What kind of gameplay do you have in mind? I’m guessing a puzzle-type game (like a room escape), but you could honestly do a number of different things (tower defense? Platformer?).
I think the answer to your original question largely depends on this. Did you have anything else in mind about the experience?
I have in mind a puzzle game. Not a room escape, but more of a code golf-style game. For example, those programming puzzles that say “write a computer program that adds numbers, but you’re not allowed to use the + sign anywhere in your code”.
Not sure if it would be puzzly enough but if the player can wonder the halls or get escorted through them having part of the knight’s efficiency based on how well you mapped out the area you send as a note plus you could try to find info on guard rotations or over hear about other things that could help the knight
That sounds really cool. If the princess’ telepathy instructions are strangely like code because that is how telepathy works in your setting, and this is a nice frame story for a programming puzzle game… all sorts of whacko fantasy analogues and justifications for why you are not allowed to use the equivalent of the addition command. (Maybe the princess knows through her rich royalty education that the only reason her addition command could be not going through to the knight because his trip took him at a place full of this kind of magic rock with properties that somehow block the wavelength… so she has to work around that. Worldbuilding yay!)
It’s a very good game, so i wouldn’t blame you for thinking that lol. A family member is paying for Xbox Gamepass just to stream the game too so i get the GeForce
Keep talking and nobody explodes could be a fun one, only needs 1 device and the other player needs the manual which can be on a phone or printed out. You could even play it over a phone call.
As I recall, the ‘campaign’ gets impossible to do with two players because of the inability to look up enough stuff in parallel. There are mods and custom bombs though.
Might do but you can always go until you find it too hard and then go back to one that you like, or use custom to set a difficulty that you like.
Also tried playing it with extra people before, so far just 3, 1 with the bomb and 2 with manuals. But playing with a few more could also be fun, maybe even set them up with a phone each and stick each team in a different room.
A bunch of retro games have good couch co-op support & the steam deck can emulate pretty much all of them
Zombies ate my neighbors, smash TV, 2-d brawlers like TMNT turtles in time, double dragon, and streets of rage, Goldeneye, toejam and Earl, bubble bobble
It’s only just playable on the Steam Deck. I really wouldn’t expect it to perform to a satisfactory standard rendering two scenes at once in split-screen.
My wife and I were having fun doing co-op on the Trine games. Coordinating your character switches to cross obstacles can be pretty fun. The Lego Star Wars games were also fun for us both to just mess around and cause chaos.
Plenty of people will never experience these worlds or stories due to the turn-based combat
Not an actual problem. A lot of people simply won’t try those games because they’re old, others because they only know how to play Roblox, Minecraft and Fortnite.
Out of curiosity, which games with TBC have you played? I understand that the most common problem with them is that it’s just a dumb numbers game, bigger number wins, which also means lots of grinding
I’ve attempted pokemon many times because it’s constantly recommended. I’ve tried a few of the turn based final fantasy games. Quite a few indie games. Some persona was attempted at some point…
The only exception to the rule is Dragon Quest and I have no idea why but that’s been consistently the only turn based games I can play for more than a few hours without uninstalling. I’ve only managed to finish one of them but either way that’s still pretty good for me for this genre.
So…dev stumbles, fans harass, and the project is dead.
Goodbye Winlator…for now?
Ugh, another amazing one-person project killed by harassment. The internet makes it so trivial to bombard someone with hate-mail, and I doubt many of us have been through the “media training” necessary to deal with it. I only have the tiniest of projects going and if the people I thought I was making a nice thing for suddenly turned on me then I think I’d be saying “fuck it then” too.
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