I’ve never played this one, but I’ve heard a bunch of the music. Some bangers in there.
I did also try Limbus Company for a bit, that seems to continue the same story to some extent (shared world and some returning characters I think). It’s weird ass gacha game though and while it was cool I ended up losing interest after a while.
Lob corp’s trumpet osts r so simple yet so catchy… esp for 2nd trumpet, it rlly gives u the burst of energy and determination u need to fix the mess u caused…
I do love limbus tho and will always bring it up in barely-related conversations but yeah, it ain’t for everyone*… it is a continuation of l corp, although it occurs after the events of lor/library of ruina. The story’s only been getting better, but waiting for each canto is such a drag… (canto8 released in may and canto 9’s target release date is December…)
Tarkov (seriously it’s only the second game on here, please put me out of my misery)
The S.T.A.L.K.E.R. franchise. (Get out of here stalker)
No man’s sky
Factorio
Stardew valley
Rust
And last but certainly not least: project zombiod (this ones new to me, dammit how do I stop tripping, this is my fifth bleed in the last 15 minutes. )
Cities Skylines for me. I don’t play it often because I will get sucked in and come to at 3am, realizing that I’ve not eaten in 16 hours and my traffic isn’t any better.
I could see repurpose from subway equipment, since it’s already powered and usually set up for short trains. America doesn’t have too many above-ground EMU (electric multiple-unit) models to work with; the 50-year-old Metroliner comes to mind, and some Pennsylvania Railroad predecessors.
The infamous British Rail Pacers were effectively bus bodies with flanged eheels, so that sort of retooling has precedent.
Are you thinking battery, third rail, or cantenary? The latter two are much more infrastructure heavy so you might not see them at the outer edges of a network.
Locomotive hauled trains might be another viable option, one small battery-powered engine (see Norfolk Southern 999) and one or two ancient coaches.
Are you thinking battery, third rail, or cantenary? The latter two are much more infrastructure heavy so you might not see them at the outer edges of a network.
I was picturing a kind of jury-rigged ‘both’ where each town or village has set up cantenaries extending our as far as they can manage, and it uses its batteries between villages. I imagine it’d stop for a moment and raise or lower the pantographs, sort of similar to the silver line in Boston. I don’t know if that’s realistic but it felt like splitting the difference in an interesting way.
That feels like an interesting political/economic angle-- a territory’s power could be implied by how far its neighbours will extend wires towards it. Getting the train reliably to Boston might be worth wiring all the way and paying for the electricity, but we can roll the dice on batteries to Albany.
Hmm… I read your edit, and I think you're kinda overlooking the hard truth here: you can come up with a list of 1,000 things players "have to" do, but if the game doesn't enforce them, they're not gonna happen.
You can rant out of frustration all you want, but you have no control over anyone except yourself, and trying to tell people what to do will only piss them off.
You're also making a lot of baseless assumptions. How do you know how much they enjoy the game? Maybe they choose to engage with the parts they like and leave the rest out, they're happy this way, and the game lets them. Who are you to tell them what to do?
Again, ranting is fine, but you gotta have self-awareness, otherwise you're gonna get nothing but negative reactions.
To combat the ramble-y-ness of your posts you should try to add more paragraphs. That makes it easier for your readers to take a short pause while reading.
For the topic at hand, I basically don’t play any multiplayer games precisely because it is too much work to keep up with the current meta. It seems to me that often enough what the game teaches you in the tutorial is not what you have to do in the real thing to succeed.
Add to that that many people don’t even pay attention to the good things of tutorials and you get a horde of brainless people just doing the bare minimum to pass by.
As to why they play ranked, at least to me ranked play comes with the promise of match making. That you get paired up with players of a similar skill. In theory that should give you a 50% win rate. I’d play ranked exactly so that I get lumped in with players who are as bad as me.
RN It’s Starwdew Valley. I keep staying up all night being like “Just… One more day and I’m done.” 🤣
Every time I look up something I can’t figure out, I am presented with a bunch of tangenital items that I haven’t even seen yet and I’ve been grinding the game for two weeks now. And CA just announced it was getting more! This unassuming retro farming game is fucking massive. 😵💫
Only game I know about is victoria (only played the latest) but is not in the time area you are looking for. Economic games are pretty few and I found nothing back when I were looking.
bin.pol.social
Aktywne