In addition to a few I’ve seen posted already (Stardew Valley especially)…
A Dark Room: A relatively short, minimalist, mostly-text-based RPG with a dark vibe. I come back to this at least once a year. Can be played free via web browser, but the native app version has some extras.
Dysmantle: A huge and well-polished zombie survival sim. Just recently finished it and was really impressed with the overall scale, level design and progression.
Papers, Please: A ‘dystopian document thriller.’ You play as a border checkpoint agent, verifying increasingly-complicated passport documents and questioning your moral compass. Port of a PC game by the same name.
I’ve fallen down the hole that is X4 Foundations. It is consuming my every waking thought. It has a frustrating learning curve and a lot of things to criticize but I do so love building my space empire and learning the subtler points of the game.
I was literally going to say crystal sage before I read your full post. I’ve never once gotten through a DS3 run without dying several times to him, and I’ve probably played a dozen or more times. Even with the throwing knives cheese.
If you happen to be based in the UK (or can get it delivered to a UK address) then I’ve had good success with droix. They appear to ship to other countries but I have no idea what the cost is like.
Forgot that came out, I should play it. Had a lot of fun with 1 and 2.
This week I played around 12 hours of Bravely Default 2, but dropped it because the boss mechanics (counters) feel anti-fun and like they want a specific party composition, and it feels a bit too grindy for my taste.
Continuing the Trails series with 3rd: it seems interesting, but I’m not sure I like how it’s structured, the gameplay feels too disconnected from the story.
Leveling some more World of Warcraft characters. The pre-expansion patch launched, and I’ve read about lots of bugs, but since I basically just play up to level 25 in the remix mode (and then boost the characters to max) I don’t really notice anything about it. Only that low level characters appear to be weaker now, that’s it. The pre-expansion event starts this week, so I’ll check that out.
Then I finished Solasta: Crown of the Magister. The story stays kinda mediocre, and it felt like some characters suddenly lost 50 IQ near the end, otherwise some parts wouldn’t have worked. I still like turn-based combat, so I generally had a good time. The game has multiple campaigns, that were added in the DLC (plus a Dungeon Maker, to create your own campaign and share in on the Steam Workshop). The first DLC campaign is supposed to be a faster pace and shorter than the main one, even if both are level 1-12, so I started that one. I did install a mod that lets you add and change a bunch of things, although I mainly use it for some QoL stuff, plus some more spells (and maybe feats) from table-top DND, so even though I’m using the same characters, I can try out some different things.
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