Lego games like Lego Starwars has already been mentioned and I will second those (especially the newer ones that have split screen).
Divinity Original Sin is also great.
Honestly most games I can think of have already been mentioned and those who have not seem like they might not be that great of an option since it seems your partner isn’t normally into gaming. (RTS in particular might be too hard)
But I will suggest some anyway just in case
Starcraft 2 has free online multiplayer which includes a COOP vs AI mode.
There’s also a 2 player campaign adaption of Warcraft 3’s normally single player campaign. Although it might only be available for pre-Reforged.
Also I didn’t know about it before now, I googled it just in case, but apparently SC2 also has COOP mods for its campaigns.
You mentioned having a Switch so I will recommend Advance Wars Reboot and Wargroove 1 & 2, although there are no COOP campaigns but you can play multiplayer maps.
Besides Advance Wars Reboot Camp on Switch (or the originals for Gameboy, which you could play with emulator), there’s also an online fan site called Advance Wars By Web where you can play advance wars in the web browser, although there’s no single player.
Wargroove is also on Steam and besides the campaign and regular game itself there are puzzles.
And speaking of Puzzles, card games tend to have Puzzles. I haven’t actually played Magic, Yu Gi Oh, etc. so I can’t say for sure whether they have any, but there’s puzzles in Faeria. (I would’ve recommended Might and Magic Duel of Champions, it had some great puzzles, but Ubisoft shut that game down many years ago)
Also StarCraft 2 can be modded with MassRecall so you can go through the SC1 campaigns, more than just SC and Broodwars, in the SC2 engine, which makes them a bit easier and more satisfying. I think that would allow you to do co-op on the original single player campaigns.
I started playing it again recently and it's as good and fun as ever. If they start up the development again I hope they don't make it worse, I don't want hots2 with the same 'blizzard overwatch 2' mindset.
Well funny thing is, HOTS used to work like Overwatch 2, but they changed it to work more like OW1 in an update called “HOTS 2.0”, which was very well received.
Personally I get you though, Battle Passes and other FOMO nonsense are cancer and I don’t want it in games
Oh yeah I played both before and after hots 2.0, I just don't want battle passes and overpriced skins. I always thought the gold, gem and shard prices were pretty fair and accessible in hots, which made me actually spend money on it more than any other game at the time... but apparently it wasn't designed in a way to draw the whales in so it didn't make as much money off them.
Oh it definitely drew the whales in (I used to whale for it, bought Blizzcon tickets just for the HOTS mounts and flags), but Bobby Kotick had the mindset of “If we can’t build an eSport brand around it, it’s useless!”
That’s why Overwatch PVE and HOTS went out the window
I have a Wii U in storage at my parent’s house, I might see about us checking some games out when we visit for the holidays in a couple weeks. I don’t want to overwhelm them too much though.
Turning off the HUD makes you look up at the environment to help you plan where to go. You start to remember landscape shapes and areas that way. Plus it’s just nice.
Your hearts and stuff will show up if they need to, but otherwise it’s totally blank. And since pulling up the map is quick it’s really not that jarring to not have it in the corner.
Well, you mentioned Battlefield 1 already, but yes.
No HUD, good sound system, only standard issue rifles… Honestly an experience like no other.
I mention good sound because no HUD means you get a lot more focused on what you’re hearing, and the sound in this game is fantastic. So many great audio clues to work with.
Holy crap I’ve played so much AC and never thought to try those without the HUD! I feel like unity and syndicate in particular would be great to wander around with no screen clutter!
Tangentially is 2023 chock full of great games because the pandemic held up the development of so many studios?
I know, they all announced that, but as a software dev, I really don’t see why this should be the case. We largely just moved into home-office and continued working, often even at increased efficiency. I guess, building games might require somewhat more creative sessions, which are generally more productive in person, but I don’t see that making a huge difference.
My impression was rather that they had the usual delays, with maybe a few hickups at the start of the pandemic, and then they just declared the pandemic the whole reason for the delays.
As for 2023 being so full, the pandemic meant lots of people were at home, consuming digital goods. It caused a massive boom in the gaming industry. I imagine, lots of studios were able to secure (bigger) budgets during that time, which are now coming to fruition.
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