For people interested in what’s been going on with Limited Run, here’s a 90-minute video that goes into a lot of detail about the sketchy stuff they did before this latest controversy:
It looks like the victim was killed with a lethal strike with an arrow to the knee, which was removed to hide evidence. Judging by the fact that the victim was killed rather than enlisted into the city guard, we can easily determine that they were not an adventurer. Clearly this was no ordinary killing - this was deliberate, cold-blooded murder.
I tend to agree, open world is becoming just a box to tick off for AAA developers, which means it just gets put in as filler basically. Halo Infinite is the worst example I can think of. However I do think there are 2 ways open world can be justified: if the world is just packed so full of interesting stuff that the game just gets huge, or if the way of traversing that world is fun.
Category 1 would be games like Morrowind, Skyrim , Fallout 4, or even Mass Effect on a smaller scale. There’s just so much to do that it becomes an open world on its own. Category 2 would be games like the Arkham series , Assassins Creed, or Forza Horizon, where getting from point A to point B is fun on its own.
Open world is great when it’s done right, but since when has Ubisoft or EA made a good game in the past 10 years?
I’m a huge open world and/or sandbox nut. Non-linearity is my jam. Kenshi, Rimworld, AssOdyssey/Shadows, Project Zomboid, Witcher 3, X4…
Don’t get me wrong, I love a good story, but story takes many shapes, and not all stories are pre-written; plenty are emergent. I grew up playing with Legos (and still do), and me making whatever story I wanted (or that emerged along the way) was part of the appeal.
Honestly, apart from FF8 and TW3, and now Expedition 33, I haven’t found many games with written stories that grabbed me. I read books when I want that fulfillingly-crafted linearity.
I only like open world games when I can really immerse myself into roleplaying. Oblivion and FFXI (if that counts) were perfect for this style of playing. Most open world games just don’t hit the mark, unfortunately, and I’d rather play a linear game that feels like reading a good book.
Forgive any formatting or typos, this one ended up quite lengthy (and reading over it…length for what reason?!), but as ever - thanks to all for letting me share these kinds of posts with you!
Is the openworld meant for exploring, like pre-Starfield Bethesda game? Yeah i love those.
Is the openworld crafted only for wasting player time, like Ubisoft game? Nah.
Is the openworld crafted as a backstage for the main story but also can be explored, like GTA franchise or dying light? Yeah, those are nice.
Is the openworld only used as a backstage for the main story that doesn’t encourage exploration because it conflict with player urgency, like Metro Exodus? I’d rather not.
I suppose I’ve plugged it recently, but Another Crab’s Treasure.
It opens pretty plainly as an ocean-based Soulslike parody with a simple story premise and some self-subverting humor in the dialog with other crabs. As you go on though, every 20th conversation becomes really pointed and real-world-connecting, going beyond just “pollution bad”. It’s not quite Spec Ops: The Line, but it at least has something to say about society.
The combat is frustrating but addictive, much like Souls games - and it’s okay with handing off a number of allowances like accessibility modes and tip systems. It’s even helpful that, if I die to a glitch or something bogus, I can actually just choose to re-obtain my microplastics (souls) through a menu.
Depends on the game, but overall yay. Some of my favorite games are Breath of the Wild, Tears of the Kingdom, and Red Dead 2. Open worlds really let you immerse yourself and get lost in the game, especially if you limit fast travel.
I recently played Jedi Fallen Order for the first time, and I was a bit shook at how “level-y” the worlds felt. I wouldn’t say open worlds have ruined traditional games for me, but it sure is jarring going back to them.
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Aktywne