If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.
The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.
I love the concept but honestly I can’t solve shit. I even got a side mission once to take a picture of a vague description of a person who lived on the 4th floor of an apartment. Thankfully there was only one apartment on that floor. Unfortunately there were two people who lived there. And neither matches any of the descriptors.
And that’s the side jobs. Murder? Forget about it, I got no clue.
Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.
The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.
I’ve tried it, but couldn’t really get into it. Didn’t feel like there was much deduction, but more just evidence collecting. However I didn’t play for too long and I’m planning to try again. I assume it takes same time to get invested
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.
I was ready to replay antichamber and make it one of the few games I did every puzzle in, then the ending happened and I put it down never to pick it up again. Why the heck did they change everything up in the last 2% of the game?
I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.
I loved Inscryption and thought there’s no way his other games could top it, but holy shit… The Hex is an absolute MASTAPIECE. I’m so psyched for his next Pony Island game.
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
The witness is a really interesting puzzle game that can be had for not that much.
Or if you are looking for something more actiony then I would recommend remnant: from the ashes or remnant 2. Described as souls like with guns, but they really change up the formula I found with semi random worlds and bosses.
I have not yet played Return of the Obra Dinn, but it is always high up on the list when I look for games like Outer Wilds. I’m a huge fan of Outer Wilds, so maybe the recommendation can work in reverse
From what I have heard, the deduction is not as intense as in Obra Dinn, but there is very little hand holding, and the whole game has been brilliantly designed so that it is driven entirely by your natural human curiosity. Once you get through the initial “tutorial” section (probably the roughest part of the game, push through!) the whole game is wide open. See something weird orbiting a distant planet? You can go straight there and start poking around. If you follow the leads that turn up there, you will eventually even figure out what it is, and why it is there. Do that enough and you’ll eventually figure out the strange mystery of your home solar system.
Can’t recommend it highly enough, but you only get to play it without knowing the secrets once, so go in as blind as you can. It took me 20-30 hours to “solve” the main game, maybe another 20 for the DLC, which is also well worth it
This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.
To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.
Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”
After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.
I really enjoyed the game until The Event. I played a few more loops and was constantly irritated at The Event getting in the way. Like, I get it. I understand that is the point. It just ruined it for me. I don’t want to race a clock when I am exploring.
I’m not sure what you are referring to here. The Dual Shock 2 was the standard PS2 controller throughout its lifetime.
Do you mean the OG PlayStation, which had the standard controller, then the dual analogue stick, and finally the Dual Shock with the two analogue sticks plus rumble?
I liked the analogue sticks, loved Katamari. Rumble didn’t add enough.
Oh gotcha. You mean before it went Dual Shock 3? Sorry I thought you were referring to the multiple iterations the PS1 had.
Advantage over Dual Shock 2 was that it was wireless, and I do appreciate that, but I completely agree that PlayStation layout is great.
I do like the Dual Shock 4 when on the computer, as the little touchpad on the front helps with SteamOS when dealing with shitty interfaces for 3rd Party Launchers that demand a mouse and keyboard.
If I didn’t encounter them occasionally then Dual Shock 3 all the way as I dont normally need any of the other “features”.
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