What is starting to annoy me is context button prompts. One button to rule them all i mean. What is this, an elaborate power point presentation? Feels like a relic of the mouse in action.
Tbh… no, i don’t feel like we did. Those things have always been discussed on the mainstream ever since gaming became a thing. It mostly sounds like you have an algorithm/internet bubble problem, maybe it’s time to curate your feeds more to cater to your tastes? If you’re interested in a nice gaming podcast that doesn’t focus on graphics i can very much recommend “Gaming in the Wild”, it’s very chill and covers a variety of games, i like the way he describes things.
Everything you said is just telling us what You’ve been focusing on. If you don’t want to focus on resolution, frame rates, etc, then don’t.
There are hundreds and hundreds of great games easily available. Play them. Ive been living the days of just installing a game and playing it for decades. And I’ll continue to do so with no problem.
To me it sounds more like the social media algorithms put you into the “gaming tech” corner so that’s all you see. Indie gaming is huge and not at all about graphics. Look at the currently popular games on Steam and a ton of them are technologically very basic.
Even new games can be run on midrange hardware if you don’t crank up the settings.
People want big numbers and companies watch to sell the latest stuff. No one gives a platform for advocating low budgets, cheaper hardware and patient gaming.
Nope, because I don’t give one shit about those kinds of games. Nintendo and indie games have never cared about graphics and performance. I haven’t owned a PlayStation since the PS2, and I’ve never owned an Xbox. Crazy how if your only console is a Nintendo then you never really care about that stuff. I do have a gaming pc but still play mostly indie games.
A Breath of the Wild / Tears of the Kingdom aren’t the prettiest games but they have two very big deals about them.
Stylization. Games with a specific art style tend to age better than ones with ultra realistic art styles. Team Fortress 2 aged better than a lot of things because it leaned into the Pixar-cartoony style. ABotW and TotK both have their own unique style that will age incredibly well.
Instead of the focus being graphics, the gameplay is the core loop. Tears of the Kingdom especially deserves accolades for how well the entire system of combining weapons and items just works. Who cares about the graphics, the crazy shit you do in the game isn’t causing the game to crash or fall to pieces. The game expected this, it was built to handle this, and this is proof that it was way more important to the developers than the graphics.
wow i did not expect such rave reviews. now im extra excited to try this out. hope my fucking shite internet allows the game to download and doesnt randomly stop every 5 minutes
update: yeah ill have to play this tomorrow night 💪😎🤳
Thing is after a certain point I can’t even tell the difference any more. I feel like the downloads are throttled from Microsoft’s side so I never quite get the full whack.
Currently playing FF7 Remake for the first time, as a huge fan of the original. The other games I purchased is to make the pile of shame bigger and to play when I have some time – I’m not ashamed! For some reason I did not have the original DOOM games on Steam; this was the perfect opportunity.
there’s plenty of “ugly” games here’s some I’ve played recently that came out this year:
UFO 50: A collection of new games in the style (mechanically and visually) of the 8bit games. 8 bit graphics
Balatro: A GOTY nominee, it’s a roguelike that is extremely loosely based on poker. modern pixel art style static images
Children of the sun: a puzzle game where you are a sniper that bends and deflects bullets to kill whole rooms of people with 1 bullet. Graphics are pretty imo but not advanced.
Echo Point Nova: a movement focused shooter. games plays on a potato. There is technically a a ray tracing option, but I think it’s more of a future proofing thing/a personal interest of the dev.
I don’t know what you’re talking about, old games were just as fucking janky on release, and most of them took years of modders fixing all those issues for them to get better.
Fallout 1 & 2 - janky on release
Baldur’s Gate 1 & 2 - janky on release
Morrowind - janky on release
S.T.A.L.K.E.R. Call of Chernobyl - janky on release
S.T.A.L.K.E.R. 2 - janky on release
All of these were capable of being installed and “just playing” them on release. There were countless bugs and janky behavior and that’s normal and we’re now spoiled by day 1 patches. STALKER 2 has been out a month and has had three major patches for bug fixes. STALKER Call of Chernobyl probably could have used the same but in 2007 the infrastructure to push quick updates just wasn’t there yet. Steam had only released by Valve in late 2003, roughly three and a half years earlier.
In the battle of KPI vs Mixed Methods, objective vs subjective, some prefer objective…
I’m not a PC gamer, perhaps the people who play PC games invested a lot in their rig and expect a studio experience. So they review it and other people realize they are not getting the best experience.
Nintendo Switch users with NSO might not realize that the software emulation used to run those games suffers from latency, and they will enjoy themselves until someone they trust brings it up and sends them down the rabbit hole.
I’m currently grinding a game that looks like it was made in 2015 and had a few bugs. I don’t care because it is what I want to play.
Graphics have never been a priority for me, they’re more like an inevitable side effect of technology advancing. Luckily there is no shortage of good old games, and a lot of smaller studios are making amazing titles with older art styles / less demanding specs.
Good buys… Cities:Skylines is great, but need some DLC for a good game experience… Vanilla version of game is poor in content. Europa Universalis IV is a good game. You have a game for many hours and many DLC too…
Nothing happened. It is the same as always. There was no time, when graphics (and audio) weren’t the hottest shit to talk about. We did that in the 90s in ads, game magazines and in the schoolyard. And the people before us did the same. The buzzwords back then were different but that’s all.
Maybe stop watching youtubers, if that annoys you? Idk.
Well, my thoughts on this are pretty ‘basic.’ I buy games that I enjoy. I think that <5% of my games purchased in the last two years are games that have been released within a year of when I buy them.
There are more than enough games that are amazing from the past 30 years to keep me occupied for the next 10, and not a single one of them stresses my 12 year old computer. Plus, while I can understand the complaints about Steam being the massive titan that it is, I am quite happy with them and their Linux gaming enabling work. I really do just install games and play them.
Ignore all the that, it’s marketing. A lot of cool indies that have better story and mechanics than AAA games, you just have to look beyond your usual places
bin.pol.social
Aktywne