I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.
It’s one possible solution for one of the problems under the same umbrella. If you can’t or don’t want to run the servers for your online game (eg: Echo VR), just open source the server’s code and let the community keep the game running.
But even then it's astronomically unlikely to be retroactively enforced. Old games will be grandfathered in and it would apply only to future game releases.
I am happy that it’s a Peripeteia developer saying this. The game is a mess (because it’s Early access) & needs a looooot if optimization, but boy it’s something else.
Thanks for the reminder to pick up Sable. I had already bought it on GOG when it came out and played on another type of handheld, the GPD Win Max and didn’t have any performance issues really. I loved the movement and exploration and obviously the visuals. To me it had the great feeling movement of BOTW, without the bad combat. Highly recommended.
Speaking of Playnite, that’s what I was using when I had the GPD Win Max as my game library manager and I really miss it. Now that I basically only play on Steam Deck, I miss its UI. I love the simplicity of remapping controls with the Steam Deck and it’s a much more comfortable device, but Steam is a worse client. I’m really looking forward to the Linux release so then I can use it on my laptop too.
On the topic of Steam Deck, how reliably do the GOG achievements and cloud saves work with Heroic Launcher? I’ve been using Non-Steam game launcher for Non-Steam games, but it doesn’t always add the game reliably to Steam so I’m stuck doing it manually.
Finally, I’ve just started buying games I already own and love on different store fronts, that way I give more money to developers I like and not feel like I’m missing out on the sale while at the same time not having to feel bad for buying new games I don’t have time to play. That said, I bought third copies of Tux and Fanny and Sumatra: The Fate of Yandi on GOG and picked up the Case & Consequence Collection Bundle on Humble Bundle for BROK the Investigator and Heavy Rain
On the topic of Steam Deck, how reliably do the GOG achievements and cloud saves work with Heroic Launcher? I’ve been using Non-Steam game launcher for Non-Steam games, but it doesn’t always add the game reliably to Steam so I’m stuck doing it manually.
I’ve had some bad blood with the ‘developer’ of NSL in the past. But that’s all ancient history. My main issue with NSL (still to this day) is that it has everything installed under one prefix. This is just insane to me, if one thing goes wrong…everything disappears. But, of course it’s all personal choice and lots of people enjoyed using it before NSL got kicked off Decky Loader, publicly denounced by Kyle (developer of Bazzite) added religious scripture to his work, generally proved themselves to be a shitty person.
Anyway! On to Heroic:
Achievements:
GOG achievements work flawlessly. My good friend imLinguin is in charge of the GOG integration on Heroic, and his work with Comet (how the achievements are logged) is amazing! There’s no on-screen pop up for the achievement, but it is logged on your profile on GOG’s site, as is your playtime.
Adding the game to Steam:
Its in the settings - automatically add the game to Steam, and it’ll do it for you! As well as populate the game with all the required artwork for the title (capsule, capsule wide, logo etc). It does require a restart however to add it to your Steam game library - under non Steam games tab!
Cloud Saves:
They’ve not failed me yet, but the team and imLinguin do warn that it is not finalized yet. It’s ‘experimental’ - that being said, it’s perfect for me. It ‘just works’. Once you set it in the game’s settings you can double-checl (if you like) on the GOG site: www.gog.com/account/cloud-saves/page/1 - you’ll see it listed once it is done and you know you’re safe!
^ Here’s an example of the last game I played via Heroic - TOEM, and the saves were uploaded and are sitting there nicely :)
Lastly if you’re super curious, my friend Gardiner has a server on Revolt where quite a few dev friends of mine, including imLinguin drop by now and then to share their news and work and chat. You could ask him in the server if you’ve any questions! Here’s the link to the Revolt server, if you’re wanting to see!
Thanks so much for your detailed reply. I’m going to try to install Heroic again later this week. I’ve tried to get away from Discord, but I’ll give Revolt a try because I do want to get more involved in the Linux community.
I tried installing a game on Heroic, but it didn’t detect my cloud saves, so maybe it’s not on by default. I’m going to try installing a few more things and try a few settings to see if I can get it to work. Some of my recently installed GOG Galaxy games through NSL are not working either, so it might need a deeper fix.
No, they’re not on by default! It’s no error, just making it a choice rather than choosing for you.
I’m not surprised by NSL showing errors, being that it was coded with GPT.
Go to the installed game’s settings and then turn on cloud saves. It’ll have a warning telling you it’s basically in beta, but again - it’s worked flawlessly for me!
Man, Masquerade was my go to repacker when i was younger. After the website vanished i couldn’t find them and assumed they quit. Glad to see they’re still around!
Do you ever hunt around Facebook Marketplace? When electronics drop in value enough, often times, people will just give them away. I have. It’s (sometimes) less hassle than trying to haggle with people over a few dollars for severely outdated hardware, and my goal at that point is to get it into someone’s hands who will use it rather than have the stuff go to a landfill. Even a very outdated PC will still play tons and tons of great games for cheap or free. They frequently won’t be the latest and greatest, but there’s less and less correlation these days with high game quality and high system requirements.
I’ve been loving Rematch. This kind of team game reveals that, at least to some people, positivity and learning through mistakes will make a team stronger than negativity and shouting. Most of my games have been amazing, and the angry players seldom win. I always hit left dpad early on to get the ball rolling.
To be fair, I’ve seen a lot less sarcastic “Good job” messages recently. Everyone fucks up at some point usually, plus the desync issues cause “mistakes” that are absolutely not the player’s fault, and people seem to be recognising that.
I feel like the gameplay itself fundamentally refuses to accept spiteful/selfish players and they filter themselves out within a few hours of playtime
You have to play the team game, even if you’re the one. You cant outplay 4 people focusing you lol as long as youre clearly trying and not spamming everyone usually gives each other grace
This is a great interview, thank you! It (sadly) confirms some stuff I’ve been suspecting for a while about the piracy scene: that repackers are a very rare bunch, repacking is getting more complex and liveservice/streamed games would truly be the end for piracy.
Repacking main challenge is simply the huge amount of games coming out now. Live service is really not the problem. I won’t be surprised if new genre based repackers come out. But yes repackers are rare cause it’s a huge time investment for no return in any form.
I often defuse like this by referring to my age. “My reflexes were great when I first started playing video games in the 1970s—now I am just slower and not much I can do about it.”
bin.pol.social
Aktywne