Anything of Soldak - store.steampowered.com/franchise/soldak/ : 2 series - space shooters Drox and hack n slash Dins - Super coarse graphics, action, fighting, but their living worlds, like nowhere else. No other game where worlds freely grow based on player actions. Did You ever left main quest for exploration, lvling up or side games, oh well, here, world will not allow You to, as enemies won’t stay idle or wait for You, they do their business.
Orb of Creation - store.steampowered.com/app/…/Orb_of_Creation/Semi-clicker (intense clicker, not much of idle) and immersive mage simulator, where You don’t make Your mage-avatar, but are the mage. Still beta, but already big.
I think the term “open world” is mostly meaningless these days. Skyrim, for example, is called an open world game. But… It’s not? At least not by the definition that “open world” originally meant, which literally was just a continuous game world with no loading screens between areas.
Now it just kinda means “game with big outside map.” Unless I can walk into a building without seeing a load screen, I don’t consider it to be truly open world.
Dark Souls is a true open world game, even though it’s not big or has vast open fields, while, again, Skyrim is not because going into a cave, or a house, or even a major city, requires loading a new level, breaking up the world.
I can’t say I’ve ever heard your use of the term open world before. As I’ve known it, it’s always meant a game world where you can practically go anywhere with minimal to no barriers. Such as GTA3 and that bloody bridge.
I’d argue Skyrim etc have an “open world” above ground in addition to many “linear worlds” , i.e. the caves and houses behind loading screens. Open world games let you choose where to go and how to get there, as opposed to linear “corridor” games like Half Life or Halo where you literally follow a single path from A to B as you progress from one level to the next.
Then there’s games like original Fable which blurs the line, because technically you choose where to go and how to get there, but each loading area is so small, it doesn’t feel like an open world at all. And also you can’t go off the path.
Btw if you don’t like loading screens, have you tried Space Engineers? You can literally travel from one full sized planet (~40km diameter) to another full sized without a single loading screen. While flying you can walk around the inside or outside of your spaceship, no loading screens.
As a frequent traveler to Spain, I always look for calm, beautiful areas away from the tourist rush. The Gardens of Seville are the kind of place where you can sit for hours and just soak in the atmosphere.
at least to unova generation and a little 6th generation. not after MASUDA went all “i dont like pokemon anymore, so im going to create a half-assed game” aftER SWSH, and i have heard nothing but bad reviews from every game since, glad i dint get a switch.
they still have triple battles? and special and physical are not seperate anymore?
i mostly play card game LIVE, which is barely a functioning game.
FFXV really benefits from the open world and never felt copy pasted like most others.
Outer Wilds (if that counts) could obviously only exist with a continuous map.
While I dislike most open world games, I don’t think it’s an issue with the open world itself, but with how shallow the games end up being as they all copy the same formula and they all seem afraid to hide “content” from you, so exploration gets trivialized.
Nay. Too many distractions or boring tropes of open world games.
I am on a mission to go from a to b. I pick up all items or resources I can along the way. I encounter enemy x often and enemy y not so often. It’s ok for certain types of games but can become tedious after repetition.
You may have seen gondolas in movies, but nothing compares to doing it in person. A gondola ride offers that cinematic moment of peace, history, and romance that travelers often dream about.
bin.pol.social
Aktywne