Three very different games I actually took notes for :
La Mulana. In the “modern” version you have limited memory space to save some of the many texts you find, but you’ll need more than that to solve the puzzles anyway. Good luck trying to scribble the weird pixelated symbols on your notes, too.
I play Shin Megami Tensei games with notes to optimize fusions, when I have a particular demon in mind and I want them to inherit the right skills. Later games let you see fusion results, but only one step ahead.
And then there’s spacechem. I love Zachtronics games in general, and all the following ones tend to be progressive in difficulty and let you experiment from a good enough solution to better solutions. As the first, less refined one, spacechem is special. Before long it needs planning and calculations to even get something that works.
I hear Lorelei and The Laser Eyes was specifically designed around the idea of the player using a physical notepad to help solve the puzzles. Recently released and reviewed strongly, you should check it out if not already on your radar.
It definitely does, and I’ll second the recommendation, but at least one set of puzzles only really requires the the notepad because they didn’t give you sufficient software tools in game, not because it couldn’t be done well in game.
Return of the Obra Dinn. Indie darling puzzle game where you are an insurance adjuster working on a recovered ghost ship. Very thematic and satisfying to take notes by hand
EverQuest - especially in the classic era (99-02) fit this for me. The quests were delivered through unsaved text interactions with no quest log type feature - epic weapon quests were notorious for requiring detailed notes, notably prior to any walkthrough websites being available. There were also no maps and players were compelled to draw their own for zones and dungeons. I filled multiple Franklin-Covey (sp?) leather journals during my adventures and look at them with much nostalgia.
Void Stranger is a relatively recent one. It’s a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.
It took me 50 hours to feel like I beat the base game and I haven’t even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.
La Mulana is another one to check out. It’s a metroidvania heavy on puzzles and exploration that’s actively hostile toward the player. It’s an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there’s a lot of information to untangle. I haven’t come close to beating it yet and my notes from just the first few floors are extensive.
Probably because they don’t move around that much and enjoy the much better performance they can get from a desktop. At least that would be my reasons.
I move around a lot but the truth is when I’m not home I am usually doing something else than gaming. I’ve stopped packing my steam deck when traveling. The truth is if I need to keep myself entertained for a couple hours when I am not home, my phone has all kinds of games and apps on it.
Still love my deck though. I occasionally flop on my couch to play Hades, TUNIC, etc. on it.
I do far too many other things with my desktop that I don’t care to even try to do with my steam deck. I know the deck can dock and stuff but it’s just a 15w chip… I am not going to be doing much on that. I often multitask on my pc, watch yt, write, be in Discord call, work in Photoshop, I play ttrpgs online, I could go on. Steam deck just cannot do all that I need it to do if I absolutely had to pick one.
Fair enough! In my instance the PC would be almost entirely dedicated to gaming. My day-to-day computer stuff is either done on my phone or my laptop. I don’t really do anything that can’t be handled by either of these
Even if it was 100% purely for gaming, I’d still pick the desktop. I have a fairly powerful desktop now and that didn’t all happen at once. You can upgrade a desktop, every single aspect of it. You can barely upgrade a steam deck at all, and it already feels dated in some games, and other games cannot run on the deck at all.
Lighter weight, better autonomy, better ergonomy, better form factory, cheaper, WiFi 6E, Bluetooth 5.2, and the heat control is better. Win11 is a plus for desktop usage and Xbox market.
What do you mean by “better autonomy?” And how is Windows 11 a plus for what is going to be a gaming handheld? Linux in general is more convenient than Win11, plus you don’t have Microsoft spying on you the entire time.
The Steam Deck OLED has better battery life from what I’ve seen, a better screen, works out of the box, and has better controls due to trackpads for more games.
OLED screens consume more power than an IPS screen, unless you display only black pixels on the screen. Explain to me by what miracle the autonomy would be greater?
I find the desktop useful, more software means more possibilities and more drivers for external devices. In any case, it covers my needs better.
Privacy is not a strong argument. And I am very concerned about this issue. You can disable the telemetry with a little bit of tuning in Windows and you can block the traffic with an FW. Privacy is systemic and not just Windows. Look at your phone, bank, connected objects, TV, insurance companies, … Do you think steam is not spying you ? Have you read their subscriber agreement ?
I avoid to use steam as much as I can. I prefer GOG or to buy my games instead to rent it. But as steam got 80% of the market share sometimes there is no choice. People should understand that a monopole is not good.
bin.pol.social
Aktywne