You can play fromsoft or any souls like game which probably harder than any Japanese grading game and still hate it. It’s not about easy/hard. The fact that you don’t understand it and try to offend op shows what person you are, I give you a D lmao
Good for you (not being sarcastic). For me, I can’t overlook it. I need to have a good score, the entire game revolve around it and me trying to get a good grade. This feels a chore for me, and although I know that it doesn’t mean anything about myself, I still get a bad feeling when it happens and when I do get a good grade, I don’t feel relived, I feel like this is what I needed that do and it was expected of me.
The fact that it bother me, doesn’t mean I want to install a game that says “you win”. I like challenging games, but a different challenge.
I suppose I could’ve been less of a butthole about it…
But I just look at the letter grade on games like Devil May Cry or Final Fantasy 13 and think “why is that even here?”.
Then I just pay no attention to it at all. It’s not like a bad grade means you beat the level any less.
And if they base trophies off it, then I don’t try getting all the trophies. More often than not, getting a Platinum Trophy on a game sucks all of the fun out of it anyways. Hard pass.
First play through ignore the grading system. I know I’m going to get a crap grade - I need practice, upgrades, moves unlocked etc. I will only worry about that system on a second play through where I know exactly what I’m doing and now I’m ready to try perfecting it. At that point I must still be enjoying the game and the challenge of doing better. Most games I never do this, but some of them are really fun. I think if you worry about the grade right away its like skipping classes and homework and going straight to the test. Yeah, you’re probably going to have a rough time.
I just played through it this year for the first time as well (gave up a few hours in on the original release). Really is an awesome game with such a surprisingly great intro.
I was playing a ton of Baldur’s Gate 3, but I decided I needed a break on it after getting to Act 3. I’m currently playing Pillars of Eternity 2: Deadfire for the first time and enjoying it.
Lol I like how you took a break from the sprawling modern CRPG by playing a different sprawling modern CRPG.
I do love the pillars of eternity series though. I think the first game got a little exposition text heavy and could have done with some more character animations during cutscenes, but I loved the story and the setting and I enjoyed the tropical island hopping of the 2nd(though I do wish the ship to ship combat was better they were so close to what could have been a paired down FTL).
Guild Wars 2’s World vs World mode, but with an established IP and without the bolted-on single player content. And increase the team sizes while you’re at it. Sell cosmetic DLC to pay the bills if you must.
WvW was a blast until they shelved it for a year to focus on poorly-written single player DLC, and lost half of the community in the process. I tried going back a few years ago but it’s a grindfest now.
Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn’t just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.
What’s great about Stonehearth is it’s multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.
I’ve had so many fun games with my wife, we’ll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I’d take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she’d take care of the food, amazing cooks, animal husbandry, etc.
I do like 4x and GSG titles for their complexity but I miss the strategy games where you see the actual units moving around. Even better if you are one of those units! Real time action also always ends up being reflex /speed / micro oriented rather than depend on slow strategy so I’m not sure if this is one of those cursed problems and they can’t coexist…
Explore a world with cute graphics and build a team of creatures to be the very best or whatever story someone comes up with, but you actually have to fight the creatures to capture them.
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