The Thieves guild and Dark Brotherhood are some of my favorites. I just played the Dark Brotherhood to completion today for the first time, and i really liked that ending
I had the Old Ninja Gaiden i believe on some Collection for the PS3 growing up. Maybe it was just my age but i could never figure out what the hell i was supposed to do. There were a few games like that in the collection now that i think about it, like Echo the Dolphin and some top down rpg like thing
My cousin just did this house party mission. I was like “man, you’re gonna love this mission. The dialogue is-” and I look at his fucken stream and he instantly just starts shooting people, never talks to anyone to hear the dialogue, and finishes the whole thing in 5 minutes without ever interacting with someone unless it was to kill them.
I wanted the bonus so i did the bonus objective, but i did the exact same thing lol. I talked to the first lady that forces you into dialog and that was it
I don’t like games where you can lose a ton of progress. Extraction games are the closest I’ll get to Rust :p I do watch rust trap bases on YouTube though.
Yeah that can be annoying, but it’s also rust’s greatest strength, no other game can match the intense rush you get during a fight in rust. and for more casual players there is modded servers with more plentify loot.
you’re absolutely right about the rush when everything is on the line.
my most memorable moment was at night, pitch black out, and there’s some idiot kid screaming about Shrek running around outside. I had a pipe shotgun and a small bunch of resources, and I was hiding in my tiny 1x1 shack.
that was the scariest shit on earth. and when he came knocking on my door asking me some shit about Shrek it gave me a few seconds to line up the shot through the door, so I quickly opened it and fired. immediately the yelling about Shrek ceased and I was left with complete silence and darkness.
Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.
Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.
Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I’ve ever played, but to be fair, it wasn’t exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn’t really take off either.
There are also a handful of indie games that I’ve played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Magnetic By Nature is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what’s there, while kind of thin, is pretty great.
EDIT: I mistakenly listed Mind Over Magnet, Game Maker’s Toolkit’s game, instead of Magnetic By Nature. They’re very different games. Magnetic By Nature is the one that I liked that so few people played that it may as well have been a secret.
I would say it’s a game that requires you to play tactically rather than rushing through it. Especially early game, the traps are very reminiscent of Spelunky, and it’s clear where a lot of their inspiration came from, but Vagante gives you even more mechanics to deal with traps, like magic rings that let you go through walls and floors, for instance, but you won’t necessarily find them every run. Noita has caught my attention here and there, but I just never made time to try it.
Hmm… May I watch you stream Vagante sometime? I’ve been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!
I’m not really a streaming kind of guy. Early on in the game, you’re mostly looking out for floor switches and spikes. You can hold the walk modifier to make sure you always climb down a ledge, which helps to make sure you don’t accidentally land in a spike pit, and you can throw just about anything on floor switches to trigger them before you get there so that they’re no longer a threat. You could check out a YouTube let’s play and see how they deal with them, or you could just accept that the game is pretty cheap, so worst case, you’re not out much money if you don’t like it.
If you want to see someone play Vagante, check out Pakratt13 on the tubes. He did a daily show of roguelikes for a bit and vagante was in the rotation. That’s how I heard about it.
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