bin.pol.social

blip, (edited ) do gaming w what's some of the best dialogue systems you've seen and why?

I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.

The developers gave a great talk about the dialogue system in GDC17: youtu.be/wj-2vbiyHnI

PonyOfWar, do gaming w Weekly “What are you playing” Thread || Week of August 13th

BG3 like everyone else. I’m at 40 hours now, in act 2. Going to play a bit less this week though, as the game hasn’t been great for my sleep cycle.

Hathaway, do gaming w Weekly “What are you playing” Thread || Week of August 13th

Well, I, like many many, others am playing Baldur’s gate.

But, honestly, I still find time for ol’ trusty falconBMS. (It’s a tiny but very loyal playerbase, thinking about starting a page for it on lemmy somewhere)

morsebipbip, do gaming w what's some of the best dialogue systems you've seen and why?

the witcher 3 is great It shows short sentences but Geralt doesn’t exactly say that and usually develops a little more. If you are impatient, you can choose a simple sentence and skip the talking without losing the general meaning. You can also listen to the whole thing.

pozbo, do games w PC Game Recommendation for a Broken Arm?
@pozbo@lemmy.world avatar

I recently enjoyed playing yet another zombie survivors and it was a blast, cheap and at least a weeks worth of grinding to unlock all the goodies. Also you only need the WASD keys so you should be set with your broken arm.

nicman24, do piracy w Speeding up extracting of large movie files

tf are you getting 4k torrents that are ziped and why??

jinarched, do gaming w what's some of the best dialogue systems you've seen and why?
@jinarched@lemm.ee avatar

Oxenfree

The dialogues are super fluid and dynamic. You can interrupt people and even steer conversations towards other topics with your choices. Conversations are in realtime. Dialogues feel so natural, you really should look it up if game dialogue design is something you find interesting.

mabd,
@mabd@kbin.social avatar

The dialogue in Oxenfree is crazy, never seen anything else like that.

Faydaikin,
@Faydaikin@beehaw.org avatar

The ‘Thought-Bubbles’ do have a bit of a weird timing. I have to have chosen what to answer before the others are done talking most of the time. It’s not always optimal. The voice acting, though, is out of this world.

youngalfred, do gaming w what's some of the best dialogue systems you've seen and why?

I think it depends on the game.

Need something fast paced, where the options don’t really matter? Go with just labels and don’t show the script.

Need fast paced but it matters? Go with the other commenter’s game that has a time limit while still showing scripts.

Slow and doesn’t matter? Do what you like, it doesn’t matter.

Slow and matters? Think Fallout: New Vegas - excellent script detail and what you choose makes a big difference

randombullet, do piracy w any place to download courses from Infor university?

Any company worth their salt would happily pay for certs

sonovebitch, do games w Does there exist a factory game or zachlike that's like this?:
WillRegex,

Shapez looks like it has the same problem as factorio, where expanding outwards is always possible and easier than micro-optimizations. That’s not the kind of gameplay I’m looking for.

bermuda, do gaming w what's some of the best dialogue systems you've seen and why?

This wasn’t wholly your question but you might like to look into what NOT to do with LA Noire. Originally the game’s dialogue options were labeled, “Coax,” “Force,” and “Lie.” You play a 1940’s police detective who has to solve crimes, so dialogue naturally comes up when you are interviewing witnesses or interrogating suspects. However, Rockstar as publisher made a shock change late in development where the devs had to change the options to “Truth,” “Doubt,” and “Lie.” These options, however, don’t actually quite fit with the actual dialogue of the game. Something I noticed a lot when I played the game was when I selected “Doubt,” to theoretically doubt what I thought was an obvious logical error or a half-truth, phelps instead just started screaming at the top of his lungs about executing people. Or other times I’d select “Truth” because the witness wasn’t lying but just being cautious with their words. It turns out that option was ‘wrong’ because I didn’t force out the key info I needed.

It wasn’t until I learned later on in my playthrough of this fatal publisher error that I instantly became way better at the game. Just had to switch around the words in my mind to what the original devs intended. Later releases of the game had “Truth” and “Doubt” changed to “Good cop” and “bad cop” but both of those also don’t really fit too well. Phelps isn’t always bad cop when forcing the truth, sometimes he’s just yelling because the witness is an asshole.

The reason Lie was never changed is because when you select Lie, you’re doubting their version and coming up with evidence to prove the contrary, like in Ace Attorney.

Just a little thing to keep in mind about dialogue options. Even though the words “Coax” and “Force” sound a little… advanced I guess, they still work way better mentally just because they actually describe the options. Truth and Doubt might help you reach a younger or less intelligent audience, but they don’t work because they don’t actually describe what the options give.

Donnagen,
@Donnagen@lemmy.blahaj.zone avatar

I had no idea about the original labels, that makes Phelps’ dialogue make way more sense!

nan,

This was a meme for some time, like he’s talking to a little girl and suddenly screaming at her. Didn’t know the labels changed but that the dialog a huge joke.

itsgallus, (edited )

Wow, that makes so much sense! I hated that I could never predict the dialogue outcome in that game. Maybe it’s time for a revisit?

strongarm,

Ah, I noticed this, I felt the same didn’t understand why the truth, doubt system didn’t seem to match up with the response.

Still a great game though at the time and I felt it hard to play other immersive games where the character face animation was so poor in comparison

mojo,

Press [X] to Doubt

d3Xt3r,

“Coax,” “Force,” and “Lie.”

I’m pretty sure the original was “Accuse” instead of “Lie”, and the dialogs also made more sense thinking the response was “Accuse”.

PochoHipster, do piracy w any place to download courses from Infor university?

Why wouldnt your company pay for it?

Blaiz0r, do gaming w what's some of the best dialogue systems you've seen and why?

Alpha Protocol.

At first it seems like standard bioware multichoice like Mass Effect, Dragon Age, but there is also a time limit for you to make your decision.

This might sound frustrating, and some players hates this system as they wanted time to read and make the right choice, but I think it fits this game perfectly as you’re playing a Secret Agent where time is of the essence and the stakes are high, it really sets the tempo for the game.

bionicjoey,

IIRC in Alpha Protocol it picks one of the options by default right? Or does it leave you the option to stay silent?

Blaiz0r,

It’s been a while, but yes I think it picks a default option or the currently selected one

I seem to remember there was a skill you could invest points into that would increase the conversation timer also.

bionicjoey,

Right. The “wait to remain silent” thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale’s games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.

lowleveldata, do gaming w what's some of the best dialogue systems you've seen and why?

Outer wilds comes to mind

bionicjoey,

Outer wilds didn’t have much dialogue. Unless you’re talking about the alien glyphs?

lowleveldata,

Ya, those are like the real dialogues in the game

bionicjoey,

Yeah I love the way they show branching interactions between characters

makemoshnotwar, do zapytajszmer w Gdzie kupować ubrania, żeby nie pochodziły one z "sweatshopów", czyli żeby pracownicy godnie zarabiali, i produkcja nie opierała się na wyzysku?
@makemoshnotwar@szmer.info avatar

trudny temat, bo produkcja lokalna jest zdecydowanie droższa, więc ciężko żeby te ciuchy były za “normalne” pieniądze. mógłbyś też zdefiniować co to dla ciebie oznacza, czyli np ile byś chciał dać za koszulkę (zazwyczaj to koszt 80-90-100zł)

ja wybieram:

  • second handy
  • wymianki np sąsiedzkie, ze zajomymi
  • vinted i podobne strony
  • freeshopy
  • ciuchy z różnych inicjatyw, jeśli wiem jak są produkowane (raczej nietanie niestety)
  • może uda ci się znaleźć kogoś szyjącego i będziecie w stanie się dogadać na jakiś barter
  • lewacka szmata ma rozstrzał cenowy, bo ozdabia też używane ciuchy
  • unipride - tęczowe ciuchy produkowane w pl, koszulki od 70 zł, bluzy chyba 140 zł
  • black mosquito od ok. 45 zł do 120zł
  • jak mi się coś przypomni to będę dopisywać

nie zawsze się da, ale czasem można kierować się zasadą:

https://szmer.info/pictrs/image/2474256c-d84c-4c61-9fbd-52298692cef6.webp

trytytka,

Problem z kupowaniem w lumpeksach jest taki, że jest tam zdecydowanie mniej ciuchow tzw. męskich, trudniej znaleźć coś pasującego

pfm,

Mnie w lumpach martwi, że zwykle stan ciuchów tam jest bardzo kiepski. Często wyglądają gorzej niż moje noszone po 5-10 lat…

makemoshnotwar,
@makemoshnotwar@szmer.info avatar

zależy w których, no ale ja mówię z perspektywy wawy, gdzie mam upatrzoną sieć lumpów, która robi jakąś tam selekcję

Pajonk,
@Pajonk@szmer.info avatar

Dzięki za odpowiedź. 100 zł za koszulkę to nie jakiś dramat o ile oczywiście nie jest szyta w biednym kraju a pracownik zarabia więcej niż parę dolarów tygodniowo.

Przeglądałem jakiś czas temu niektóre sklepy z tym całym fair trade, i trzeba przyznać że niektórzy mają ogromną fantazję jeśli chodzi o ceny. Dlatego szukam czegoś, gdzie bluza nie będzie kosztowała 400-600 zł.

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