Lance is the best! But it’s also one of the hardest to use effectively.
Look up the actual combos, because most of the games I’ve played in the series do not tell you every single combo you can do in game, and some of them are extremely helpful. Especially with the lance.
It helps to think of fights against monsters as a turn-based encounter. As long as you can dodge or the monster misses its attack, you should be able to land a hit. If you get hit or are too far away when the monster attacks, you probably won’t be able to land any meaningful offense or heal without getting punished for it.
I’m not even mad that we didn’t get the multiplanetary open world new-tech live-experience cooperative second coming. I’m mad we didn’t even get a simple, short singleplayer experience living off of the charm of the first one.
That’s the thing though; it has most definitely entered Duke Nukem Forever / No Man’s Sky levels of development hell wherein the result will never be satisfying. The best we can hope for is a Halo Infinite result where it’s “kinda fun” but inevitably comes nowhere near the hype.
Mother 64
Mother 3 is my favorite game, but I’m still bummed this timeline didn’t get a fun quirky N64 graphics Mother game. Would have been interesting to see which style elements came through in 3D, which didn’t, and what new spins on things would have added to the series
Hyper Scape, probably my favorite battle royale. When you died, you could still run around as a ghost and be revived at a dead enemy. It was much more engaging than just sitting there spectating your teammates. Also the loot was a lot more simplified, so you didn’t have to spend time managing inventory or worrying about getting the right ammo type
I was introduced to MH with Freedom Unite, then convinced to jump onto the World bandwagon, but it wasn’t until Rise that it finally “clicked”. It might have been that I discovered I am more a Light Bowgunner than anything else, but I enjoyed the heck out of Rise, then discovered I actually love playing LBG in World.
Unfortunately Freedom Unite is still a step too far out of “modern streamlined” for me to really enjoy, but perhaps if I tried LBG there as well, I could finally find a way to look past all the inconveniences.
Blacklight Retribution was pretty great. I played quite early in its lifespan, during an event which gave me a special nameplate - nothing more than a participation trophy, and at the time, loads of people used it.
Signed in a few years later to.play a few rounds, and some guy begged me to let them use my account because of that now-rare nameplate.
(I also had an extremely cool helmet and some seriously powerful guns I got for free in that game’s equivalent of a lootbox)
Lawbreakers was my favorite, high skill floor and ceiling games are my favorite. I wish ppl gave it a chance past its artstyle but matchmaking was rouh with barely anyone and the best players were insanely raw because of that high skill ceiling, high floor made it hard to catch up or feel good in early games I think.
I gave it a chance, and I remember the objective design being different for the sake of it to the point of being worse. They had a capture the flag mode involving charging a battery, but it could be charged to 99% at one base and then scored at the other base at the last second, making everything except the final play meaningless. It had a point control mode, but the points were only active in certain intervals, creating a real stop and go feeling that made the inactive periods as meaningless as the aforementioned first 99% of CTF.
Mass Effect Andromeda. I absolutely love the game and have played through it multiple times, wishing for DLC. for an expansion of this wonderful universe that I love to explore.
Nosgoth. An asymmetrical, team based shooter where you played as either vampires or vampire hunters. The vampires had more health and mobility but were only melee while the hunters had range and utility. It was buggy and imbalanced and I loved it and clocked like 500 hours before they shut it down.
Was a ton of fun, I played it daily til it shutdown, I love when multiplayer games have fun traversal mechanics, tho it leads to many quitting if they do terrible early on.
Lance or sword and shield might be good to stay a bit safer and learn the monsters. This game series is all about understanding what you’re fighting, they will all have a “tell” when they go to do something. Some might take one step backwards and arch in a specific way, some might make a specific noise, and they’ll always follow with a specific move. You have to understand what they’re going to do so you can figure out how much time you have to attack.
You’re going to die a bunch, but after a while you’ll come to know how the monster you’re fighting will move and it will get easier.
After all that also get to learn the skills that come with armor pieces, you want specific skills to compliment play styles. I don’t remember freedom unite specifically, but for weapons with a shield you’d want a skill called “guard” that improves how blocking works, whether it’s taking less stamina when you get hit or allowing you to block once unblockable moves.
And as others have said, with the older monster hunter games you have to learn “the claw” lol they had absolutely atrocious camera controls
I keep editing as I remember other important things lol there’s a move called the “superman dive” that will save your ass. When your weapon is put away and you’re running AWAY from an attack, you can “roll” but it will make you do a dive that makes you invulnerable for a bit. You cannot be moving towards the monster or it won’t work and you’ll just do a normal roll. I also don’t remember if freedom unite has this as well, but in most monster hunter games you don’t have to get up when you get hit to the ground. If a monster knocks you down and you see they’re following with another move just don’t move, let your character stay down and you shouldn’t get hit.
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