The game’s story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I’d spend the entire thing simply having characters dialogue at me. What’s the point of the open world...
Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating (kotaku.com) angielski
Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...