spoilerAll living things are trapped in “The Cycle”, and no one likes it, they all want to die and be free of the burden of living. They called this “The Big Problem”. To try and find a solution to “The Big Problem”, people* built 3 AI that would constantly be running to try and compute a solution to The Big Problem. This requires a ton of energy, and an ocean’s worth of water to keep them cool. The AIs are generating so much heat that it evaporates oceans worth of water, resulting in periodic violent rainstorms (thus the name of the game). People moved to structures built above the clouds to be safe from the rain. One day, one of the AI finally solved The Big Problem, notified the other AIs that it was solved…and promptly died before sharing it. The remaining two AI (named “Looks to the Moon” and “Five Pebbles”) continue to iterate on solving the problem, but both have all but given up hope. You play as a Slugcat, a species specially evolved by the AI to squeeze through pipes and keep their systems clean. **I said “people”, but I don’t think it’s ever established what planet you’re on or what race of creatures built the AI.*There is a ton of detail I’m skipping…
…but when you start the game, you are merely trying to survive and explore a living ecology full of hostile creatures. The game doesn’t care if you understand any of the lore, it doesn’t care if you “finish” the game, it’s just there to be experienced.
Hah, I had thought, well it’s not quite reincarnation, because you don’t come back as something new, you come back as yourself with the same memories. But I’m just noticing that it does seem like “the Big Problem” is very similar to what [my rudimentary understanding of] the Buddhist quest for transcendence is.
I finished Resident Evil: Village. I was a bit skeptical at first since I don’t really care for the more action RE games from 4 onward, but I ended up really enjoying it.
Other than that, I’m playing Project Diva. I’m trying to get past 8* extremes but I’m struggling with reading, especially when chords appear.
I spent a lot of time trying to set up Sound Voltex with wine and could only get it to work in Bottles using wine-ge, as otherwise gstreamer wouldn’t load the proper codecs. I ended up getting a spare drive and installing windows on it which I’ll keep around for situations like these.
Alan Wake. And on a grander scope almost all of Remedy’s stuff. They put everything together where it feels like there’s more out there. There’s no seam in the metaphorical stitching. It feels like even when you reach the end of something there is more.
From less of a deep standpoint? The 3DS fire emblem games. They do some really cool stuff that connects them together.
Underrated because the game itself was often kind of lacking in terms of solid foundational RPG systems…
Arcanum: Of Steamworks and Magick Obscura
Pretty good attempt at putting a Middle Earth type world ahead a few hundred years in the midst of an Industrial Revolution.
Really thoughtful stuff like the labor exploitation of certain races like orcs, with quests like a half-orc you can help start a labor union or help the shop boss shut down the nascent union.
Is “Fireman Stripper” a sustainable job in Zombie apocalypse? Just curious…
Oooh, Cable is back! According to the lore, do the characters just move from one world to another or is that some other guy with some other adopted son Cable?
We haven’t really made a lore explanation for it. They are the same character we know, but as far as continuity, we make references though to previous “lore events” though and treat it like it’s just another day of the zombie apocalypse. I guess if i had to try and explain it, some unexplained event happened that caused Jerry and Cable to have to start over?
Jerry and Cable in Baldurs Gate was a Dimension hop though
That’s exactly why I was so surprised by Dispatch! It has stuff at the same level of Sam & Max: Hit the Road whose the next door shop from the office I will never forget: “Bosco’s Guns, Liquors, Baby Needs”
In Borderlands 4, there’s a side quest to cure someone of being a psycho. You need to get a handful of macguffins and plug them into this elaborate machine. There’s a lot of whirring and build-up, and then the machine essentially zaps the psycho and makes him explode. “He’s cured!” It got me, lol.
Or the side quest of the rocket that didn’t blow up and you do all of this grabbing parts, set up, fight Order forces and you finally get to launch the missile which developed a bond with humans but didn’t want to be a dud. They end up being fireworks instead of an actual missile.
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