Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.
Still takes like 20 headshots to down someone. It gets a little better mid-late game. It was brutal playing 2.0 before the Headshot damage mod was updated.
However, I noticed that blades seemed a bit buffed. I was able to melee super easy early on.
I think this is largely dependent on build and weapon. I’ve been playing a stealth / throwing character and throwing knives kill almost anyone with a single headshot, as do revolvers. If I try to use an assault rifle, though, I can empty a clip into someone’s face and they’re still standing.
A grading system that does nothing doesn’t bother me. A grading system that unlocks highly desirable, but non-essential stuff will probably get me on my nerves, or get me to cheat. Tenchu on the PS1 had 1 unlockable item for each mission you got a GrandMaster rank
Tenchu, the game that I wished for the checkpoints system the most since PS1. Sneak your way to the boss and get killed? Well, let’s replay the whole mission.
Also I don't know anything about adblockers but I was lucky enough to have a device supported by www.divestos.org and I think the OS defaults to a DNS that ignores ads somehow. But I'm not sure! I just know I get WAY less spammy ads than friends do :P
Urban Dead was fun back when I played it. Used to be on the forums a lot and organize curing centres or safe zones.
Dominate Game. Great online risk game with elo system. You could play the default maps in the browser but thier client let you play tons of customer player made maps. Sadly this one got taken down a long time ago, is has a spiritual successor as Dominate 12.
Supremacy 1914. Only played 2 matches of this game, but do to its nature it was over the course of 6 months or so. I believe they have a download client now and the game is also on Steam now.
They tried to bring back the stealth and other elements of the old games but it doesn’t really work in the mold of Valhalla, that’s the big issue that brings this game down.
Finally got around to playing it a couple years ago. Fantastic game. Intriguing story and satisfying game play that’s just unique enough to stand apart. I really really enjoyed it.
Lies of p - absolutely fantastic. The first game I rate 10/10 since Mass effect 2 I think.
They took what is good in soulslikes and removed stupid fromsoftwareisms. The story is great and actually told, there are some indicators for npcs who have something for you, when an npc moves somewhere they leave a note etc.
The bosses are tough but fair, they don’t randomly recover from stagger into a one shot ability or heal off of hitting a shield, there’s no fake, game breaking, lazy difficulty like fromsoftware would do, you are not punished for doing something well.
The combat is great, no “rhythmic” parry spam, no dodge spam, you need to think about what to use, when you do the game can be rather easy for this genre.
There are 2 or 3 eldenringy bosses towards the end with ludicrous mobility and combo spam but most of the rest are really great.
If this is this devs first game I really want to see the next. First time in ages I’m doing ng+
Yes and yes. BB is a flawed masterpiece, some great things ruined by some of the worst fromsoftwareisms, a bit dated at this point too.
LoP has a better and more varied combat, 60fps, better bosses, better weapon system, many QoL improvements, better story(in part because it’s actually told :D), way better graphics, no grind, no long runbacks(the longest has like 3 enemies you need to fight, BB was made at a time FS still thought runbacks somehow add to the experience or maybe it was a cynical attempt at padding the game length).
In LoP, once you “git gut” it’s just so satisfying to get a few perfect blocks on a boss combo and break his weapon, never gets old.
In my utterly subjective opinion BB is 7.5/10, LoP 10/10 in 2023.
I have played a bunch on the train into work for the last 10 years… I am at level 10035… I also have a excel table of level date and number of gold bars I have at that point when I hit big checkpoints
Remap Radio; previously Waypoint Radio, sometimes their politics feel overly dogmatic, perhaps as a reflection of the audience and culture they have cultivated, but the vibes are good and they have insightful things to say. I’d say they are currently in a transition period so they’re still finding their rhythm.
8-4 Play; Started by a localization company based in Tokyo, you’ll get a unique perspective of life in Japan, Japanese games, and industry connections that you can’t really get anywhere else, at least not in English.
Used to listen to the Bombcast, but none of the splinters from what it was appeal to me much. New Bombcast, Nextlander, solo Gerstmann, are all flawed in different ways imo.
I’ve listened to 8-4 Play on and off for years. I usually check back in with them when a new Monster Hunter game/expansion comes out because few other podcasters I’ve come across really cover it with any depth.
I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.
Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.
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