I’ve thought about doing this every once and a while when i reach a milestone, but i still can’t make up my mind. I’m thinking about it if i reach 1 year here this july-ish, but i’ll have to see if i can finally make up my mind lol
You should definitely go through Arkham Knight after City if you haven’t already. It looks even better and holds up just as much if not a bit more. And don’t listen to the haters about the Batmobile.
I think i’ve had it on here a few times. Sadly i just can’t playthrough it. Idk if it’s because i got all the way to the Knight drill fight on my Xbox before losing my save or what, but every attempt i make to pick it up i just end up dropping it again. I do genuinely love how well it the graphics hold up though
If one wants to play F2P games I would like to recommend the no gatcha challenge. Meaning no gatcha or any in-game purchases. Rewards from forced tutorial pulls can often be sold / deleted or if the first pull isnt random then that doesnt count.
For battle pass games with only cosmetics I encourage to only use default skins, emotes, avatars, frames or etc. It probably annoys a lot of people to get owned by someone wearing “noob” skins.
If the games are still good / enjoyable after these restrictions then they just might be actually good f2p games.
Pretty much any game with gatcha like the Hoyoverse games. These often have some sort of endgame paywall but it could take hours to reach it. If the game is bad or simply unplayable without gatcha its a bad game. Free premium currency can often be used for non-rng non-gatcha stuff.
Competitive games usually only have cosmetics so you can just use default skin, ignore battle pass and focus on getting good and having fun. Some people could even get salty for getting their ass handed to them by someome using default costume.
I can’t believe indie devs like LocalThunk or Toby Fox don’t get any money when someone buys their games. It’s really bizarre.
Or do you mean, that there are open source game platforms out there that don’t pay the devs?
If all the money should go to the devs, every game would need to be self-published, and the store would not take a cut, which isn’t realistic, if you want the store or platform to have any features.
I mean that I don’t know of an opensource game store, let alone one that allows devs to get paid. There are stores out there where devs publish their opensource games, but the stores themselves are proprietary.
I’m not sure how an opensource game store could be monetized. It would probably be donations. A part of those could go to the game store devs. Probably the closest we’ll get to something like that is the Heroic Launcher. If they added an index of opensource games and had a distribution package (I assume it would be flatpak) and some method of payment or donation link, it could be possible.
The itch.io desktop app is open souce, but afaik the website isn’t. It does actually allow devs to get paid though, through charges or encouraged donations. There are some games you can get from flathub or the standard linux package managers, but they don’t have any built in features to pay devs.
The expensive part of hosting game files, pages, and mods isn’t really any different from what flathub or similar already does. I suppose cloud saves would require extra storage space, but I’d imagine an open source game store could charge for their cloud while also allowing p2p or a selfhosted cloud, which is a similar model to what a lot of open source projects with cloud features already do. That would be a fairly sustainable monetization scheme for the store I think, especially with donations on top of that.
Devs can be paid partially through donations, although I doubt that would be nearly enough without a system like Itch.io has where it always shows a payment screen that you have to click through before you can download the game. There are a couple more models, ArmorPaint is open source but you have to pay for binaries or compile it yourself, and Aesprite is source available (restrictive license) but takes a similar model. Overall though I don’t think open source games will ever become the standard, even for indie devs, and even if open source platforms do.
Fallout London currently has my attention. It's remarkable how it's possible to build a game that doesn't feel like a tiny playpark with the tech. London is BIG!
I’ve been boycotting CS2 (née CSGO) since November 2019 when they introduced Fortnite skins with annoying voices that you couldn’t turn off or disable.
I don’t think it has worked but I’m definitely never playing another Valve multiplayer game, they always turn out the same way.
Video game boycotts are an absolute fucking joke. Especially if organized here. I mean what % of consumers are on Lemmy? Like 0.00000000000000001%? For fuck sake.
I already do, but I’m also not as avid a gamer as I once was. Every FPS became borderline unplayable when loot crates became a thing. Call me old fashioned, but I liked when games had the same weapons for everyone, and there weren’t random cards or whatever that made people’s guns more powerful / reload /shoot faster, etc. It really brings an imbalance to the game, and enables these stupid gambling sites. The companies making the games are making money hand over fist, so they aren’t going to stop any time soon barring regulation, and looking at this administration, good fucking luck with that. Boycott away.
I'm in the complete opposite side of this spectrum. I just feel apathy towards people who call the PSX "PS1", even though I am not sure if they're talking about the real PS One or just being ignorant.
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Aktywne