bin.pol.social

intensely_human, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

Were you banned from reddit or from that subreddit?

xelar, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

Body A/B feature is quite costly, ya know

45D, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

Honestly for an MMO it’s still a good price. MMOs in particular people sink a tonne of hours into, so it’s pennies per hour which (like gaming in general) is a pretty good rate for entertainment. That doesn’t mean huge mark ups like these are anything but infuriating.

I’ve said it before and I’ll say it again, Runescape should have tiered membership for multiple characters. For example, one character for $10, three for $20, ten for $50, etc. This would make it easier on player’s wallets, and frankly it would encourage people to play the other game modes.

Having said that, I think the larger problem is that the people that develop the game get peanuts for pay. Most of them are fans of the game and just want to work on it, but doing so shouldn’t trap them to a low income. It’s not a good sign when developers can leave the company and earn a higher salary streaming Runescape content.

What can you expect when the company is owned by an investment group.

ILikeBoobies,

I would point more to the massive bot ban wave and banning of a large clan

That’s a lot of memberships taken out of the game

45D,

I see what you’re saying, it is a lot of memberships taken out of the game, but I would argue no one running a bot farm is paying for membership with Earthly currency. They wouldn’t want to tie legitimate credit information to any of those accounts, and so they obtain membership through bonds purchased with in game gold.

It’s in part what has driven the cost of bonds from 5 million gold to 15 million. As a result, I’m of the opinion that bots aren’t a revenue source for Jagex.

Virkkunen, do gaming w Deadlock: How to select or level skill on controller?
@Virkkunen@fedia.io avatar

Well, double check that your bonds are ALT for the details menu and the number keys for the skills. If it still fails, you could always bind a mouse region to click on wherever the skills are and use it as a mode shift

Siethron, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

Small note. This is only for new members. From their email to existing members:

“If you’re already a paying Member via a monthly or 6 monthly subscription, then nothing will change, as long as your subscription remains active, we will continue to honour the same price you’re paying now as part of our “Grandfather Rate” which is explained in more detail in the FAQ below.”

Buttflapper,

This is only for new members.

Incorrect. You should reread what you included.

as long as your subscription remains active, we will continue to honour the same price you’re paying now as part of our “Grandfather Rate”

So you’re locked in basically to that rate until you cancel. It’s not for new members specifically. But there’s not always going to be content that you enjoy playing. People who stay subscribed to an MMO forever are people who have tons of money to just throw away. I play World of Warcraft, and I have never just subscribed for a year at a time. Sometimes I get busy and I don’t have time to play, or there’s nothing I enjoy in the current patch.

Hexarei,
@Hexarei@programming.dev avatar

New members means newly active paid subscriptions in runescape terms

ganoo,
@ganoo@sh.itjust.works avatar

Doesn’t apply to the yearly rate.

Linkerbaan, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it
@Linkerbaan@lemmy.world avatar

Runescape almost als expensive as WoW was 20 year ago

OmnipotentEntity, do gaming w Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)
@OmnipotentEntity@beehaw.org avatar

If you are taking requests, I am curious how ridiculous The Longest Journey would be.

kunegis,

The Longest Journey

Thanks for the recommendation! I have a long list of games I want to play make graphs from, and I just checked and that game already on it. So one day, it should come

ladicius, do games w What are your opionions on fortnite?

It’s fun and it’s free.

Don’t give a damn about communities and YouTubers and what other people think - that will never help you with anything, ever. Simply check out if you like the game by yourself.

Etterra, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

Well I mean it’s RuneScape so lol

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Meaning…?

sqw, do games w Andrew Greenberg, co-creator of the classic RPG Wizardry, has passed away
@sqw@lemmy.sdf.org avatar

i spent a lot of hours as a kid playing that first wizardry game. never made it far and found it confusing and unsatisfying. later when i found nethack i learned how to be satisfied with the confusion :*)

ArchRecord, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I love this and I haven’t even used it yet! 😅

A few things:

  • I love the idea of paying one-time to play offline, but it’s not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I’d definitely like more of my money to go to you, rather than a play store fee.

    Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it’s nice to have an APK download too 😊)

  • Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!

I’d 100% sign up for the beta right now, but since my GrapheneOS phone doesn’t have the ability to use the Play Store beta features, I’ll hold off on that so I don’t take someone’s spot :)

schamppu,

Thank you so much!

Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.

The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.

But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.

When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.

ArchRecord,

I’m not an expert on what automation options they might offer, but I know Aurora Store will essentially just pass through anything you do on the Play Store since it’s just a frontend, and for F-Droid you can host a repo where you place any updated APK to automatically make it available to anyone linked to your repo.

I know alternative payment options are probably a nightmare to properly set up and integrate, so it may not be worth the increased cut of revenue you’d get, but I’m really glad you’re considering it!

I look forward to trying the game when it comes out :)

schamppu,

So F-Droid can take a github repo as source? If that’s the case, I could consider it much sooner than I originally thought

GreyCat,

Oh yeah, I wanted to recommend an f-droid release as well, but thought you had to open your source up for that.
I hadn’t thought of making your own repository where you don’t have to do that \o/

ArchRecord,

I’m not an expert on the process, but anyone making a custom repo should be able to store the F-Droid repo on GitHub.

It looks like you wouldn’t need to make the app open-source either, as it should be capable of just accepting an apk file. (and possibly auto update from any GitHub releases page, not sure on that though)

Again, not an expert, I haven’t made an F-Droid repo yet myself, so I may have understood something wrong, but it looks relatively straightforward according to their guide

This wouldn’t make it available to users through the default preinstalled repo in F-Droid (which is heavily privacy-focused and limited in scale) but it would allow any user to just click a link or scan a QR code to add your repo to their F-Droid app.

ExcursionInversion, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it
@ExcursionInversion@lemmy.world avatar

Might have been banned for talking about the new pricing outside the mega thread tbh

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

For 1y though? Mod defo has microscopic pp

Summzashi,

That’s true for any mod.

ArmokGoB, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

The difference between $12 and $14 is not equal to 50% of $12.

Weslee,

There are other currencies in the world.

Euro is going from 8 to 12.5, which is higher than 50%

ipkpjersi, (edited )

That’s 36% but I’m sure it’s higher in some other currencies. 50% would have to be 16.

edit: This is the worst comment I have ever left on this website. I’m leaving it up so people can see what happens when you do math early in the morning. Embrace it, learn from it, live with it.

Itwasthegoat,

No, it’s a 56% increase. The increase is based on the before number, not after. 8->16 would be a 100% price increase

semi,

12.5/8=1.5625, so the Euro price went up by 56.25%

testo12,

You divide by the old price, not the new one:

12.5 / 8 = 156%

LeroyJenkins,

you’re trolling bro wtf

Enoril,
@Enoril@jlai.lu avatar

Not sure, took me some time to remember we were talking about % increase.

Not everybody is natively good at math ^^

Summzashi,

That’s fine, but then they shouldn’t go around correcting people.

ipkpjersi,

I shouldn’t do math right when I wake up.

intensely_human,

50% would have to be 18

Apollo42,

50% of 8 is 4, so increasing from 8 to 12.5 is an increase of over 50%.

intensely_human,

But we’re starting at 12

Apollo42,

Read the comment you originally replied to and then come back and tell me why we’re not starting at 12.

Apollo42,

8 eur to 12.5 eur is a 56.25% increase. 16 would be a 100% increase.

ipkpjersi,

OP said it’s 20% to 56% depending on currency.

ArmokGoB,

Then he should put that in the title.

Mr_Dr_Oink,

Thats fair, but equally you should read the post.

Like you have never had to dilute a clickbaity title before…

HKayn,
@HKayn@dormi.zone avatar

What we should do is blame OP for deliberately choosing a title that makes it look worse than it is.

papertowels,

Just to be clear, by “read the post” do you mean go through all the comments of the mega thread OP shared? That seems unreasonable as opposed to “OP could’ve been clearer”. I’ve read both OPs post as well as the jagex website linked by Reddit and neither have enough information to back up OPs claims without prior knowledge.

Is there a more summarized version then “all the reddit comments on a mega thread” anywhere? Because that is basically halfway to telling someone to “do your own research”. At least quote some specific comments that could be taken as secondary sources.

We’ve had to dilute clickbaity titles before, we’ve also been pissed off at clickbaity titles before. I’d rather that shit not be normalized, personally.

Tudsamfa,
@Tudsamfa@lemmy.world avatar

By “read the post”, I assume they mean “read the 2nd sentence”.

The increases range from 20% to 56% in price depending on currency.

Sure, to verify this claim would take a bit more work. But the comment in question was just “14$ is not 50% more”.

The more appropriate thing to point out is that the increase in US $ is just 16%, anyway.

papertowels,

I also made the 16% error lol, math is hard.

Yeah I realized the difference is unpacking the clickbait as opposed to providing a verifiable claim.

Mr_Dr_Oink,

The second sentence in ops post here on lemmy.

papertowels,

Ah that’s fair, lol.

I realized we’re talking about two different things, you’re saying that the post unpacks the clickbait, and I’m saying that there’s no documentation of price increases, which tbf isn’t OPs main point anyways.

RvTV95XBeo,

But $12 to $14 is <20%…

olafurp,

Different currencies…

ipkpjersi,

But there’s more than one currency.

morphballganon, do games w What are your opionions on fortnite?

The graphical shortcomings might have something to do with there being 100 players in the match at once.

This chapter/season added jetpacks, which are very fun.

tal, do gaming w Deadlock: How to select or level skill on controller?
@tal@lemmy.today avatar

I haven’t played it, but it sounds like the situation may be in flux:

oneesports.gg/…/does-deadlock-have-controller-sup…

At the time of writing, the action game is in closed beta, and it doesn’t offer native controller support. However, it does have an option that players can use to play the game with a controller.

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

However, you must keep in mind that since the game is still in early development, it doesn’t offer any key binding or customization feature.

Additionally, even with a controller on default settings, some key actions in the game may not be mapped, so you might encounter limitations during gameplay.

In the near term, if a keyboard can do what you want, if you can dig up macro software for your platform that can look for specific gamepad combinations and send keystrokes as a result, I imagine that you could make it work that way.

hand,
@hand@lemmy.studio avatar

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

I hope so.

It baffled me that Valve released a game that isn’t really compatible with controllers not long after releasing the Deck. I was kinda hoping Deadlock would be very controller friendly. When/if this happens I’ll give it a second look.

tal,
@tal@lemmy.today avatar

released

I mean, it’s not released.

store.steampowered.com/app/1422450/Deadlock/

About This Game

EARLY DEVELOPMENT BUILD

Deadlock is still in early development stages with lots of temporary art and experimental gameplay.

LIMITED ACCESS

Access to Deadlock is currently limited to friend invites via our playtesters.

It’s not even Early Access.

Like, if you want to play it at this point, you’re gonna get something that isn’t done. It’s hopefully playable, but…shrugs

hand,
@hand@lemmy.studio avatar

My apologies, when I said released I meant released for public testing / playing (ie, it’s current state).

I’ve played a little with keyboard and mouse as well as a controller (using community settings) and currently it very much feels like it would be difficult to play with a controller (I’d like to stress I’m hoping and happy to be proven wrong about that further down the line).

My surprise was that Valve have brought about a game like Deadlock which currently (to me) feels very much like a keyboard and mouse only game. Again, looking forward to that potentially changing.

tal,
@tal@lemmy.today avatar

released for public testing

I mean, it’s not publicly-available either; it’s just available to a select group of testers.

I haven’t been following the game’s development. But my guess is that the devs are going to prioritize targeting the machines that they’re using to do development of the thing. They won’t be using a Deck to develop the thing. This probably won’t be the only tradeoff made, either – I’d guess that performance optimizations aimed at the Deck or other lower-end machines might be something that would be further down on the list. I’d guess that any kind of tutorial or whatever probably won’t go in until late in the development – not that that’s not important to bring new users up to speed, but it’s just not something that the devs need to work on it. Probably not an issue for this game, which looks like it’s multiplayer, but I’d guess that breaking save or progress compatibility is something that they’d be fine with. That’s frustrating for a player, but it can make development a lot easier.

Doesn’t mean that those don’t matter, just that they won’t be top of the priority list to get working. What they’re gonna prioritize is stuff that unblocks other things that they need.

I worked on a product in the past that had a more “customer-friendly” interface and a command line interface. When a feature gets implemented, the first thing that a dev puts in is the CLI support – it’s low-effort, and it’s all that the dev needs to get the internal feature into a testable state for the internal people. The more-customer-friendly stuff, documentation, etc all happens later in the development cycle. Doesn’t mean that we didn’t care about getting that out, just that we didn’t need it to unblock other parts of the the development process. Sometimes we’d give access to development builds to customers who specifically urgently needed a feature early-on and were willing to accept the drawbacks of using stuff that just isn’t done, but they’re inevitably gonna be getting something that’s only half-baked.

I mean, if it bugs you, I’d just wait. Like, they aren’t gonna be trying to provide an ideal customer experience at this point in the development cycle. They’re just gonna want to be using it as a testbed to see what works. It’s gonna inevitably be a subpar experience in various ways for users. The folks who are using the thing at this point are volunteering to do unpaid testing work in exchange for getting to play the thing very early and maybe doing so at a point where they can still alter the gameplay substantially. There are some people who really enjoy that, but depends on the person. It’s not really my cup of tea. I dunno about you, but I’ve got a Steam games backlog that goes on forever; it’s not like I’ve got a lack of finished games to get through.

Zoot,
@Zoot@reddthat.com avatar

Maybe try actually playing it on the deck then? How are you even gonna complain about something you haven’t tried, for a game no where near done.

I have played on my deck. All the keys are mapped and you can easily play the game with all of the controls.

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