Yeah, sekiro can really throw you off if you just see it as another souls game. Parrying was the main combat mechanic when its usually worthless in every other souls game.
And God damn, parrying is so satisfying in it. Learning how to parry properly makes you feel like a fucking samurai.
I’m def missing some here. I would argue not all of these have necessarily stood the test of time if we look at it from a modern sensibility lens. Particularly resident evil 1-3 and silent hill 1 can be a bit difficult to play if you can’t get used to tank controls. And Myst can be a bit esoteric, especially the older versions.
Besides that though I really do think these have all stood the test of time. I would like to particularly shout out the original re4. Despite having a recent remake that I adore potentially more than the original, the original is still so good even to this day. It is wild to me how well it still feels to play
No it’s not rewritten. Mainly I just think the pre rendered picture movement of the original can be harder to explore and piece things together than the fully 3d environment of the remakes.
As for Zork, I only played a very small amount for a school assignment lol. I considered it esoteric in a way I feel all text adventures are, but I really don’t have enough experience to say.
Is there any merit to getting a hold of mother 1 and playing that before earthbound/mother 2 and mother 3?
I hadn’t even heard of this one somehow, lol. I’ll check it out.
Ugh, super mario world is sadly one of the ones whose platforming I can’t stand :( It has so much going for it but I just can’t handle the floaty platforming
noted, noted, and noted.
I’ve played the first Myst game and I’m like halfish way through Riven with my sister. They’re awesome when they’re good but some of the puzzles are more frustrating than difficult (maybe it would be better if I was playing one of the more recent remakes?). One thing they’re incredible for is atmosphere, I struggle to think of any game that feels this way.
I played resident evil 4 back in the day and it was okay but I think that this style of game just isn’t my cup of tea (even if we ignore awful tank controls and shit from the earlier titles).
someone else recommended kirby’s adventure, so I guess I’ll add these two to the backlog too!
I look at silent hill and I’m in love with the atmosphere, I have been for ages and I’ve tried to stay spoiler free in case I one day play them. Are they more combat focused or is it closer to being a puzzle game almost? I could see myself really enjoying them if most encounters are mostly a case of figuring out how to progress past/through some group of enemies or something, rather than just scavenging enough ammunition to keep up with being forced to pew pew some baddies.
You could play mother 1 for sure if it interests you, although it’s aged the worst out of the 3 in my opinion.
Sad about Mario world :( I find it to be one of the least floaty Mario games, partially due to a mechanic in the game that isn’t present on many others where the speed of your fall is controlled by holding the jump button (many games have variable height by holding the jump button, but few have it so the speed of the fall down is controllable)
As for silent hill I’d argue that they could be seen as more puzzley. There are bosses and enemies of course, but it’s not usually a constant enemy fest. In silent hill 2 (and maybe 3 I can’t quite remember) there are separate combat and puzzle difficulty settings, so you can set easy combat and hard puzzles. Of the original silent hills id recommend silent hill 2 the most. You don’t need to play any others to get it, it’s a self contained story.
If it has aged poorly and isn’t really necessary to enjoy the others, I’ll give it a miss.
As far as I’m aware, slowfall by holding the jump button is present as far back as SMB1 on the NES (although almost imperceptibly). SMW is definitely waaaaay better than SMB1, lost levels and doki doki panic/SMB2 but it’s still not responsive enough for my modern sensibilities :( As I say, it has so much going for it but the character controller at the core of all the gameplay I just can’t get along with :/
Neat, nice to hear that it’s not reeeeaally combat focused. I’m down for combat but from a game like that it’s just not what I’m there for.
I’ve just noticed, is your display picture Hornet holding a trans flag? That’s awesome
I bought this copy :) But I do remember listening to a live podcast segment about gaming where an audience member had their hand up in response to some question. When the microphone got to them, they said that one thing they didn’t like about old games was trying to figure out the controls. The presenter pointed out that for people who paid for their games, the instructions were included. I was embarrassed just listening.
The tech-demo phase of Ariane 6 is still in progress but has shown an unexpected result which will only affect the end of the mission.
On the webcast, they stated that the Auxiliary Propulsion Unit (APU) switched off shortly after it it powered up after SECO-2. Without the APU, they have no way to settle the propellants in the tanks, and thus can’t reignite the upper stage for the final burn.
From the live camera feed, it looks as though the upper stage was spinning, so there may have been some loss of control as well.
I don’t really have an opinion either way for “always online” but live service (games as a service) makes me actively avoid that shit.
It’s perfectly fine to “finish” a game (maybe after a year or two) and move on to making the next. You don’t need to have a 10 year plan to try and keep it relevant.
If you don’t mind top down colony managers, rimworld is an absolute gem. The base game itself is infinitely replayable because every game is basically a story. Think dwarf fortress with graphics (well, df has graphics now but). Also incredibly easy to mod to customize or completely change your game experience.
Look up project brutality or brutal doom. Those are great doom mods with a lot of fun gameplay. I used to play that for hours.
The Anno series is pretty cool. It’s like playing crack. I’ve been playing 1800 recently and it feels like an instant classic.
The elder scrolls games are great for this. The further back you go the more replayability there is IMO. Morrowind is goated.
Dungeon keeper 1&2 are both a lot of fun, and have lots of custom maps. The original dungeon keeper even has a full engine rewrite which is really good.
If you want to try map painters, Crusader Kings 3, EU4, and Victoria 3 are all excellent and in depth games, with a lot of replayability stemming from all of the different ways to build up your nation in the sandbox.
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