bin.pol.social

Flickerby, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Fully (or at least more) customisable controller settings. It’s not difficult. Let me bind what controls I want to what button I want. And adjust the stick dead zone, god damn. Why are you giving me pre set control schemes when we’ve had fully customizable controls figured out for decades? Fuck you game

Suppoze,
@Suppoze@beehaw.org avatar

Yes! To add to this, please let me invert the analog stick camera controls. Both axis! My biggest pet peeve is when a game let’s you invert the Y axis, but not the X… Why? You were so close dammit how much effort is adding the other really?

tal,
@tal@lemmy.today avatar

I can understand inverting the Y axis, because aircraft use the opposite of what FPSes typically do – push forward to pitch the plane’s nose down.

But why do you want the X axis to be reversed? I can’t think of any system out there that operates with an inverted X axis.

thinks for a while

I guess maybe the tiller on a boat.

smeg,

It’s more for the camera control rather than the character control

Suppoze,
@Suppoze@beehaw.org avatar

It makes sense for me in third person games. Imagine a stick stuck in the protagonist head from behind. You are the camera behind the character, imagine you grabbing the stick and rotating the head with that. You have to pull the stick down for the character to look up, and push it upwards to look down. By the same logic, you have to move it left for the character to look right, and vice versa. The stick is the analog stick on the gamepad.

Once you get used to this control scheme, it’s quite hard to re-learn non-inverted controls.

Explanation image I found: content.spiceworksstatic.com/…/yvgNiFE.jpg

prole,

You should look into Steam Input (if you have a Steam Deck, you may have already messed with it), but it allows a mind-blowing amount of control customization for any game you’re launching through Steam. Most games will also have community presets you can easily use.

Inverting view or turning on gyro controls is trivial. It goes shockingly deep. You can create radial menus if you want, it’s wild.

rockerface, do games w What's your favorite game through the ears of Original Soundtrack?

Hades, hands down

TheAgeOfSuperboredom, do games w What's your favorite game through the ears of Original Soundtrack?

Final Fantasy VI, Chrono Trigger, and Mega Man X

MangoKangaroo, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Less a design choice and more a technical feat, but I’m hoping that we start to see the phase-out of loading screens and more of a push toward seamless gameplay. I was watching a video from the newest Spiderman and it was pretty damn cool. Practical for all games? Maybe not for a while. But I certaintly would like to see more investment in leveraging improvements in disk and memory capabilities going forward.

tal, (edited )
@tal@lemmy.today avatar

I would guess that loading screens will never fully go away. Especially on consoles, where everyone has a fixed set of hardware resources, and the developer knows what that is and is aiming at optimizing for that target, being able to fully remove one area from memory before loading the next gives you potentially twice as much memory to work with. That’s a big-enough gain that game developers are not going to want to give that up, since the alternative is being able to only have half (or less, if multiple areas are near each other) the complexity for their areas. If hardware gets more memory, at least some developers are going to want to increase the complexity of the environments they have rather than eliminating load screens. Otherwise, their scenes are going to look significantly-worse than their competitors who have loading screens.

There may be specific games that eliminate loading screens, at least other than the initial startup of the game. Loading screens might be shorter, or might just consist of a brief fade. But I don’t think that we’ll ever reach the point that all developers decide that that tradeoff to fully-eliminate loading screens is one that they want to make.

The shift from optical media and rotational drives to SSDs has reduced the relative cost of loading an area. But it hasn’t eliminated it.

I think that a necessary condition for loading screens going away is basically a shift to a memory architecture where only a single type of storage exists – that is, you don’t have fast-but-volatile primary storage and slow-but-nonvolatile secondary storage, but only a single form of non-volatile storage that is fast-enough to run from directly. We don’t have that technology today. Even then, it might not kill loading screens, since you might want to have different representations (more-efficient but less-compact for the area surrounding the character, and less-efficient but more-compact for inactive areas).

MangoKangaroo,

See, I figured consoles might actually be more likely to cross that finish line first. My logic is that the controlled platforms would give developers a) potential access to a more bare-metal style of storage medium maybe not practical on PC, and b) a consistent performance target (no needing to account for people using those pesky hard drives!)

I feel like we’re maybe already starting to see this with the PlayStation 5, but it probably also depends on how much work actually goes into optimization for these development teams.

gazter,

I think the key here is integrating loading into the gameplay. The old Metroid trick of having the player traverse a basic hallway while the game loads the next area in the background is a good, if basic, example.

AceFuzzLord,

Most loading screens are just more of a nuisance than anything, but if they don’t remove them, maybe they could get creative in how they work/look?

The main series Danganronpa games did loading screens in a very creative way that made them feel special. The room and all the things inside would start popping up and build the room as it loaded in. More loading screens like that would be lovely if they aren’t able to remove them.

cottonmon, do games w What's your favorite game through the ears of Original Soundtrack?
@cottonmon@lemmy.world avatar

I’ve always enjoyed the music in The World Ends With You

butterflyattack, do games w What's your favorite game through the ears of Original Soundtrack?

Homeworld. Really effective soundtrack, heightened tension and the feeling of being out in empty space.

Reality_Suit, do games w What's your favorite game through the ears of Original Soundtrack?
@Reality_Suit@lemmy.one avatar

As a teen, I used to fall asleep listening to Might and Magic VI. You could literally put the disc in a player because the soundtrack was saved as wav files.

AstralPath, do games w What's your favorite game through the ears of Original Soundtrack?

Hyper Light Drifter or Fez for modern games. Pokémon Red for OG GameBoy for retro. :D

Rentlar, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

If I wanted a mature, well-performing city-building game experience I’ll play Cities: Skylines 1.

From the reviews on that page, it sounds like Colossal Order delivered on the features it promised, but has lots of performance optimization left to do. By the sounds of it, on my laptop I’ll probably get 20fps and occasional stuttering on my gaming laptop by 10k population. I will see whether it is playable for my standards once it officially releases. I’d probably expect many game updates addressing performance and bugs in the first 6 months of release.

The demand and happiness mechanics are fundamentally different so it’s important not to try to play it like CS1 and expect the same results.

I’ve been looking forward to this game for months. Can’t wait for Tuesday, I’m theirs to disappoint.

E: corrected developer

nix,

Paradox is just the publisher on this one, Colossal Order is the dev.

Rentlar,

Ah you’re right… I’ll fix that

TheOgreChef, do games w What's your favorite game through the ears of Original Soundtrack?

Mega Man 2. Every song on every level is an absolute banger. EVERY SINGLE ONE. I’ll die on that hill.

Shoutout to Control though for that one song in that one level (if you know, you know).

Ninja edit to add River City Girls 1 &2, both are excellent.

callouscomic, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Games that don’t need patches.

arquebus_x,

Welcome back to the 1980s!

GrindingGears,

For real, or at least without forced updates.

My biggest, biggest pet peeve of the PS4/PS5 era, is this. I’m in my 40s, I’m a senior management level professional, I’m on some boards, I’ve got very young kids. The amount of times I get to sit down and just go ahhhhh and fire up the PlayStation, number in the very low single digits each quarter. This means my PlayStation has to update what feels like two hundred thousand things, and I just want to play a god damn game. Nope, I have to update the new system software, have to update the games update, something for the sound, it literally feels like it never ends. So my three free hours turns into me throwing the controller and just moving on to something else more often than not, only for the cycle to repeat. It’s infuriating.

tal,
@tal@lemmy.today avatar

I think that one issue is that – at least with Steam, and I think on consoles, though I haven’t checked the current gen – if there’s an outstanding update for a game, one is required to wait until an update is applied before playing the game.

That often really doesn’t need to happen. One could have a console just let one play what’s already download, and when an update can be done, do it.

This doesn’t solve things for multiplayer games – or, more-generally, games with some level of online functionality. There, updates may require everyone to be running the latest version, or Twitter support may be broken on an older version (come to think of it, I bet that all that Twitter removal of third-party API access probably broke a bunch of games with social media integration).

And sometimes, like with actively-exploited security holes, a developer may really, really not want people to use existing versions.

Maybe let the developer flag an update as “mandatory” and only force updates if the “mandatory” flag is set.

One other thing that might solve your problem – I haven’t looked at current-gen consoles, but at least the last time I looked at an XBox, I believe that there was an option for it to turn itself on nightly, check for updates, and for installed games, download and install any updates. That might address your “I turn on my console about once a year and then it has a huge backlog” issue, if your console has that and you toggle on that nightly update setting.

GrindingGears,

They’ve had that standby mode for a few years for sure (I mostly use PS, but Xbox will have the same). I don’t know why though, for whatever reason after a while it just stops working. Might be the routers cycling or whatever, but it’ll stay on standby forever, but when you login there’s still a sea of updates and most stuff is unable to be played. I hear you on the multiplayer requirements and whatever too, personally I’m never a multiplayer. I’d accept the risks of a game being out of date if it just allowed me to skip updating.

ky56, do games w What's your favorite game through the ears of Original Soundtrack?

Portal 2. I can listen to the soundtrack and visualize my journey through the game. It’s a goddamn masterpiece.

n0xew, do games w What's your favorite game through the ears of Original Soundtrack?

Love it too! One that has been my top listen count for years is The Witcher 3 OST. The use of some slav traditional instruments was nothing I’ve ever heard like before, and it resonated a lot with the story. Special mention to:

  • The Wolf and The Swallow for giving me the chills everytime I listen to it
  • Hail To Caranthir also has something special to it.

Although neither tracks are part of the published albums :/

min_fapper, do games w What's your favorite game through the ears of Original Soundtrack?

Halo!

The CE soundtrack was so distinctive and awesome!

Danthe, do games w What's your favorite game through the ears of Original Soundtrack?

Sword & Sworcery

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