bin.pol.social

jellyfish, do gaming w Weekly “What are you playing” Thread || Week of October 15th

I’ve been really enjoying the new expansion for Cyberpunk 2077. I personally loved the game when it came out, specifically for the tone and environment and the main story. I did stop playing pretty quickly though because the progression didn’t click for me and different parts felt too shallow.

I really think the 2.0 update fixed a lot of game mechanics I didn’t like the first time through, and the expansion has a great tight storyline I’ve really enjoyed sinking my teeth into. I’m going back and doing all of the side quests I didn’t get to before I stopped playing too. And so excited to see what the alternate ending they cooked up is. If you had fun with the game, definitely consider picking it back up!

liminis,

Same deal, and definitely. Before 2.0 I thought Cyberpunk did some really cool stuff with narrative and inter-quest structures, but now the core of the game is a ton of fun all by itself. (The little Edgerunners references in the perk trees are a nice touch, too!)

And god do I love being free of the tedious incentives to check/compare all your attire and weapons for the best stats; standardisation here is a blessing.

BigBananaDealer, do games w What's your favorite game through the ears of Original Soundtrack?
@BigBananaDealer@lemm.ee avatar

starfield has some incredible music, love the bars that play death metal

though i dont think anything could beat skyrim, jeremy soule did such a fantastic job

kayrae_42, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

I’m running a slightly older computer, that I need to upgrade my memory and graphics card on. The only reason I am going to try this when it comes out and not just keep playing City Skylines 1 is that it is a day one release on Game Pass. I’m not sure with the performance issues my computer will handle it and I haven’t really seen much conversation about specs required, so I’m concerned. My system was mid tier 4 years ago so if it is running bad on high tier systems today…

spicytuna62,
@spicytuna62@lemmy.world avatar

I’ve got an RTX 4070 and a 4790K. I’m fully prepared for my CPU to have a really hard time keeping up. I think an upgrade will be coming early next year.

This is just a game I’m really really really excited about.

kayrae_42,

I definitely am going to upgrade, I want their new life sim which they pushed the early release date back on. So I have been saving to do that. I just knew I wouldn’t be able to have everything in time for the release of this game. Hopefully the bugs will be worked out by the time I’m finished. I’m hoping by the summer.

Thassodar,

Keep me in mind if you’re looking to sell that 4070 in the future. I’m still running a 2070.

spicytuna62,
@spicytuna62@lemmy.world avatar

Well, it replaced an R9 290 so you might be waiting a while for me to get in touch lmao

MangoKangaroo, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Less a design choice and more a technical feat, but I’m hoping that we start to see the phase-out of loading screens and more of a push toward seamless gameplay. I was watching a video from the newest Spiderman and it was pretty damn cool. Practical for all games? Maybe not for a while. But I certaintly would like to see more investment in leveraging improvements in disk and memory capabilities going forward.

tal, (edited )
@tal@lemmy.today avatar

I would guess that loading screens will never fully go away. Especially on consoles, where everyone has a fixed set of hardware resources, and the developer knows what that is and is aiming at optimizing for that target, being able to fully remove one area from memory before loading the next gives you potentially twice as much memory to work with. That’s a big-enough gain that game developers are not going to want to give that up, since the alternative is being able to only have half (or less, if multiple areas are near each other) the complexity for their areas. If hardware gets more memory, at least some developers are going to want to increase the complexity of the environments they have rather than eliminating load screens. Otherwise, their scenes are going to look significantly-worse than their competitors who have loading screens.

There may be specific games that eliminate loading screens, at least other than the initial startup of the game. Loading screens might be shorter, or might just consist of a brief fade. But I don’t think that we’ll ever reach the point that all developers decide that that tradeoff to fully-eliminate loading screens is one that they want to make.

The shift from optical media and rotational drives to SSDs has reduced the relative cost of loading an area. But it hasn’t eliminated it.

I think that a necessary condition for loading screens going away is basically a shift to a memory architecture where only a single type of storage exists – that is, you don’t have fast-but-volatile primary storage and slow-but-nonvolatile secondary storage, but only a single form of non-volatile storage that is fast-enough to run from directly. We don’t have that technology today. Even then, it might not kill loading screens, since you might want to have different representations (more-efficient but less-compact for the area surrounding the character, and less-efficient but more-compact for inactive areas).

MangoKangaroo,

See, I figured consoles might actually be more likely to cross that finish line first. My logic is that the controlled platforms would give developers a) potential access to a more bare-metal style of storage medium maybe not practical on PC, and b) a consistent performance target (no needing to account for people using those pesky hard drives!)

I feel like we’re maybe already starting to see this with the PlayStation 5, but it probably also depends on how much work actually goes into optimization for these development teams.

gazter,

I think the key here is integrating loading into the gameplay. The old Metroid trick of having the player traverse a basic hallway while the game loads the next area in the background is a good, if basic, example.

AceFuzzLord,

Most loading screens are just more of a nuisance than anything, but if they don’t remove them, maybe they could get creative in how they work/look?

The main series Danganronpa games did loading screens in a very creative way that made them feel special. The room and all the things inside would start popping up and build the room as it loaded in. More loading screens like that would be lovely if they aren’t able to remove them.

svamp, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Parent mode, haven’t played in a while? Here is a recap of the story so far and here is what you did last time you played.

GrayBackgroundMusic,

This is my #1 request. I only have time for 1 game, so if I return to something, I sometimes have to start over bc I’ve no clue where I left off.

theangriestbird,

oh man. It’s wild how prestige games are always trying so hard to be like prestige movies and TV, but somehow they have not yet adopted the practice of the recap.

kratoz29,
@kratoz29@lemm.ee avatar

Ohh, Pokémon games used to have this!

TimTheEnchanter,

I need this, ha ha!

Trainguyrom,

That and a consistent single key pause button would be fantastic for a parental features

clarfgg,

dragon quest 11 did this, it was so helpful

Oha, do games w What's your favorite game through the ears of Original Soundtrack?

Doom Eternal

knokelmaat, do gaming w Two games free on Epic Games - Eternal Threads and The Evil Within

I’ve heard a lot of good things about the evil within and it’s sequel, looking forward to trying it out!

Lojcs, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Stopping rendering / game logic / music if you alt tab. And resource management overall. It grinds my gears when games use resources even when there’s nothing happening. (Civ6 for instance constantly uses absurd amounts of cpu just for idling in game and doesn’t use any more when calculating so turns.)

tal, (edited )
@tal@lemmy.today avatar

The question of pause-a-game-when-not-focused is a big question for me. I don’t know if there’s a perfect answer, though I’d at least like a toggle.

I run a Linux environment, with multiple workspaces. I can switch between workspaces by whacking a key combination. So I really, really frequently am swapping between them, even when playing games.

I totally understand how some people might want a game to auto-pause when they switch away from it. I remember once seeing a video recording of some guy who was handling support calls. He was playing video games in between calls, and every time a call came in, he would switch over to his support software and do work. Now, setting aside the question of whether his manager was okay with that, that’s a very legitimate use case where you’d want a game to auto-pause on switch. Otherwise, you have to manually pause and then switch.

On the other hand, I often want to switch away when the game is doing something time-consuming. Starfield can take a while to do a rest, and I’ll often be looking at something on another workspace while resting. I definitely don’t want the game to pause then, else I just have to sit there staring at a screen with a progress bar moving. Same thing with turn-based games that have an AI phase, where the AI is computing something. If a game has any moments with downtime, I’d like to be able to run it in the background without it pausing. It’s really annoying when a game developer tries to “helpfully” auto-pause the game, when I don’t want that. I’d be fine with that as a default, but if there’s no toggle, it’s really irritating (Starfield does have a toggle, albeit one hidden in a config file and without a UI widget for it).

On idles, I agree. Especially for turn-based games like Civilization, it’d be nice to at least have the option to forego idle animations, which would be a big battery usage saver for laptops. The only thing it should need to do, even in the foreground, if you’re not pushing buttons, is be playing music.

I don’t know if you’ve ever seen Unciv, but it’s a full open-source reimplementation of Civilization 5 for Android and desktop OSes, using simple graphics. It really does drive home how much graphical fluff there is in the series – not that that’s necessarily bad, but it really is not necessary to play the game. And for a lot of people, it’d be nice to have battery-friendly games.

vrighter,

there is no such thing as “idling” in a game, when viewed through the lens of software engineering. Even if you aren’t giving the game any new inputs, the game is still doing the work of rendering the screen. Calculating a turn is actually only a small part of the process.

Lojcs, (edited )

Calculating a turn is the most intensive part of the process. I don’t expect it to use no cpu. But Civ6 has no right to use similar cpu power to stelarris running at max speed while just rendering grass. And considering that it continues to use that even if its paused and minimized, I think it’s pretty clear that they just don’t care about power consumption.

saigot,

I generally want the opposite. If I alt tab while waiting for a long operation I want it to keep going while I’m tabbed out, and I especially want the music to continue so I don’t forget I have the game running

kratoz29, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@kratoz29@lemm.ee avatar

More split screen games, there are gamers that have a SO gamer you know? Or brothers, cousins, neighbors etc.

Only Nintendo keeps this thing alive in a wider scheme.

jjjalljs,

I’m so happy Baldur’s gate 3 does this. I have all the borderlands games and for some awful reason they don’t have local split screen. Just why?

kratoz29,
@kratoz29@lemm.ee avatar

Wait they don’t have it?

Borderlands is the only game I can play with my girlfriend, I have a PS4.

jjjalljs,

Oh I should have specified I meant on PC. It’s especially frustrating when the console version has split screen and the PC version does not.

kratoz29,
@kratoz29@lemm.ee avatar

That is one of the biggest disadvantages of the PC IMHO…

I remember what a pain in the ass is to achieve split screen in the Left 4 Dead game… Is that annoying that I actually got the Xbox 360 version to play with my gf lol.

frog, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I just want proper Nvidia Surround/AMD Eyefinity/ultrawide screen resolution options. About 50% of games have them, 50% don’t, and it’s really frustrating to play a game where my playing experience would be so much better if I could use Surround, but the game just has no support for any resolution that isn’t 16:9.

Trainguyrom,

I’ve had a couple of games I’ve encountered that are literally unplayable at 21:9. You’re either stuck with textures stretched to oblivion or it cuts off a significant chunk of the screen. Admittedly this is mostly with older games that predate 21:9 displays but holy crap is it annoying when I can’t play a game because it can’t handle my display and stretches instead of displaying at the configured resolution

frog,

I’m more forgiving of that kind of thing with older games that predate ultrawide resolutions, and consider it a pleasant surprise when I find an older game that works fine with it. But since I’m running a Surround setup, I have the ability to just turn off a couple of monitors and run in 16:9 if I have to - which I do for most older games. It really sucks there isn’t a good workaround for you, and others with 21:9 screens.

But it’s bloody annoying when it’s a new game that doesn’t support anything but 16:9, or only supports it badly. The only argument I can see against supporting wider resolutions is that in competitive games, apparently the wider field of view offered by screen resolutions wider than 16:9 offers an unfair competitive advantage to the players that have them. (Like one person having a better CPU or GPU, or more RAM than someone else doesn’t?!) With single player or cooperative games, where there is no competitive element that gives an advantage to whoever has the best hardware, I really can’t see any justification for not supporting non-16:9 resolutions.

fell, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
!deleted1953 avatar

@Plume The Witness has no menu and no savegames. When you boot it up, you're instantly exactly where you left off.

This doesn't work for all games, but I wish more games would do it like that.

JamesBean, (edited )
@JamesBean@kbin.social avatar

All the From Software RPGs since Demon's Souls work like that too. (Not the lack of menu, but the lack of an interactive save system because it's just constantly autosaving).

It's incredibly convenient to always be able to quit the game at any time and know you'll be in the exact place and position you were when you start up again. And it has the added benefit of preventing players from save scumming.

tal,
@tal@lemmy.today avatar

That could also work with savegames, in that you can have saves, but make the default on startup be to restore where one was in the last game. Many games provide a “continue” option at the top of the main menu, I think reflecting the fact that that’s what a player wants to do 99% of the time.

Two caveats:

  • If it’s an action game and there’s loading involved, it’d be nice to know when the load is done, since you may immediately have to be reacting to something in-game. I’d rather have it attempt to load the game and then go into a “pause” mode, maybe with some overlay or something indicating the current game state (like to remind you what level or wherever you are).
  • It’s possible – because we live in an imperfect world with imperfect software – for save games to get into a broken state, and if so, you don’t want to make it impossible to reach the main menu if trying to load the last save game is crashing the thing. Maybe make the game detect that the last load failed, akin to web browsers, and then head to a menu in that case.
Trainguyrom,

Any kind of pause or completion of loading should have a brief moment where you can see the action and get your bearings before it hands control to you. Like how Forza or Euro/American Truck Sim handle loading saves, its paused for a second or so with the player getting full view of the screen then continues so you have a moment to figure out what you need to do

smeg,

This was going to be my point, the “quick save and quit” option, regardless of how the “normal” save system works. It’s fine if the game only wants you to create a save point you can reload from at certain locations, but a quick save that disappears when you reload it means you can put down the game immediately when the real world comes a-knocking.

Sina,

I dislike this.

Kazumara, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Lefty mode would be nice. I’m tired of rebinding movement keys in every game.

Bartsbigbugbag,

I’m a lefty, but there was no way in hell I was moving the mouse to the other side every time I used the family computer, so I just learned how to use my right hand.

Kazumara,

As a kid I had my own PC early and my dad set it up left handed for me. Now I’ve played games left handed in general for 23 years, and shooters in particular for 15 years already, it’s too late to relearn :-)

MrDrProfJimmy, do games w What's your favorite game through the ears of Original Soundtrack?

Redout! It’s so good at getting that feeling of speed across

trustnoone, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I wish I could choose size of font, so many games have a font that only works on certain TVs or played in handheld mode.

Also I wish we could all align in settings menu at some point, so I’m not hunting down these weird unexpected settings.

brie,

Search bars for settings are pretty great, especially when they match against alternate names for the same option.

Zoop,

Dear God, yes, font size options, PLEASE! I cannot express just how depressing it is to finally get a game I’ve been wanting to play so badly for years only to immediately realize I can’t play the damn thing because I can’t see the text to read it and figure out what the hell is going on or what I’m supposed to do. :(

Tinker, do games w What's your favorite game through the ears of Original Soundtrack?

Shadow of the Colossus.

Such an epic OST. Beautiful and a bit sad. Just like the game.

Example here: youtu.be/bvYmAfGcgF8?feature=shared

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