This just reminds me of the mod situation for early versions of Minecraft. These days it’s as simple as pressing a button and dropping your mods into a folder, but back then it was a case of directly modifying the main Java file, removing specific bits, adding specific bits in specific places… not smooth at all
The Nazi ideologi is a dictatorship. Dictatorships aren’t political. The word political in it’s most basic form means “making decisions in a group”. A dictatorship doesn’t do that. They do participate in democratic politics only because that is the existing system and they want to dismantle that.
“Fight the Nazis” could be a political statement, because it happens within a political system and urges the system to take action politically, but it is not a statement that picks a political side. Both extreme left and extreme right politics should be against Nazis, because Nazis want to destroy all politics, including both sides and everything in between.
So, sure, its a political statement, but it’s not a statement that can upset anyone politically.
The only people who can object against hating Nazis are Nazis themselves.
So… you’re calling me a Nazi ? Now I get why people want to stay away from politics
While no one disagrees with hating on Nazis, Behaving like one won’t gain you any internet points
Most of us here on lemmy want to escape from all those “Political Hobbyists” infecting everything & talk about non-political stuff safely There’s an entire community dedicated to political talks
The only people who can object against hating Nazis are Nazis themselves.
This was the key to his statement and I agree with him.
Video games need to generate acceptable targets. Aliens invading people’s homes, PMCs controlled by powerful men, thugs and looters looking to beat up whoever they find, etc.
But it’s ridiculous anyone would post “Hey! If aliens did come to our world to take control of our governments, they would be sorely offended by video games about killing them!” On one level because aliens don’t exist. On the other because if they were coming to take control of our governments, why would we want to protect or respect them?
Now, replace the little green men with discriminatory, media-controlling purveyors of hate speech. They exist. Everyone sane would rather they didn’t. That’s all.
I said that Nazis are not political. I don’t care if and I didn’t state whether you are one or not, but you can’t argue that anti-nazi statements should be disallowed for being political, because Nazis are not within a political spectrum.
In set theory, Nazis are simply not in the set that the rule is describing.
Here’s a Wikipedia article on the subject. Nazis still exist today (as neo-Nazis) and they desperately want hating them to be a matter of political opinion instead of a matter of humanity. Don’t give them that.
All they can do is reply Ok while they downvote your valid opinion, because anything else they say will reveal how much it upsets them that people hate nazis and their supporters.
Brink was cool, if a bit flawed. It could have become better if they had given it more of a chance.
Shattered Horizon was awesome at first, but eventually the game changed entirely and at some point an update just broke the game for hella people (myself included) so we couldn’t even play on a local server with bots and it was never fixed. :/
I don’t know if I’d considered it a board game, but the Forbidden Island game (and the others like it) spring to mind. The idea is that you and the other players have to work together to gather everything you need including the treasure you came for before the island you’re on sinks into the ocean.
It’s fun working together and I always thought it did a good job of incentivising that.
Seconding Forbidden Island/Desert/Sky. Island is what I break out to introduce new folks to co-op gameplay, then switch to Desert once they get the hang of it.
Pandemic hits a lot of the same notes, and can get really hairy at the end.
The problem with monopoly is that it fits your description…BUT!!! nobody actually plays it the right way. House rules are so ingrained into monopoly culture, that I’ve incorporated my own house rule. Anyone who puts money under free parking gets stabbed with a knife. When they tell me that’s not in the rules, I tell them to show me where money under free parking is in the rules. There’s so many of these house rules that people legitimately think are in the rulebook. They aren’t. So if you want to put money under free parking, I want to stab your hand with a knife. House rules and all.
One time I was playing monopoly with my mom. She had 53 dollars, and landed on boardwalk. It was unowned. I yhen said "I bid $54. She said “you can’t do that…”. I showed her in the rule book where I could, and she got angry at me.
So, the problem with monopoly is that most people assume they know how to play, and also assume they know the best stratagies. They don’t.
The best stratagy is actually to buy 1 of each property that can have houses built on them. Prioritizing the low cost properties first. Make THEM buy 2 of each, thinking they’ll get the monopoly, thinking they’ll get a trade. Then drain them further with the railroads and utilities. Eventually they’ll run out of money. Just NEVER trade them a property that would allow a path to them getting a monopoly.
Of coarse, all of that is easier said than done. That’s what makes it a game. But it all falls apart if people aren’t playing the same game.
the strategy is to buy everything you can ASAP but focus on monopolizing and developing the orange and red properties. they are statistically much higher to land on than other properties because people get sent to jail so often. When exiting jail rolling 6, 8, or 9 is very likely to hit orange first and then maybe red on the next roll.
tldr; punish the poor fuckers getting out of jail. yay capitalism!
I really don’t like Monopoly. It’s very widespread in the US, I’d guess one of the top three games, but it has a lot of technical failings as a board game.
I think that it’s actually a really good example of why popular American board games are not that fantastic. Europe has a stronger board game tradition, stuff like Settlers of Catan. I really didn’t appreciate how bad things were until I spent a while poking at European games.
Monopoly has a hard-to-predict game time. One thing that a lot of European games that I’ve looked at do is to have a fairly-predictable amount of time a game will last. That makes it much easier to plan fitting a game into a schedule.
Monopoly eliminates some players from the game early. They then have nothing to do while the rest of the players continue to play.
Monopoly tends to wind up in a situation where a losing player will know well in advance that they’re going to lose. Yeah, they can concede, but it’s not a lot of fun to play the thing out.
There’s a limited amount by way of strategy and it’s not very sophisticated. There aren’t a lot of variable paths that one weighs against each other. When it’s not your turn, there’s not much you can be planning or doing, just watching the person whose turn it is play. This gets more annoying the more players are in the game.
It has a high RNG dependence.
Most of the actual tasks you spend time doing aren’t very interesting. Linley Henzell, who wrote the roguelike Crawl, has a famous quote, something like “everything you do in a game should be an interesting decision, and if it isn’t interesting, it should be removed from the game”. I think that that is a very true element of game design. The banker counting out money to players or players paying rent or whatever is just drudge work – they aren’t making interesting decisions.
The game was originally designed by a Georgist as an educational game to argue for a land value tax. It wasn’t principally to entertain.
I really wish that a new, better game would replace Monopoly in the US as the big non-ancient (checkers, chess) board game.
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