Because Warner Brothers owns the rights to all DC games right now and nobody at Warner has any idea how to actually produce good video games. The Arkham games were good because they came out before loot boxes and online-only games were a thing. Now if a game doesn’t earn a billion dollars in the first year, the game is considered a failure.
Mr Zaslav, the CEO of WB, the company who owns the rights, doesn’t want WB to be profitable so he can sell it off to a private equity firm and make out like a bandit with his CEO bonus intact
I really like Donkey Kong Country as a kid. Great environments, fun platforming and a timeless soundtrack.
On GBA my most played game became an underated licensed gem: Lord of the Rings: The Third Age. The GBA version is completely separate from the ones on other platforms, but it’s a great turn based strategy game in which you get to command the heroes and other units through all important battles of the original story. Really fun!
I guess Mortal Kombat, Golden Axe, and Streets of Rage on Genesis, and Mario RPG on SNES. Not a lot of games that standout and hold up. There were a lot of games I played on my Genesis, but there were better games in previous gens and afterwards.
Darmowa, dobra, wygodna. Wybierz dwie z trzech. 😈 Możemy Ci postawić Wordpressa u nas na serwerze. domena Twoja, albo pod którąś naszą. Federacja działa w obie strony, RSSy też, dużo zasobów nie zeżre, bo to multisite. Jak będziesz miała, to się dorzucisz do hostingu.
ActivityPub to fundament fedi, wspólny język wszystkich systemów, które go tworzą. Jeśli jakiś system używa ActivityPub lub ma wtyczkę do tego, to można go obserwować na fedi.
Zatem jeśli Ghost ma wtyczkę do ActivityPub, to powoli Ci publikować wpisy tak, że ktoś inny z pleromy, mastodona, lub innego zgodnego serwisu, będzie móc obserwować nowe wpisy na Twojej stronie.
A to tak, to można zawsze - ofc wtedy wtedy to ja muszę ogarnąć cały dizajn i wszystkie fajerwerki. Albo nawet ktoś mi pomoże, OK, ale to wcale nie pomoże mi dać tej samej rady innym i uznać tego za alternatywę. :(
Nie napisałam nigdzie że musi to być “darmowe”. Ale alternatywy powinny być łatwo dostępne. Substack ma już tę ogromną przewagę że ma całe grono ludzi których poznałam dzięki ich pisaninie właśnie tam, są z różnych środowisk, różnych baniek (wiem, ekhm…), a ekosystem Substacka niesamowicie ułatwia odkrywanie treści i komunikację między userami. Jedynym problemem jest właśnie to, że jest scentralizowany, co mówię z żalem. Jest tam teraz masa wartościowych ludzi, tworzą wysokojakościowe teksty, ale boję się, że ktoś kiedyś wyciągnie wtyczkę i wszystko zgaśnie.
Z tego co poczytałam, Ghost jest jakoś podatny na federalizację, choć nie mam nadal pojęcia jak działa i czy może być zdecentralizowany.
Myślę że konieczność wnoszenia jakichś drobnych opłat za serwer czy hosting to nie jest tragedia, jeśli wszystko działa w sposób, który komunikuje użytkownikowi jasno, jakie ma korzyści i jest debil-friendly. Tak jak właśnie założenie konta na Substacku.
Powolutku idziemy właśnie w stronę budowy takiej infrastruktury, jak opisałaś. Zaczynamy od siebie, ale osoby zaufane i chętne na early adopters są więcej niż mile widziane. To one właśnie określą, jak ta infrastruktura ma działać i wyglądać. Inaczej się nie da, jeśli chcemy niehierarchicznie i oddolnie. Zresztą, jeśli nie ma rzeczywistego zapotrzebowania, to nie ma sensu rozwijać tematu.
I’ve played and beat every single numbered FF title except for 11.
The new ones are good, just different. No one likes every single FF game, everyone has a favorite they associate with the time they jumped into the series, and then all others end up colored by how similar or different they seem to that ideal one.
Even the people in this thread bashing FF13 would probably be surprised to know how many people out there think it’s the best (I know, a shock).
I can share my own opinions on which games are good or bad, but it’s ultimately meaningless unless your tastes happen to coincide identically to my own.
And besides, everybody knows 9 is the best, without question.
Short, but feels just the right length, I appreciate how it seems to borrow more strongly from the D&D roots the series developed from (e.g. spell slots instead of MP)
First game with defined characters. Enjoyed it but the Elder Scrolls style of leveling through ability use made it feel like you have to play a certain way and I probably grinded more than I needed to by the end.
It’s aight. First game with jobs. Eternal Wind is a good track.
First game with an ambitious story. Thought it was good, but a bit overhyped.
The best of the 2D games and I won’t hear anyone say otherwise.
I liked the large cast of characters in the first half. I didn’t like having to re-get the cast of characters in the second half. Good, but also overhyped.
Most ambitious transition between games, going from 2D to 3D. I know it’s the darling of the franchise, and it is undoubtably good and packed with content, but I feel it has aged the worst of all of them.
I can see why it is some people’s favorite and a lot of other people’s least favorite. Unbelievably charming cast. Good ideas with the combat but could have used another pass.
The first FF game I played. Amazing cast of characters and an amazing story. Tetra Master is bullshit. Debatably not a JRPG by some definitions.
Love the game to death, yet hate Tidus so much. I couldn’t get into Blitzball.
Does the current Alliance Raid series in 14 count?
The Gambit System ruined the rest of the franchise for a lot of people (interpret that however you like).
Better than people give it credit for. Not without flaws but a lot of the hate feels more like folks never got out of the tutorial. Also, the tutorial is two thirds of the entire game.
Best story of the entire FF series, but also the one that you’ll need to work the hardest to get through. Also, did you know that thereisafreetrialuptolevel70withnorestrictionsonplaytimeincludingtheawardwinningHeavenswardandStormbloodexpansions?
A fun game with a good story and cast of characters, but the missing chunks of the game that it was supposed to be are apparent.
Didn’t like it as much as I thought I would but still found it to be overall enjoyable. Heaviest story an FF game has ever told (including Tactics). Wish there was more of a “party” but Clive and Ben Starr’s voice work are too good not to love.
Bonus 7R hot takes:
Remake: Somehow they turned a 4-hour chunk of the original game into an enjoyable 40-hour story without it feeling too drawn out. Great gameplay. Plot changes actually helped me appreciate the sequel more. Anyone worried about the game being a money grab sold in 3 parts doesn’t know what they’re missing.
Rebirth: Despite people’s apprehensions about plot changes, it manages to continue being incredibly faithful to the original story, with some tasteful additions. Probably the most uncompromising AAA game I’ve ever played. Can’t help but love it, and am really interested to see where part 3 goes.
Some of us have favorites that arrived well after starting the series.
That said, I feel the need to tap the sign: if anyone thinks mainline Final Fantasy games are bad, they need to play some genuinely bad games for perspective. There are plenty available even within the genre: Beyond the Beyond, Ancient Roman, Lunar Dragon Song, etc.
The series is constantly reinventing itself, and that’s going to leave people behind. SQEX still manages to retain consistently high production quality despite that.
There were some preview articles released last month (one, two, three for example) but no specific date beyond what you already know. All we can do for now is wait.
Well I’m in full speculation mode. Apparently GOG is still saying they’ll ship the physical game in Q2, and the digital release is still officially slated for Q1. But Limited Run Games also said the physical copy would ship in December of last year before it got delayed, so it doesn’t necessarily mean anything. I’m just wondering if it’s likely it could get delayed again. There was also an interview with the creators of the game where they didn’t really say anything about when it was releasing except explained the reasons for the delay.
If they’re on track to release digitally in Q1, the last opportunity for that to happen is now this month (March). Is it really feasible that it could drop this month considering they haven’t announced a specific release date yet (aside from the Q1 window they gave near the end of last year)? Surely they would first make a more accurate release date announcement, and then want there to be some time (some amount of notice given in advance) before it actually releases? Is less than 1 month even enough time between announcement & release for a game like this? If so what’s the least time we can expect they would realistically leave it before announcing, 1 week before release? Seems like if it’s going to meet the predicted window (which after they already delayed it past the previous one they may be disincentivised from missing again, also considering some reviewers have already played the game) wouldn’t the date have to be announced any day now as per usual game release protocol?
As much as I love Croc, it’s not like this is a highly anticipated high budget release of a new title.
My guess is that they’ll keep the new date secret for as long as they can, until they’re completely sure they can make it (especially after they didn’t make it for the original one). It wouldn’t be the first time game like this gets released without much of a marketing drive or even with a stealth drop.
These slowly appearing previews seem to indicate we might be getting close but who knows. I’m honestly not good enough with dates to join you on the speculation train.
For the record, I was also immensely disappointed in XV. However I loved XVI. The ability cool downs in particular felt very ATB-like to me and I loved the customization. The story is very good and one of my favorites from storytelling perspective (in other words, HOW the story is told).
I also really liked the combat and exploration of XII. And the Zodiac version makes it even better.
I thought XIII had some of the best moments in the series.
XIII-2 perfected the gameplay from XIII and made storytelling and exploration “fun”
XIII: LR is very experimental and has some of my favorite action-based combat in the series.
World of Final Fantasy is a lot of fun if you want turn based monster capturing.
Stranger of Paradise is a blast. My only issue with it is that you can’t really overpower by leveling up. I hit a hard wall with a boss and the only way through is “get good”.
I didn’t get much into Type-O but I keep meaning to.
Theatrhythm exists. I love it, but it’s also it’s own thing entirely.
I can say that I enjoy the Final Fantasy series just for the fact that I respect they are always trying something different with each one. This has the end result of me not getting on with several of them, but critically, someone else does.
I just find it kind of beautiful that a series is willing to experiment with itself to such a degree, and that at this point there really is at least one game in it for just about everyone.
All it really means is that I have to accept that not every game has been made with me as the target.
The King of Fighters 2002: KOF fans will tell you either 98 or 02 were the absolute pinnacle. I side with 02 because it has Kula in it. Also note that 98 and 02 both have updated rereleases with an extended roster and rebalancing, but those are Windows-only.
Puyo Puyo Tsu: 20th Anniversary is the peak of the series, but if you're on hardware that can't run DS or Wii, arcade Tsu is fine. AI is a lot weaker though, and the story mode just forces five colors and high gravity on later stages to compensate.
Puzzle Bobble 1/3: You've probably played some flash game clone of this. IMO I think 1 was best for its simplicity, I'm not as fond of the garbage patterns introduced in later titles in an effort to give characters some asymmetry. But PB1 does not have AI opponents, singleplayer is only the stage clear mode, so if you don't have a human to play with try PB3 for the next best thing.
Tetris: The Grand Master 1/2/3: The only good Tetris, do not @ me. Start with TGM2's Novice Mode, then once you can clear that go back to TGM1.
Twinkle Star Sprites: A versus shmup with a very unique format. Chaining enemies on your screen sends attacks to your opponent's screen. Hard to really explain, just give this a spin and feel it out for yourself. There are a lot of moving parts, screenwatching is vital, and feels like I've barely scratched the surface of the game's depth.
Vampire Savior: Aka Darkstalkers 3. This game is fast as hell and it's a blast. Like with any classic fighter, good luck keeping up with FightCade folks who really know what they're doing, but I love it casually.
Waku Waku 7: This game's mechanics are honestly borderline kusoge, you can't even cancel normals into specials. But I love the design and atmosphere so much. Tesse is really fun to play even in spite of the system mechanics.
NES:
Fire 'n Ice: A very rad little puzzle game.
Mike Tyson's Punch-Out!!: Just an absolute blast. I won't bother listing them seperately but also check out Super and Wii. Super's kinda the black sheep of the series, but it's still a good game, just not as good. Wii is an absolutely top-notch successor and I'm sad it didn't get any more sequels after that. The two arcade predecessors are honestly forgettable.
SNES:
Chrono Trigger: I am hesitant to recommend most JRPGs from this era if you did not grow up on them, because many of them haven't aged so gracefully. Chrono Trigger is the exception, this game is a fine wine. You may want to check out one of the rereleases though, or at least a retranslation patch, because the original translation was made on a rushed deadline and bound by heavy technical limitations.
Earthbound: A bit more of a slow burn in comparison to CT, but this game is carried by incredible writing. It's also required reading before playing Mother 3 next. You can skip Mother 1 though.
Kirby Super Star: Definitely the peak of the series, giving every copy power an entire moveset is a blast. Has an updated rerelease on DS with added extras, I do highly recommend this version, but DS can be awkward to emulate so SNES is fine.
Panel de Pon: Gamecube version is best, but if you can't run Gamecube then Super Famicom is good too. GBC is also worth checking out, in order to adapt it to the small screen the story mode has health bars instead of true CPU opponents, which makes it play rather differently.
Wario's Woods: The NES version is more well known since it was the system's last first-party title, and for whatever reason it's the only version Nintendo ever rereleases. But the SNES version is a notable upgrade, biggest thing it has is AI to play versus mode against. Versus mode is wild as hell, so if you've never seen it please check out the SNES version.
GBC:
Game & Watch Gallery 2: Holds a special place in my heart as the first game I ever owned. Has the best lineup out of all the collections, with 3 and 4 you can kinda tell they had used up all the heavy hitters.
Mario Tennis: An incredible tennis RPG. And Mario doesn't even show up until the postgame as a bonus boss, which I find hilarious. Has connectivity with the N64 version if you can get that running, lets you transfer your RPG mode character and unlock more content on both titles.
Boktai trilogy: Hideo Kojima's greatest masterpiece. First game's alright, second game is where it comes into its own. Note that you want the Solar Sensor hardware for the full experience, but emulating them is worth it over not playing them at all. And for the third game, you'd have to pick between original hardware or the translation patch anyway.
Castlevania: Aria of Sorrow - It's Castlevania. Also play Circle of the Moon and Harmony of Dissonance, but Aria is by far the best of the GBA installments.
Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven't played Earthbound first, go do so, then play this.
Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
Summon Night: Swordcraft Story 1/2: If you've ever played the classic 2D Tales games, these are excellent spiritual successors to those. There's a third game that's JP-only, translation patch is being worked on but it's been stuck in development hell for years...
Romhacks:
Celeste Mario's Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.
Super Metroid and A Link to the Past Crossover Randomizer (SNES): It's an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game's items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalone randos. But I recommend trying it once because it's just so cool the first time.
bin.pol.social
Aktywne