I played both and found Botw boring. Huge areas were nothing was happening, but they looked nice. Except the divine beasts, they were boring as hell, gameplay wise and optical. For this they got rid of cool dungeons? The challenge shrines repeated often and were not really interesting at all. And the weapons broke permanently. After a short while I simply rushed through this game. I can see the love poured into this game but the gameplay was just soon boring to me.
Then came Totk. I was sceptical at first, but then came the building of stuff. Suddenly it was okay when weapons broke, because you could try other interesting things with them. Dungeons were back. The challenge shrine were mostly puzzles for the build mechanic. The whole freaking world was filled with build puzzles where I could get lost in shenanigans. So they basically addressed most issues I had with the first game and as a result I liked it more.
Storywise I would place them both in the category “about okay”.
In the 90s I watched something and there was a woman that was becoming a fairly competent go cart racer, she quit cause the men she was competing against couldn’t stand “losing to a girl” and got quite nasty about. This won’t be a credible source though, will it?
Of course not. Especially with supportive people like you
Since we are talking about the real world; did you deliberately omit the fact that men playing video-games are called pathetic & deadbeat losers regardless of whether they’re champions or not ?
Take your mask off and see what happens, incel. It’s always the same fucking formula, go and whine about your own tiny little insecurities every single time anything about women’s experience is highlighted.
You’d find something between your ribs irl real quick if you took off your mask around the people in your life and they found out how incapable you are of even reading about half the population of the Earth’s perspective without self inserting your pathetic insecurities.
This meshes pretty well with my feelings of thing. On the whole, TotK is more refined more of the same. I’ve enjoyed seeing how the world and characters have moved on, I enjoyed the side quests, and I enjoyed that feeling early on of the depths being new, mysterious, and dangerous.
One of the things I decided early on was that I didn’t like the Lego Technic stuff, and I committed to using it as little as possible. Especially for speeding up travel. I’m an old, and my internal Hyrule is deeply and strictly… medieval? Mythical? Legendary? Electric drones just don’t fit into my schema for Zelda, even though the developers gave been slipping more and more magitech into the setting for going on 20 years now. I feel that this has given me more of a sense of the game as a meal, to use your analogy, but it’s definitely an indulgent one.
I wasn’t looking for more BotW. I was just looking for more Link, Zelda, and Ganon. I got what I wanted, and I genuinely don’t understand the ire the game has drawn, other than, maybe, a lot of people getting what they wanted, discovering they were wrong about what they wanted, and being unwilling to accept that.
I just wanted to say, thank you! I’ve missed this kind of info after moving away from Reddit. This is absolutely wonderful, and I will look forward to any more you post, though I fully understand if you get busy or lose interest. Thank you!!!
I used to share these so very often on Reddit, esp on my own sub-reddit there…and it’s honestly the one thing I missed about being there. I’m very glad I remembered about Lemmy and re-joined here, because it’s been so much fun finding a (mostly) willing audience for this kind of post again!
I’m trying to force myself to write these only one per week, but so far the majority were only 3 or 4 days between each. I’m sticking around :)
I dropped BotW because of the weird Beast missions, for which I had to use an online guide to beat. I didn’t think the puzzles in them were well-designed at all.
TotK was the first Zelda I actually played to the end credits. It wasn’t perfect, but it was much more fun and better designed—aside from the depths and caves, which were way too monotonous.
But I do get the point about differing atmospheres. I loved what BotW offered, while TotK is at best an echo of it.
I personally found the new Zelda games to be empty feeling, characters felt bland. Overly annoying combat system where you weapons are constantly breaking, puzzles were ok. Just felt like a massive chore to even like this game. I’d much rather play link to be past again then this new stuff but that’s my opinion.
Breath of the Wild: Beautiful. Mysterious. Inspired.
Tears of the Kingdom. Big. Shallow. Boring.
I found the first dozen or two hours of TotK exciting, as I encountered new mechanics and a darker side of Hyrule. But it wasn’t long before the new and exciting became endless expanses of copy/paste encounters and terrain, forgettable characters, and annoying enemies. Nothing felt clever or interesting. I lost interest in exploring, and wandered away from the game.
Then I went back to the first game for another run.
I’ve been playing Sea of Stars for 25 hours now. I love the Golden Sun vibe. The gameplay makes fights interesting and not spam the same attack. Puzzles are quite easy. The story is decent. I will definitely 100% this game.
What do you think about the game overall so far? My girlfriend loves AC, especially Origins and Odyssey, but was pretty disappointed in Valhalla and kind of meh about Mirage.
It’s a step in the right direction for sure compared to Valhalla. It simplified the bloat down, and it feels like there’s actually parkour now. I’m afraid I can’t compare it to mirage though as I haven’t played it yet.
I’d say if they liked origins though they’ll like this though. It reminds me a lot of origins, just with a bit of the grinding taken out
Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.
Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.
They’re mostly also just all the same, so playing one after another back-to-back exacerbates the issue, at least for me. There are some exceptions, but that checklist filled Ubisoft collect-a-thon design philosophy really wears you out quick. At least it does me.
This is honestly the first I’m hearing of Open World fatigue. If I had to take a guess it’s a combination of the games playing differently, completely different stories, and different kinds of worlds. Idk though, maybe I’m just more tolerant is all
bin.pol.social
Aktywne