bin.pol.social

Zagam, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

Arma3? Pretty mil-sim. There are solo mission mods you can add too.

MurrayL,

I love the series, but if downtime bothers you, like OP says, then Arma is gonna be excruciating

Kolanaki,
@Kolanaki@pawb.social avatar

It doesn’t have to be. It’s a sandbox. You can just spawn your own encounters if you want.

otp, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

Some history is in order. The two most influential JRPG developers are Square Enix and Nihon Falcom. Square Enix gave us Dragon Quest and Final Fantasy.

Uhh… credibility lost. They’re saying history is in order and they immediately begin by rewriting history.

Squaresoft and Enix were two different companies for decades, particularly when they were giving us Final Fantasy and Dragon Quest.

atomicpoet,

Notice I wrote in present tense, not past tense. Square Enix are one company now.

otp,

Notice I wrote in present tense

Immediately after saying “some history is in order”.

Square Enix didn’t give us the original Final Fantasy nor the original Dragon Quest. They give us those games now. But writing as if they were always one company feels like rewriting history.

atomicpoet,

I think there might be a small misunderstanding. I wasn’t saying they’re one company—just noting the influence they both still carry today. However you look at it, Square Enix are the caretakers of Final Fantasy and Dragon Quest, much like how Bandai Namco continue to carry Pac-Man forward.

Instead of focusing on the negatives, why not celebrate what these games have meant to so many of us? Their impact is still worth appreciating.

Cybersteel,
@Cybersteel@lemmy.world avatar

A liar still lies

Rhynoplaz, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

How realistic does it need to be? If you’re down with being a Space Cowboy, Borderlands 2 is the best in the series. (So far. I’m still working on 4, and 2 should be cheap enough that it won’t be a huge waste if it’s not your style)

0li0li,

I enjoyed 2 and Wonderland tbh (I return to it often actually) but I’m hoping for something more realistic, impactful, violent. Locational damage, recoil control and headshots vs bulletsponges. That said, I like the rng weapons a lot and jumping around shooting monsters, like I do in SW2.

Just looking for something else here :)

thermal_shock, do games w Day 430 of posting a Daily Screenshot from the games I've been playing

Now this is one game that will never get uninstalled from my system. Ran a few servers back in the day too. Loved the simplicity, built a new computer when l4d2 came out.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I uninstall it every once in a while just for space but the moment it clears back up it immediately gets turned on. It’s a lot of fun

thermal_shock,

If you’ve got custom maps from the workshop, it can easily top 10GB

ampersandrew, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans
@ampersandrew@lemmy.world avatar

I’ll second the recommendation for Far Cry, particularly 3 and 4. Also, have you played Crysis? Later in the game it will move away from human enemies, but most of the game ought to be what you’re looking for, and it’s genuinely one of the best FPS campaigns ever.

LainTrain,

Far Cry 5 meets the criteria too, and focuses on the strengths of mostly having the open world activities be the way you move the story forward rather than the dumbass missions these games always have for no reason.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s been a hot minute, but what I really liked about Far Cry 3 and 4 was that if you wanted a certain upgrade, you set your own goal as a player for a certain type of mission, and I really enjoyed that. I remember seeing in the marketing for FC5 that they changed that, and it killed my interest. I’m not sure what there is to take issue with story missions moving the story forward.

LainTrain,

The grand arch-sin of Ubisoft games is that they miss their own point almost entirely and are afraid to be fun.

The simple thing is that most of the game should be the most fun bit of the game.

E.g. if an FPS with good gunplay as a central element has 51% of game time spent in hacking mini games, that’s probably gonna get pretty irritating, right?

In the case of Far Cry 3-5: most fun bit is the outposts. Therefore most of the game should just be approaching, assaulting and solving various outpost combat sandboxes of increasing complexity.

Blood Dragon still has the best scope and scale in that respect, the whole design around a basic linear mission structure feels like it’s out of sync with the fact the fun is elsewhere, so you just end up in a situation like you already having liberated every single outpost, but technically you’re in the beginning of the game at like mission 2, it just doesn’t gel together.

Far Cry 5 has planes and helicopters and outpost-esque or adjacent activities and it’s the only game in the series where it’s those that actually move the story forward.

It’s the same shit with assassin’s creed. The most fun bit is y’know, stabbing people with the thing in historical settings. So it should be most of the game. Instead most of the game is anything and everything but that.

Heck, watch dogs legion even severely limited the amount and variety of hacking in the game when that’s like the whole thing and what made the second game in the series shine.

As for the upgrade and crafting systems I would honestly toss the whole thing out, RPG mechanics don’t belong in action games. A shop at most with all guns and everything unlocked at the start and money made through open world activities would fit Far Cry just right.

ampersandrew,
@ampersandrew@lemmy.world avatar

I liked the story missions for being one-off unique challenges and set pieces. I liked the outposts a lot, so I did as many of them as I wanted to, which may or may not have been all of them. As far as rising and falling action goes, I didn’t see outposts as a great way to support that, so it made plenty of sense to me to structure the game the way they did. That said, I didn’t play FC5, so OP can feel free to check that one out on your recommendation as well.

victorz, do games w Day 430 of posting a Daily Screenshot from the games I've been playing

Love these games. I remember back in the day me and three buddies used to play through both L4D games on expert mode. So satisfying to make it to the end.

But playing it these days, there is too much buggy behavior with the common infected to make it fun for me, and the recoil bullet spread/hit detection is so random. Like sometimes my whole entire crosshair could be visually completely inside the head of a zombie, and I shoot multiple times, but no hit. It’s insane.

Still, the nostalgia is strong here for me. 😊

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

That’s what, one of my friends was complaining about is the gun play with the bullet spread and hit detection too. We still had fun but you could tell he was struggling a bit

victorz,

☺️👍👍

We usually got the shotguns and went for close combat kills, or M4 due to its relatively low spread. Or one person hanging back a little too snipe away special infected that trap the other survivors. Until we all find AKs with laser sights. Those were just OP 😅 Everything after that is just a one tap on the head lol.

victorz, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

I played all 5 of the Sniper Ghost Warrior games. The Sniper Ghost Warrior Contracts games were even more amazing. The first Contracts game is on sale right now for 3€ on Steam.

These games have amazing gun control and sniping. Lots of fun. Can’t wait for a third Contracts installment.

Menschlicher_Fehler, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans
@Menschlicher_Fehler@feddit.org avatar

I think you might enjoy Trepang2. It is heavily inspired by the combat in F.E.A.R., has unlockables and arena modes for some replayability. There is a demo and a sale on GOG.

MyDarkestTimeline01, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans
@MyDarkestTimeline01@lemmynsfw.com avatar

Ghost Recon Wildlands?

Echo5,

I was gonna say this, not sure if it’s quite meeting all the OP specs but pretty close on most fronts.

tal, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

This doesn't meet your "human enemies" requirement, but if you're looking for realistic firearm mechanics, you might want to look at https://store.steampowered.com/app/1129310/Receiver_2/. It does have procedurally-generated layouts, as per your roguelike point, and most of the game is firearm mastery.

CaptSatelliteJack,

Rec 2 is fire, glad to see a mention for it.

SammyJK, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

I’d recommend checking out the Far Cry games, from Far Cry 2 onwards.

Also, while not necessarily exactly the thing you’re looking for, the Sniper Ghost Warrior series offers a lot of good stuff. especially SGW3 and later are really fun and have pretty decent gunplay and the games can be played pretty nicely without focusing on the sniper aspect.

And if you feel like doing even more snipering, Sniper Elite gives you some NICE slow-mo X-ray closeups of your bullets destroying your enemies, but the gunplay besides Snipers isn’t that fun.

slazer2au, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

I would say Division 2 But that is online only, stupid Ubisoft.
Another option would be Escape from Tarkov while using the Fika PvE mod.

MurrayL,

Purchasing Escape from Tarkov directly supports Russia’s war in Ukraine

slazer2au,

I never said to buy it. There are alternative means of acquisition.

Suck_on_my_Presence, do games w Weekly Recommendations Thread: What are you playing this week?

I’ve been playing a lot of SilkSong but I took a break today.

I loved Hollow Knight and I really really enjoy parts of Silk Song, but I am struggling with how punishing some of these fights and death runs are.

brsrklf, do games w 100% free - The Leviathan's Fantasy (on Steam)

Not sure I want that after the reviews, which is a shame because a good fantasy city builder is something I’d pay for. But I wouldn’t want to invest time in an unfinished game that’s turning to a mobile idle thing model.

But I am a bit curious about how they are doing this. I don’t think Steam allows different pricing from the wishlist, do they?

Did they just hide the free base game purchase leaving only paid options on the store page? It’s looking like that, technically you can’t buy “Leviathan’s fantasy” alone from the store, only paid bundles (with the new version? and weirdly, this makes Leviathan’s fantasy cost money inside that bundle making it more expensive? so confusing).

riot,
@riot@fedia.io avatar

https://store.steampowered.com/app/3376080/The_Leviathans_fantasy/

Recently, we have been in continuous communication with Steam Support regarding the duration of our game's free promotion. The support team has also walked us through the potential drawbacks, advantages, and disadvantages of the free offering. Additionally, they assisted us in enabling the free access permission this past Monday morning; however, this free version remains hidden—as we still need to confirm the official launch time, it is currently not visible on the store page.
[...]
It seems even the Steam team was unaware that, with the hidden free version active and the paid version not yet fully removed, users could still claim the free version directly via their Steam Wishlist. I only discovered this issue today myself. Immediately after learning about it, I sent a follow-up email to Steam Support to inform them of this situation and requested that they process refunds for players who purchased the game recently (after the unintended free access became available).

To clarify: The original purpose of our free promotion is to ensure that players who have already purchased the game can continue to access the game’s ongoing updates. There are no hidden agendas or "conspiracy" behind this decision. We simply hope new players can enjoy the game, and existing players can benefit from sustained support.

taiyang, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

Hyperbole, much? What a bananas way to say you like a fun remake of a relatively solid JRPG.

atomicpoet,

If it’s bananas, tell me why.

Poopfeast420,

Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.

If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.

BTW I think the Trails series is garbage and has only one good game in it.

atomicpoet,

You’re missing why Trails matters.

This isn’t about “a lot of games.” It’s about building something no other JRPG studio has ever pulled off—a single, continuous saga that’s been unfolding since Trails in the Sky in 2004.

No resets, no reboots, no discarded lore. Every event, faction, and character connects across a dozen titles. That kind of long-form narrative discipline doesn’t exist anywhere else in the genre.

And don’t minimize how hard that is. Most JRPG studios can barely keep one trilogy coherent. Falcom has been weaving one uninterrupted storyline for over twenty years—through console generations and shifting hardware.

Holding a narrative together across decades isn’t just impressive, it’s almost impossible. Doing this wasn’t just because of luck. It’s taken discipline, patience, and vision on a scale no other studio has matched.

Influence is easy to trace. XSEED’s Trails in the Sky localization raised the bar for how seriously Western publishers approach text-heavy JRPGs. At the time, bringing over a game with hundreds of thousands of lines of dialogue was considered unworkable. They did it, and it set a precedent for the kind of effort fans now expect from localizations.

Falcom also helped legitimize PC as a JRPG platform in the West—back when most people dismissed the genre as “console only.”

And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.

Critics agree. RPG Site flat out said this about the remake of Trails in the Sky FC:

If you’re here strictly for the magical number, here it is: Trails in the Sky 1st Chapter remake is a 10/10. What’s more, it’s the easiest 10/10 I’ve ever given.”

rpgsite.net/…/18452-trails-in-the-sky-1st-chapter…

And the numbers back it up. Trails in the Sky sits at Overwhelmingly Positive on Steam with a 93% approval rating from thousands of reviews. Recent reviews are even better—96% positive.

store.steampowered.com/app/251150/The/…/_Sky/

Rather than burning energy on outrage, put that time into actually playing more games. You’ll get more out of them—and you’re better than just dismissing something this significant.

Poopfeast420,

I believe you’re vastly overstating the importance of this game and franchise. As I said, I think it’s a terrible series of games (and I’ve played them up to CS3), so there’s absolutely some bias here.

Also, what do other people’s reviews have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?

And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.

Please show me where those fingerprints are, because I don’t see them.

ratten,

Ok well, then that’s definitely not like Final Fantasy 7.

Final Fantasy games are in their own contained universe.

Clearly the potboilers on your team don’t know what they’re talking about and are just saying bullshit to drum up hype so they can make money.

Rather than burning energy on outrage, put that time into actually playing more games. You’ll get more out of them

Fuck off with that nonsense. You’re here to sell a product and take people’s hard-earned money. They shouldn’t lower their standards to satisfy your ego and make you more money.

You should work harder because I guarantee your team didn’t put as much effort into this as went into FF7.

Katana314,

I’d even say the interconnectedness is often more of a handicap.

There’s one character in Sky whose arc is postponed into Azure. It…doesn’t fit with that larger narrative. Then, the biggest criticism of some of those later games is how there’s too many characters around. Most were enjoyed when first introduced, but then there’s way too many. In a lot of ways it suffers the same ways later Marvel movies do; banking on audience members shouting “I know what that is!!”

Supposedly some more recent games refocus on smaller groups but are still very much about “building a larger narrative”. I can’t claim I’ve played all of them to get a larger opinion, but Kingdom Hearts did a lot of that, and we saw its failed payoff in Kingdom Hearts 3 (actually something like KH8). I still enjoy the first two games in the series - the duology this one is remaking - but I’m pretty sick of the obsession with lore.

A video I watched even discussed how early Star Trek movies had blatant plotholes with earlier establishment, but that was fine because it was better to focus on the narrative the director wanted.

Ashtear,

There might be some fringe impacts Trails has had on the industry here and there, but the only big influence it has had is on Honkai: Star Rail’s combat system. And at this point, HSR is so much larger than the Trails series as a whole that it’s going to look like Meucci’s contribution to telephone technology when all is said and done. Expedition 33 already took some of its UI design from HSR.

Even the impact of Trails’s hybrid action/turn-based system is debatable because Trails through Daybreak was in development at the same time as Metaphor: ReFantazio, which uses the same system. Ultimately, the series serves a very specific, small niche within a niche, and it’s never going to be a major trailblazer for the same reason much of Baldur’s Gate 3’s story design won’t be: that kind of narrative structure is not an efficient way to make money. You have to be an auteur or a major risk taker to do software engineering that way.

Meanwhile, Final Fantasy VII’s impacts on the entire industry, let alone the genre, are too numerous to list. The two series are not remotely comparable. OP’s neck-deep in atomistic fallacy here.

JigglySackles,

This shit is bananas. “Change my mind”

ratten,

I feel like they were paid by the creators to write this.

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