As I see it, it's a confluence of things which have captured the zeitgeist:
Larian D:OS games have been very well received.
Baldur's Gate and the Infinity Engine games are beloved.
Final Fantasy XVI, the big JRPG for the year, is squarely an action game and some view that as off-kilter. Baldur's Gate 3, the big CRPG for the year, is squarely an RPG.
D&D is a big property and new D&D games often gain a fair bit of attention.
People seem to appreciate having no in-game purchases.
These five things, in my opinion, have pushed Baldur's Gate 3 to the front of media outlets and, in turn, to the forefront of conversations.
This is a big part to me, in addition to your other points. D:OS2 didn’t have the same hype going into launch because (at least to me) D:OD was good, but not amazing. Given how well received D:OS2 was, I think the media was primed both to give it attention and praise.
D&D itself is close to the highest popularity it’s ever been at (I suppose with this game now it is at the peak), what with the movie having brought mainstream attention to it and Critical Role and other actual play shows bringing buckets of attention to the game/TTRPG hobby over the last 8ish years.
I played but did not get very far into Divinity: Original Sin, mostly because I tried twice to play them co-op, and coordinating adults' schedules is hard. I love how systemic those games are, but the presentation is limited to what you'd expect from an old-school CRPG. Shortly before release, I saw that this game retains all of that creativity while upping the presentation to the level of something like a Mass Effect, which makes it much more appealing. I hear that Ralph of SkillUp had exactly the same reaction to BG3. So, deep systems + finally catching up in production value and presentation.
Michael Bell from Bellular Studios just did a video about it if you want something to listen to. It is pretty much all of it that was said here. How Baldur's Gate 3 Humbled AAA
I think what isn’t being discussed enough is how many fans of games like Dragon Age Origins this game is pulling in.
What this game does is straddles the difference between classic CRPGs like the original Baldurs Gate and modern, cinematic RPGs like Dragon Age Origins and Mass Effect, whose games began to veer into very action-oriented cinematic style as opposed to classic three-quarter-overhead-view turn-based style. It also brings the cinematic aspect to romancing companions as well, something that was also pioneered in DAO and ME. Other games had ability to romance as well, but not deeply like DAO and ME made it, with their cinematic style allusion-to-sex scenes.
This game does both and so it is grabbing the attention of people who loved classic CRPGs like Baldurs Gate, Fallout and Neverwinter Nights, but it’s also grabbing the attention of more “normie(?)” players who cut their teeth on Dragon Age Origins through Inquisition.
It’s a “best of both worlds” approach that has solidified success because it appeals to the people who loved classic CRPGs as well as the people who wanted the cinematic beauty as well as ability to cinematically romance companions. It has beautiful cinematic detail as well as a fully fleshed out CRPG system and non-linear CRPG story. It’s giving players of all types what they wanted out of an RPG.
Also, excellent console controls directly help this. Old CRPGs required a mouse and keyboard, but I can play this game split-screen with my SO who only ever played the Dragon Age games and who I struggled to get into D&D previously.
My SO fucking loves this game, and she wouldn’t have ever been opened up to such a style of game without the excellent cinematic graphics alongside the top tier classic CRPG gameplay. There is no way in hell I could get her to play a strictly top-down no-cinematics classic CRPG. This game opened her up to the genre. It’s essentially the perfect modernization of a classic CRPG.
This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!
Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.
Steam Deck's secret sauce is the software. Steam Deck's software isn't all OSS yet (it's NOT the same as the publicly available SteamOS), so the alternatives are all running on Windows which... is not good (especially for a handheld).
Honestly, just get a Steam Deck. The "power" differences are just not meaningful at that form factor right now.
I’ve played the Divinity games, which are very good CRPGs, but in my opinion, Baldur’s Gate 3 is in another league compared to those. The amount of choices and possibilities the game offers and its sheer vastness are amazing. Add to that the many fully voiced and well directed cutscenes and you have an awesome game that manages to appeal not only to hardcore CRPG fans.
My buddies and I have been on Battlebit a whole lot. It is the first fps I have played since Halo Reach and BFBC2 that has really grabbed my interest. It is just so good. The proximity and squad speak has been so good it has actually led to me making friends via an online game, which I haven't done simce I was in middle school playing Halo 3
My buddies and I have been on Battlebit a whole lot. It is the first fps I have played since Halo Reach and BFBC2 that has really grabbed my interest. It is just so good. The proximity and squad speak has been so good it has actually led to me making friends via an online game, which I haven't done simce I was in middle school playing Halo 3
It’s a perfect digitization of D&D 5th edition - it’s like having an automatic dungeon master using the rules and regulations we’ve been playing with on paper for ages.
It has a massive plot that can vary wildly on playthroughs depending on how rolls go, just like the real version.
It’s four-player co-op with PVE in an age where cooperation is increasingly rare outside of competitive team games.
It’s a well designed, properly built, finished product that can be expanded on with DLC, rather than using them to address core gameplay issues. (looking at you Paradox)
Mmmm good point! I'm imagine some of the bigger 5e 3rd parties straight porting their magic items, spells and monsters into the game (monsters would be for custom campaign eventually).
Sure, but people were really mad earlier this year because Wizards of the Coast, the company that owns D&D tried to pull some licencing related shenanigans that would have massively fucked over the community. People were boycotting the movie a couple of months ago over that. It’s interesting, that Baldurs Gate seems to not be affected by this at all.
Yeah because Twitter is not a real place. The actual D&D community spoke with their wallets and they said “we like a good, finished product without stupid terms of use” and all bought BG3. People who don’t even play D&D bought BS3 to play with folks who do play D&D.
Well, I had already bought BG3 in Early Access before the OGL debacle, and before Hasbro (WotC’s parent company) sent the Pinkertons to intimidate some small time Youtuber into giving back some unreleased Magic: the Gathering cards that he had been erroneously sold early by a distributor. So I couldn’t very well boycott it when I had already purchased it and played like 30 hours of it.
You don’t need to justify your purchasing decision to me. I am not even calling for a boycott of the game. I know people at Larian and I wish them all the success they can get.
I am just surprised that this whole thing seems to be completely absent from the larger discussion about this game. I would have assumed, that it would have been at least a footnote.
Thank you all. This discussion is really helping me making a decision. I even thought that YouTubers are being paid for well advertising all these Chinese alternatives and put the Steam Deck in bad light.
I'd like to second what Veraxus said. I have a steam deck and the ease of use factors are off the chart. At this point my gaming PC sits nearly entirely unused, I do everything on my steam deck, even playing Caves of Qud lol
You should not just assumed a large community is telling the truth about their products. Steam Deck is still just a machine that requires Proton to work. You are at the mercy of Valve corp and the community. If a game doesn't work than the game will not work. Steam Deck is not amazing in what people here have told you, it's a machine that runs limited Steam games, nothing else mattered.
This is not true though, it’s a full PC which you can install whatever you want on, which just happens to have a very convenient way to run most steam games on
I bought a Onexplayer mini. I massively regret having done this instead of spending less money on a steam deck. the batery life stinks. I wish I had touchpads.
I had a deck for a while and have sold it in favor of the ROG Ally. It requires a lot of work to get its software out of your way but after tearing all of thw asus crap out, including the trash services who's only purpose is to put their broken ass software back on against the end users' wishes I've got a matching software experience on it.
I just could not give up the vrr screen, it makes the Ally beat out the deck for my uses and none of the $1200+ devices really come close either.
I recently picked up a Steam Deck and I can also vouch for it; the device is far more than the sum of its parts and is clearly something Valve was only able to pull off after a decade plus of various software/hardware integration experiments.
SteamOS is the star of the show, and it is both fluid and easy to use while also putting more customization and flexibility at your fingertips than any other game interface I’ve seen. The integration of custom operating system, custom game wrapper tech, and their standardized hardware has produced a device that offers the power and flexibility of PC gaming with a user experience that is getting closer and closer to the “never think about it” ease of use that consoles provide.
It’s not the most powerful; it’s really a 720/800P gaming machine, but games look great at that resolution and you can run a lot of games at comfortably playable frame rates.
I had some doubts after I bought mine when I saw the ROG Ally come out alongside hundreds of “OMG THE STEAM DECK KILLER HAS ARRIVED” videos; but it didn’t take long until I saw a lot of those same content creators return their Ally and come back to the steam deck because although the hardware is slightly more powerful, the user experience end is so much worse than it just wasn’t worth it. Not to mention some serious QC issues with it.
I’ve been a PC gamer for a long time; I think I’ve been active on Steam for 18 years now. The Steam Deck is the best PC Gaming experience I’ve ever had. The hardware is great, the controls (and mapping ability of those controls) are great, the interface is great…everything is just top notch about it. Do I wish it was more powerful? Well that’d be great, and one day it will be. But everything about the experience is so good, I don’t mind some of the drawbacks. It’s encouraged me to get into my backlog of games and genuinely enjoy exploring them again. The Steam Deck just makes it so seamless and easy to play your games.
In fact, I’m getting close to time to build a new PC, and the Steam Deck has really changed my thoughts on it. Seeing how far Proton and SteamOS have come…I just really want Valve to take another shot at the Steam Box. A lot of its shortcomings aren’t issues now, and add in some good Steam Deck integration and have it target 1440P/4K Upscaling, you could create an affordable box that taps into a successful and growing ecosystem. I’d buy one in an instant and just not bother with a new PC build in the years ahead.
That’s how much I genuinely believe that the Steam Deck/SteamOS experience is that good these days!
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