Dr Mercer was advantageous to the Marker to have alive and doing his work, so he isn’t killed until his usefulness has run its course
Canonically: the markers try to influence people to do what will assist in Unification. Isaac vehemently doesn’t believe in Unitology so the marker throws enemies at him to try to stop him / manipulate him into doing what it wants (in DS2 & 3). Other people in the series are believers, so they don’t need to be killed off if they’re more useful alive for the time being
Survivors lasting by staying behind locked doors isn’t too unbelievable, either, given the fall of the Ishimura took a while (1 month from marker discovery to it getting on board the ship), and you arrive not that long after it falls (less than a week). It’s been at most a week since she went dark, I think, which is a believable timeframe to survive given the comms going black is at least a day before the big fall of the ship
Well, but Isaak was believing that after he talked to Dr mercer, or am I wrong?
I mean, he brought the marker back to the planet, which should be what the marker wanted, so why were they still attacking him?
But also, from another perspective, they have set up this twist perfectly. I mean, first of all its pretty logical: everything all right --> marker removed --> everything going to shit, so everything all right <-- marker brought back <-- everything going to shit
This, the betrayal, and Dr mercer being one of the people studying the marker in the first place (and Isaak’s girlfriend actually being able to interact with things, and the necros attacking her) have really convinced me that bringing it back was the right thing to do, and the necros not attacking all of a sudden would have been way too obvious
Edit: Wait, is mercer the guy developing the invincible necromorphs, or is he the one helping you bring the marker?
I mean, he brought the marker back to the planet, which should be what the marker wanted, so why were they still attacking him?
The marker wanted to stay off of Aegis VII, actually. Their entire goal (as we learn in 3) is to spread the Necro infection and eventually make a Brother Moon. It’s likely the marker kept attacking Isaac in an attempt to stop him from putting it back on the planet that was about to fall apart. Isaac’s mental infection isn’t hardcore until DS2, either, so he’s not being manipulated very hard yet
Dead Space gets fucking complicated if you read the extended lore in all the games holy shit I sound insane
Wait, is mercer the guy developing the invincible necromorphs, or is he the one helping you bring the marker?
Mercer is the guy making the invincible Necro. In the remake he kills himself willingly, in the original he’s “betrayed” by the marker. The guy helping you is June, poor bastard
Games are boring when nothing happens to the player. So lots of things happen to the player. You can consider this the MC’s time when months happen in days.
Its just this trope of „Guy locked himself inside some safe room from where he dosent want to come out, so he just commands the player around until he somehow dies the moment he wants to come out again” that aggrovates me.
This is FL Studio or something like that! And with all those substances it makes you raise the question: which came first? Rave music, or the drugs? Think about it: either there was some dude high AF on a computer, making some music and thinking “dayum this sounds dope” Or: some dude made some music and was like “man this sucks. Better take some drugs”
I’m the opposite. I hate fighting Mr. Freeze in Arkham City, especially on harder difficulties when you have to use every kind of takedown on him. I just find it annoying trying to get him in the perfect position for some of them like the glide or line launcher takedowns.
But I do get why people would like that.
I loved the Cold, Cold Heart DLC for Origins though.
I’m seeing reports in the forums that the GOG version of the game still has its LAN multiplayer. I only played a bit of Crysis multiplayer, but I can see why it would have been great. I was mostly on college networks at the time, so online multiplayer was rough for me unless it was peer to peer with someone else at my school, and hardly anyone had a computer that could run the game at the time; mine only got it running on low/medium settings.
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