bin.pol.social

kat, do gaming w Weekly “What are you playing” Thread || Week of August 13th
@kat@feddit.de avatar

Amongst others I’m currently playing Baldur’s Gate 3 in coop mode.

I absolutely love it (I’m also a huge fan of Dragon Age Origins, so no surprise here).

I just wish cut scenes wouldn’t just start playing as soon as one of the players walks into them. Especially since the game is so dense with content (we are still relatively at the beginning though, maybe that changes later on).

I know with most dialogs everybody has the option to listen, but often you’re still going to miss the beginning of the conversation. A “wait for other players” button or something like that would be great.

How do other people handle this?

obywatelle, do zapytajszmer w Gdzie kupować ubrania, żeby nie pochodziły one z "sweatshopów", czyli żeby pracownicy godnie zarabiali, i produkcja nie opierała się na wyzysku?
@obywatelle@szmer.info avatar

Na lumpach i od ludzi.

Venicon, do gaming w Weekly “What are you playing” Thread || Week of August 13th
@Venicon@sopuli.xyz avatar

Cyberpunk 2077 and still a spot of Jedi Survivor.

Trying to complete both before Starfield takes over my life in a month. 🫡

VulKendov, do gaming w Weekly “What are you playing” Thread || Week of August 13th
@VulKendov@reddthat.com avatar

I’ve been playing the Palia beta. Having a chill time with it, but I’m concerned about it’s longevity. Also dipping my toes back into New World.

Been wanting to play Baldur’s Gate but just can’t afford it right now.

thedrivingcrooner, do gaming w what's some of the best dialogue systems you've seen and why?

Right now my mind is being blown away by Baldur’s Gate 3. It’s not the type of game I’d get into since I tried Divinity Original Sin 2 and couldn’t get more than 6 hours into it without feeling like I was stupid. I am bad at the combat system, but it more than makes up for it in Baldur’s Gate when you learn more about the Lore and character development. Their writing reminds me of Witcher 3, and that’s probably the last great single player game I’ve played recently aside from Elden Ring.

bionicjoey,

If you haven’t played Dragon Age Origins, I’d recommend it. BG3 follows the same exact playbook except with different combat mechanics.

Poopfeast420, do gaming w Weekly “What are you playing” Thread || Week of August 13th

I got more into Baldurs Gate 3 than I thought.

Because of scheduling conflicts, I wasn’t able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.

Because I’ve only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.

The camera is terrible. There’s constantly something in the way and the game isn’t smart enough to know that I don’t really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.

I usually don’t mind inventory management, but I hate it in this game. I’m definitely to blame as well, since I just pick up everything, but it’s always such a pain to organize through everything. The sorting options aren’t that good, and sometimes stuff feels completely random. Also, (unless I’m missing something) why can’t you access the inventory of your companions, that aren’t in your party?

Why is the pathing still ass in this game, it’s the third one Larian made in this style. My characters just love walking into traps (that I’ve discovered) or shit on the ground. It’s just really fun to micromanage four characters, just so they can get safely through a few mines or don’t take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.

Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the “X character approves / disapproves” notification pops up would be nice.

I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it’s a shame they still aren’t improved.

luxinnocte,
@luxinnocte@kbin.social avatar

I definitely agree about your companions chiming in on conversations. Maybe I've just been spoiled by games like Mass Effect and the like, but the lack of input seems like an obvious problem to me.

Coelacanth,
@Coelacanth@feddit.nu avatar

Even BG2 had more interjections from your party members than BG3 I think, and I get that it was mostly text but still, that was 23 years ago. In BG3 someone sometimes adds a comment at the beginning or end of a conversation, but it seems like they rarely if ever butt in in the middle.

The whole “X Approves/Y Disapproves” definitely feels a little telling, not showing and I wish they would comment on what’s going on instead, even if it was only recycling a handful of general comments from a pool.

ampersandrew,
@ampersandrew@kbin.social avatar

Playing through BG2 now, the interjections are rare and don't really budge the flow of the conversation in any direction. It's a very small amount of color to inform you of their personalities.

Coelacanth,
@Coelacanth@feddit.nu avatar

Oh it was definitely rare that an interjection would actually change the outcome of the dialogues, but that color and flavor you mentioned does a lot to make characters feel more alive. Same goes for the way party members just randomly start conversations when walking around in BG2.

Worth noting I always play with the Gibberlings Fixpack installed. IIRC the vanilla game is really sensitive about party members having to be physically close to the talking NPC to interject into dialogues.

SamPond, do gaming w Weekly “What are you playing” Thread || Week of August 13th
@SamPond@lemmy.blahaj.zone avatar

Been going through Borderlands 3. The general planet trotting is a weird way to introduce new environments instead of just saying Pandora has more than one climate. Shooting is entertaining, and the twins are somewhat amusing villains - though the story does retread the old trap of “Oh no, the big bad villains just killed [powerful named character], we can’t stop them!” too often for a game where I will only get bigger guns.

Played a little bit of Death’s Door. Its a good isometric action game and the way the world was crafted stands out very well. There’s something about the way everything looks, and how enemies stay dead after you defeated them, which makes the whole landscape eerie and unpleasant, even if overall the game doesn’t seem to be quite depressing.

Picked up Guardians of the Galaxy again, with the intent of finishing it off for real. The game is surprisingly very good, but also quite slow. They clearly wanted to give a lot of time for characters’ back and forth, which isn’t bad given that the game spends a significant amount of effort making them likable and investing in their growth but it also makes the game as chatty as your average RPG but with less interactions. Looks fantastic and has surprisingly good writing.

Considering giving Original Sin 2 a retry given all the current Larian hype.

blip, (edited ) do gaming w what's some of the best dialogue systems you've seen and why?

I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.

The developers gave a great talk about the dialogue system in GDC17: youtu.be/wj-2vbiyHnI

PonyOfWar, do gaming w Weekly “What are you playing” Thread || Week of August 13th

BG3 like everyone else. I’m at 40 hours now, in act 2. Going to play a bit less this week though, as the game hasn’t been great for my sleep cycle.

Hathaway, do gaming w Weekly “What are you playing” Thread || Week of August 13th

Well, I, like many many, others am playing Baldur’s gate.

But, honestly, I still find time for ol’ trusty falconBMS. (It’s a tiny but very loyal playerbase, thinking about starting a page for it on lemmy somewhere)

morsebipbip, do gaming w what's some of the best dialogue systems you've seen and why?

the witcher 3 is great It shows short sentences but Geralt doesn’t exactly say that and usually develops a little more. If you are impatient, you can choose a simple sentence and skip the talking without losing the general meaning. You can also listen to the whole thing.

pozbo, do games w PC Game Recommendation for a Broken Arm?
@pozbo@lemmy.world avatar

I recently enjoyed playing yet another zombie survivors and it was a blast, cheap and at least a weeks worth of grinding to unlock all the goodies. Also you only need the WASD keys so you should be set with your broken arm.

nicman24, do piracy w Speeding up extracting of large movie files

tf are you getting 4k torrents that are ziped and why??

jinarched, do gaming w what's some of the best dialogue systems you've seen and why?
@jinarched@lemm.ee avatar

Oxenfree

The dialogues are super fluid and dynamic. You can interrupt people and even steer conversations towards other topics with your choices. Conversations are in realtime. Dialogues feel so natural, you really should look it up if game dialogue design is something you find interesting.

mabd,
@mabd@kbin.social avatar

The dialogue in Oxenfree is crazy, never seen anything else like that.

Faydaikin,
@Faydaikin@beehaw.org avatar

The ‘Thought-Bubbles’ do have a bit of a weird timing. I have to have chosen what to answer before the others are done talking most of the time. It’s not always optimal. The voice acting, though, is out of this world.

youngalfred, do gaming w what's some of the best dialogue systems you've seen and why?

I think it depends on the game.

Need something fast paced, where the options don’t really matter? Go with just labels and don’t show the script.

Need fast paced but it matters? Go with the other commenter’s game that has a time limit while still showing scripts.

Slow and doesn’t matter? Do what you like, it doesn’t matter.

Slow and matters? Think Fallout: New Vegas - excellent script detail and what you choose makes a big difference

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