FFXV really benefits from the open world and never felt copy pasted like most others.
Outer Wilds (if that counts) could obviously only exist with a continuous map.
While I dislike most open world games, I don’t think it’s an issue with the open world itself, but with how shallow the games end up being as they all copy the same formula and they all seem afraid to hide “content” from you, so exploration gets trivialized.
Nay. Too many distractions or boring tropes of open world games.
I am on a mission to go from a to b. I pick up all items or resources I can along the way. I encounter enemy x often and enemy y not so often. It’s ok for certain types of games but can become tedious after repetition.
You may have seen gondolas in movies, but nothing compares to doing it in person. A gondola ride offers that cinematic moment of peace, history, and romance that travelers often dream about.
Ever since the switch to 3D, I knew they would never look back. Biggest reason why fan games are so valuable to me. The only thing I like about the upper half gens (not including 5) are the pokemon (case by case and not including regionals) and the terastal mechanic, in terms of the games and their mechanics. Gens 6-9 I really don’t have almost any care for any of the important characters outside of the designs for characters/character art for characters like Geeta, Diantha, Brasius, Kiawe, and Rika. Those are pretty much the only characters who’s names I could even remember.
That’s mostly due to, in my opinion, when I think they started absolutely dumbing and watering down the story and characters so they could start focusing on nostalgia baiting people to keep them coming back while also completely dumbing down exploration as well. I think two of the only characters from gens 6-9 I really care about were Lysander and Kiawe because I thought Lysander’s genocide plot was interesting enough and Kiawe only because of the episodes of the anime I saw (which is kinda cheating since the anime is where they put every ounce of character into 99.99% of all important NPCs).
Pretty sure a large amount of fans would absolutely love returning to an older form, at least aesthetically, myself included, but good luck convincing Sintendo of anything without getting their corporate legal open secret stasi (lawyers) getting involved.
Gens 6-9 I really don’t have almost any care for any of the important characters outside of the designs for characters/character art for characters like Geeta, Diantha, Brasius, Kiawe, and Rika. Those are pretty much the only characters who’s names I could even remember.
Most dragon killing in Skyrim wasn’t fun, though, it was annoying and you did it because dragon attacks depopulated villages (i.e. remove interactable NPCs).
Every single time I go to Solitude the first time, that scene where the dude is getting beheaded always gets fucked up because a dragon is always attacking the city and then I spend the rest of the game carrying around every single Talos amulet I accidentally picked up because I can’t finish the quest to release them from Quest Item purgatory since Greta almost always dies. 😬
From my experience the villager will just run indoor, guards will help with the fighting, and sometimes some chad will draw their 2 handed axe and chasing the flying dragon, and eventually slaying the dragon like it’s tuesday.
Some I really appreciate that I’m not seeing on this list:
I’m currently enjoying Blue Prince which is a fairly new rogue-like puzzle/mystery game it’s hard to explain without spoiling but it’s worth looking up.
Portals of Phereon is one of my absolute favorites. It’s a fairly deep tactical RPG thing with loads of replayability. It’s kind of like a Pokemon x FF Tactics but with monstergirls and it’s also currently free while it’s in development. Be aware it’s extremely NSFW and horny, which I suspect is the main reason it’s not as popular as some of the others listed (IE rimworld, stardew valley, etc.) however the horny is such a key point to it’s original gameplay and world-building that it wouldn’t be the same without it.
Thea: the awakening is a decent tactical RPG. I love it for it’s original battle mini game, crafting system and world-building. It unfortunately has some balance issues and jankiness that prevents it from being an all time favorite, but it’s definitely one I would encourage at least trying.
Thought of a few others:
Reus (2nd one’s alright, first one’s excellent)
Library of Runia
Book of Hours
Kenshi (saw it listed one other time, but it deserves a lot more love)
I was getting into Blue Prince, then I think I got a little annoyed with a puzzle involving a time lock, that claimed you could set it to open at a future date/time and it would stay for one hour. Fun, inventive way to get people to plan ahead.
But no, then I wasted several out of game days planning only to find that it’s referring to in-game time; something that has not plainly existed through any of the other mechanics thus far. I’ll likely get back to it, just think they could’ve chosen the orientation of “big picture” puzzles like that a bit better.
Oh I agree, but that one didn’t seem to bad to me due to the clocks depicting an in-game time that were everywhere. The ones that I almost rage quit on were:
possible spoilers- The stupid gallery puzzles with the nonsensical images that you have to creatively interpret to get the initial clues to parse together in insane ways to get the correct answer - the culture of nuance
Star Flight. I played it on Genesis, and it’s still one of the greatest games I’ve ever played.
One space ship, 270 solar systems, and 800 planets. The manual included a captain’s log that was sent back in time from the future, but without that you’d just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.
Sounds interesting. Reminds me somewhat of Uncharted Waters, which is a naval RPG set around 1560. You could visit ports all over Europe, Middle East and Africa, probably over India and Japan, too, doing trade runs or living a pirate’s life.
A lot of the game is scanning planets, gathering resources, and upgrading your ship. The upgrades allow you to gather more resources, explore further, and get better weapons so you can survive hostile alien encounters.
If you ever have the opportunity, I highly recommend giving it a try.
I’m 90 hours into Octopath Traveler II. I’ve been playing it for the last 5 months and honestly it doesn’t feel like it’s been that long. Thoroughly enjoying it and am on the last portion of the game.
For people interested in what’s been going on with Limited Run, here’s a 90-minute video that goes into a lot of detail about the sketchy stuff they did before this latest controversy:
bin.pol.social
Aktywne