Mine are Subnautica, I’ve put myself in danger in that game just for the music. Honorable mentions include horizon (zero dawn specifically, but I am currently playing through forbidden West for the first time, so I still might prefer it), Halo(CE), and Skyrim for me as well.
City on the mesa is my personal favorite! Also, looking at the album again, something needs to be said about how big that soundtrack is. It contains eighty songs.
I can't say I'm surprised. I was wondering whether I should jump in on day 1, since I played C:S 1 pretty heavily, and want to support the devs, but this definitely means I'll be waiting at least a few patches.
Unreal Tournament and Deus Ex both come to mind. Alexander Brandon was involved in both and his work is absolutely amazing.
If we talk specific singles, though, it’s Morrowind (Nerevar Rising), Control (Take Control), and, recently, Baldur’s Gate 3 (Raphael’s Final Act). Morrowind’s tune is so ingrained in my mind that it’s my to-go whenever I get my hands on a keyboard.
Great choices there! the Unreal Tournament and Morrowind soundtracks have been stuck in my head for a long time now. UT in particular -- I listen to the full album about once a week while I'm working.
I never played Deus Ex when it came out, so I don't have the nostalgic attachment for that one, but I just discovered this a few days ago: https://alexanderbrandon.bandcamp.com/album/conspiravision-deus-ex-remixed. I bought it and am giving it a full listen today. Highly recommended; probably that much better if you're a fan of the game.
Unless it's an online multiplayer game, let me pause whenever! Playing Starfield now and it's so annoying that you can't pause during dialogue or ship fight by hitting ESC.
Some of the dialogue is sort of a cut scene. Pressing escape skips the current statement. This is good for when you’ve already heard it, but bad for pausing in the middle.
It seems really stupid that trying to pause will just skip the cutscene and there’s probably no way to watch it again, or is there? They could have just used a different button like the spacebar.
Make the story automatically skippable. Every time. Many games explain the mission/objective in a short sentence or in the minimap anyway. Don’t make me watch a long cutscene or press/hold a button to skip the dialog. I’m never going to care.
Always have a tutorial or practice area to remind me how to play the game after I put it down for a month or so. Bad enough that the controller map is hidden in the menus (if there even is one). It don’t help much to just say what all 16 +/- buttons do, depending on what mode I’m in. I have to actually use them to get back into the swing of things, and I’d rather not jump right into the action (and potentially lose progress) right away.
As someone who is a little bit more interested in the story, I would love it if games had better story recaps for when you put the game down for extended periods of time too. If it’s a game with player choice track the major choices the player makes as well. I restart games so much because I like to jump around between games and then when I get back to some I can’t remember enough about what was happening to have any investment in the story anymore.
In the complete opposite direction, “I just want to enjoy the story” mode, which simplifies or removes more mechnically difficult sections of the game. A few games have this and it’s great. I appreciated it in Danganrompa.
Little Big Planet. Every level’s music track brilliantly fit both the aesthetic and tempo. The sequels never cam close to capturing that same magic as the first one.
This is a thing thats (slowly) becoming mainstream I think. Rainbow 6 siege has it (or it did when I last played at least) and Battlebit Remastered has it. In Battlebit you can actually lean left / right all the time, no matter if youre against a corner or not. You can even do it in open fields
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