Steam Deck on lunch breaks, travel, and shorter sessions at home. PC when I want max settings gameplay. I tend to play games that can wrap up a loop in ≈30min on the Deck and more graphically intense/immersive/grindy games on the PC.
I’ve had laptops, consoles and a steam deck. Nothing comes close to sitting at a desk and gaming on my pc. I don’t know what it is I just like my desk. Even when I’m using the steamdeck I sit at my desk.
this is such a mood. I was playing Mario Odyssey earlier on a big screen tv, and… it still didn’t feel great, hahahaha. even though my monitors are smaller, I just prefer it.
I love making things and trying to figure out new ways to improve my experience. So I spent half a day making my lounge perfectly comfy, big 60inch 4k TV, pc hooked up, controller If I needed but also mouse and keyboard. and I played for 30mins before I realized it sucks compared to sitting at my desk.
I’m with you on wanting the big, upholstered chair, but also liking the desk.
I kind of wish that easy chairs at desks were more of a thing. As it is, a typical desk doesn’t really fit them: you have “office chairs” and “living room chairs”, and the two don’t meet much. Couple problems:
A big and top-heavy chair is gonna tip more easily, so you have to extend the base and casters.
A big chair isn’t gonna roll as easily, so you can’t push back from a desk.
For years, I’ve been thinking about switching to a table or workbench with a higher top or something.
I think that the answer probably has several elements.
Maybe the desk can just…go away. Desks are important for paperwork, were important for supporting heavy CRTs, but I rarely actually need one now.
Monitor goes on an table/desk/floor-mounted arm. I’ve been diong that, and I’m happy with it, but still have the “cubbyhole” desk from the CRT era. Maybe just swing the thing into place every time you sit down.
Keyboard and mouse need to be attached to the floor or chair, not the desk. This is a bit harder. There are keyboard and mouse trays, but if one reclines in a chair, they also tilt the tray, which I don’t want – the mouse surface has to remain horizontal. If you can live with a trackball or trackpad, that might be tolerable. It might be possible to have some kind of leveling attachment that fits over the arms, or have a free-standing keyboard/mouse tray that fits over the chair, pole on each side of it. Something like this. If reclining adjusts the required height of the keyboard/mouse and the mount is freestanding, then it has to be trivial to adjust the height.
A big sofa chair that wheels would be perfect. Even though my desk is empty and only has a keyboard, mouse I still like the space incase I need to solder or draw or store rubbish.
Linux PC. Almost entirely on a desktop, though I’ve got a few games (Cataclysm: Dark Days Ahead, Caves of Qud) that I’ll play on a laptop.
Very limited use of Android, if I’m away from a computer, for the mobility.
I’ve owned a few consoles, but the experience has consistently disappointed me.
Loading times are worse (well, maybe this has improved, but historically was a pain)
I can’t as trivially flip over to a wiki in a web browser. I smack a button, I’m on another workspace on my PC.
For some reason, a lot of “deep” games that one spends a lot of time learning, like strategy and milsims, don’t have much of a presence on consoles. I like a lot of entrants in those genres.
Games cost more than the PC. I mean, sure, the console vendor loses money on the hardware, has to make their money back on the games, but that especially makes consoles a bad buy if you’re going to get a lot of games.
The PC has more potential to be upgraded (though I’ll concede that consoles have generally improved here).
I’m not constrained by what the game developer wanted me to do; I can drop in with a memory editor and cheat in a game, can add mods to the game, have control over save state, etc.
The drawbacks of a PC are things that don’t really bother me:
You’ve got setup and configuration, which I’m gonna do anyway.
You’re more-likely to hit driver or hardware compatibility issues than on a console.
As for mobile…
I would be potentially willing to pay a lot more for mobile games than I do, but the entire commercial game infrastructure on Android is tied to getting a Google account, and I refuse to do that; I don’t want Google logging and data-mining what I do. So I almost-exclusively use open-source software on Android. And most good mobile games have made it to the PC.
Honestly, I was kind of unexpectedly disappointed with Android gaming (and this is even based on what I see in the Google Play Store).
Okay, the touchscreen isn’t a fantastic input medium for a lot of game genres, but I thought that stuff like multiple-choice choose-your-own-adventure games and gamebook-type games would see a huge renaissance, but some of the main games in that line have been…not that great; Choice of Games has a lot of titles, and some of the writing is good, but the gameplay mechanics are kinda disappointing.
Turn-based strategy games seemed like a good fit for the touchscreen, but as with the console, deep strategy games also haven’t been hugely in evidence. As best I can tell, there’s a strong focus on games that you can drop into for a few minutes while waiting in a line or something and then drop out of…which is fine, but really constrains the experience. I guess deckbuilders are okay, but the PC does fine there too.
A lot of Android games aren’t super-considerate of the battery. Some games that I like on the PC, like real time sim games (Oxygen Not Included or Dwarf Fortress) require constant load and just wouldn’t be a great match for a phone running on battery, even if they were present.
I’m not really into games that leverage location, which is one thing that a phone can do that other platforms can’t. I could maybe believe that there could be games that could leverage multi-touch support to do things that PCs can’t and really get a lot of good out of it, but I haven’t seen that.
The screen has major limitations in that few Android devices have a large screen (so they can’t expect to control a large portion of your visual arc) and on a touchscreen, your hands are going to be obscuring part of the screen, making things even more difficult for the developer.
Touchscreens have gotten better, but they just don’t have reliable, rapid response to input the way that the mouse-and-keyboard (which a PC is guaranteed to have) or a gamepad (which a console is guaranteed to have) have.
Android phones can take external peripherals, but it’s hard for a game to expect that they be present, especially since not everyone wants to haul a lot of hardware around with their phone. So you can get game controllers, earphones, a keyboard, or even an external projector, but it’s hard for a game to expect that you have them available.
Finished F.E.A.R. 2: Project Origin and even played the very short DLC Reborn.
I am in love with the Alan Wake 2: Night Springs DLC. Overall it was really short, which is understandable for a free dlc. The stories fit the right tone for the game and for Night Springs à la The Twilight Zone, as well as fitting in with each episode's playable character's backstory. It makes me excited for lore drop that's going to come with The Lakehouse in October.
I got sucked into a conversation with a close friend of mine about Furiosa, and it put me in the mood to replay Mad Max again. I played it earlier this year, but fuck it, I'll play it again because I love it.
Even if I’m playing a regular non-VR game, I like playing it in a VR environment so I can have a bigger screen than my biggest display IRL. I spend a lot of time in VRChat on the native Quest app while using a 2D remote desktop app that runs in the menu overlay to play Elden Ring.
Just when I thought I was out, they pull me back in! When I was almost done with the Remix mode in World of Warcraft, Blizzard adds a buff, that massively speeds up your power gain (or buying cosmetics, if you’re into that). This makes playing and gearing alts actually not terrible, so now I have to equip a few more chars, just to see how they play with ridiculous stats. My main, a Druid, is pretty much done, and I’d need to do some massive grinding, to see any real increase from this point. I’ll still play the char here and there, because it’s fun, but less than before. I’m currently equipping two other characters, a Warrior and an Evoker, both should take a couple more days, but I don’t think I’ll play them as much as my Druid before. There are a few more classes I want to level, although just to get them to max level, not to really play this mode.
Now I’ll finally get more into the current Diablo 4 season. I just made it to World Tier 3 today on my Necromancer, minion gameplay is still pretty boring, but I’ll wait until I’m closer to max level to decide if I want to switch builds.
Sadly for me unless they’re fixing their terrible networking/co op system and adding an option to turn off the insanely annoying invasion system in giving it a pass.
As much as I enjoyed the base game, I don’t think I can put up with that along with having to relearn how to play.
Same, I’m having a hard time deciding how to play the upcoming dlc, do I just wait till seamless updates? That could take like a month+ or do I bite the bullet and make a vanilla char again to prep…
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Aktywne