bin.pol.social

raptir, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

For survival/crafting/whatever games - let me adjust drop rates and toggle things on and off individually, rather than just choosing a difficulty.

What I mean by this is looking at something like Ark versus Subnautica. Ark gives a super fine grained level of customization around spawn rates and other settings. You don’t even need to strictly enable or disable hunger but can set the decay rate, for example.

Plume,

Custom difficulty mode in general. The Long Dark does exactly what you described. :)

GrayBackgroundMusic,

I’ve stopped playing Subnautica because it’s too grindy/stingy. Sometimes games get better about this further in, but I don’t wanna have to play 10 hours of garbage to get to the good stuff. (side note, I use Skip First Hour mod in factorio for this. Love it.)

CharlesReed,

Bit of an older game, but Don't Starve was great at this. At the beginning of a game you could set and customize the entire world/map that you were going to be dropped into, including how little or lot of each and every resource individually (eg, you could have a lot of trees, but few rocks, some carrots, but no berries, etc). IIRC you could also pick the world size, how much the land branched out into 'islands', weather patterns, the day length, stuff like that. It's essentially creating your own difficulty.

yote_zip, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@yote_zip@pawb.social avatar

My biggest one is robust modding support. I understand it’s something that potentially needs a lot of extra effort to implement from the developers, but when I look at my collection of games that I love, almost all of them let me mod like crazy. Let me download 90 bugfixes and 40 QoL tweaks for a game from 2003.

tal, (edited )
@tal@lemmy.today avatar

One issue is that this can be a vector for malware. I kind of wish that game engines came standard with something like the Javascript engine in browsers, with some sort of sandbox for mods. I’m not saying that that’d solve everything – the game code that the mods invoke probably isn’t hardened – but it’d be better then just having arbitrary modifications go in. Especially with mod systems that auto-download new versions – even if the mod author is on the up-and-up, if someone compromises his account or computer, they’ve compromised all the computers using the mod.

EDIT: This isn’t just a problem specific to mods, either. A lot of online software library systems that provide auto-updates (pip for Python, rvm for Ruby, etc) can be a vector into systems. Providing auto-updates where many, many people have rights to push updates to computers is convenient in terms of getting software working, but unless the resulting code is running sandboxed, it’s creating an awful lot of vectors to attack someone’s system. This isn’t to impugn any one author – the vast bulk of people writing mods and open-source software are upstanding people. But it only takes one bad egg or one author who themselves has their system compromised to compromise a lot of other systems, and in practice, if you’re saying “subscribe to this mod”, you’re doing something that may have a lot of security implications for your system.

Consoles and phones already do a decent job of sandboxing games (well, as far as I know; I haven’t been working on security for either of them, but from what I’ve seen of the systems, they at least aim to achieve that). So maybe someone can compromise an app, but there’s a limited amount they can do aside from that. Maybe dump your name and location and such, but they can’t get control of your other software. However, Linux, Windows, and MacOS don’t have that kind of app sandboxing generally in place. I know that Linux has been working towards it – that’s one major reason for shifting to Wayland, among other things – but it’s definitely not there today.

For servers, I think that part of the way that sysadmins have been trying to deal with this is running containers or VMs on a per-service basis. Looking at !homelab, I see a lot of people talking about containers or VMs. But that’s not really an option today for desktop users who want to run games in a sandbox; it’s not set up automatically, and 3D card support spanning containers is not great today, or at least wasn’t last time I looked at it. I can run Ren’Py games in a firejail today successfully on Linux, but that’s not out-of-box behavior, Steam definitely doesn’t have it in place by default, I have no idea whether it’s possible for WINE (which is important for a lot of Windows games that run on Linux) and at least some if not all of the mechanisms firejail uses for graphics won’t permit for access to the 3D hardware.

Puzzle_Sluts_4Ever, do games w Tom Clancy Ghosh Recon Wildlands vs Breakpoint

Neither? Wildlands has some REALLY shitty depictions of South America and Breakpoint is that modern day ubi-Clancy of “Are they ironically spewing right wing propaganda or?”. And Ubi in general is a company with rampant employee abuse of a sexual nature.

That said: Wildlands is the much better game. Breakpoint “feels” better, but it is clear it was designed to be a co-op live game from the start with most of the missions not designed for AI. Whereas Wildlands was very much set up to just have three problematic bearded dudes lean out of a jeep and unload on anything you drive past.

ExileOne, do games w Tom Clancy Ghosh Recon Wildlands vs Breakpoint

Definetly Wildlands!

MisterHavoc, do gaming w I finally bought my laptop

Great buy! Congrats. One concern form me is always ports and battery life. Of course when playing you’ll be plugged in but for mobility I’m always worried about it.

Good luck!

Darth_Vader__,
@Darth_Vader__@lemmy.world avatar

Yesterday I forgot to turn on the switch and played on battery without knowing for 30 minutes. Went from 100-60. The game was old enough so there weren’t any performance difference so didn’t notice

Chocrates, do games w You teleport into the last game world you played. What happens next?

I’m in the Star Trek universe! Post scarcity and a chance to understand the mysteries of the universe and live twice as long? Sign me up.

Zurgo, do games w You teleport into the last game world you played. What happens next?

Peglin? I can throw stones pretty well, but not sure I can do much against sentient walls

sneezymrmilo, do games w You teleport into the last game world you played. What happens next?

Haha damn I’d be in Night City. I’d probably be getting mugged by some gangoons.

TheEighthDoctor, do games w You teleport into the last game world you played. What happens next?

Shit Keanu Reaves is in my head making snarky comments about my choices. Could be cool.

tabris, do games w You teleport into the last game world you played. What happens next?

I continue to press the buttons I’m told to, over and over again. Not much has changed.

lath, do games w You teleport into the last game world you played. What happens next?

In the world as myself or as my character?

If as myself, i’ll try to stay away from the US portion of Earth. They get attacked a lot. If as my character, I guess i’ll just have to make a Captain’s Log noting this strange phenomenon before giving the order to warp towards my next mission for Starfleet.

Life in Star Trek is easier than most, if you’re in the right place.

karlach,
@karlach@lemmy.world avatar

deleted_by_author

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  • lath,

    As myself, not at first unless impossible to avoid. Eventually though, probably yes. As my character, definitely.

    I’d also regularly make a clone and store it somewhere safe as backup, because there are a thousand ways to die in space and i doubt to be special enough and avoid them all.

    karlach,
    @karlach@lemmy.world avatar

    deleted_by_author

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  • lath,

    Technically, we already are. I don’t know the conversion rate, but most of the body is being replaced by new cells constantly. So using the transporter would mostly be just changing to a new set of cells. But i’m rather attached to my own, homegrown cells. Feels cozier.

    Getallen, do games w You teleport into the last game world you played. What happens next?

    Uhhhh, covered in sticky white latex? Yessir.

    (It was changed)

    TheBlue22, do games w You teleport into the last game world you played. What happens next?

    I don’t think anything changes as I’ve played Dirt Rally 2.0. Maybe I’ll just die in a car crash.

    Good thing it’s not the game I played second last… noita.

    Welt, do games w You teleport into the last game world you played. What happens next?

    My cousin calls and asks if I want to go bowling.

    Would be weird since my cousin is dead

    Swedneck, do games w You teleport into the last game world you played. What happens next?
    @Swedneck@discuss.tchncs.de avatar

    ROCK AND STONE BROTHERS

    FOR KARL

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