It was terribly bland. It’s pretty, and immaculately coded from a character control point of view as always. Difficulty is much much lower than I expected, and failure did not feel possible at any point.
It’s fun and not a bad game, just gets boring fast, like a Kirby game where you can’t really run out of lives.
Platforming segments are solid as always in their design.
I’ve played it for a bit, and I enjoy it in short bursts, and then I get tired of it. Maybe 2-3 levels, max, at a time. But I do keep going back and enjoying it again, so…
This has been how the latest Mario games have felt to me, even that New Super Mario thing they were doing.
They’ve stripped everything out of Mario that made it fun, gameplay wise, for something that just looks ‘pretty’. These games feel more like tech demos than how I felt growing up with Mario games, and I truly and honestly feel that way. This trailer just looks like the same deal, and you’ve confirmed it for me thanks. Such a shame tbh.
I think you are in luck, most competitive shooters have it these days, I can’t really think of a big one that doesn’t, some are better than others though. Counterstrike, overwatch, warzone, fortnite, valorant, rainbow six all have them.
I really hope its good. From the YT videos I’ve seen of people who got it early, it looks great.
But I still have a little bit of hesitation about how the roads continue to work. They’re still mostly “plop a road of X type”, and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I’d probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a “way.” You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven’t seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.
Maybe I’m overthinking it, and maybe the CS2 approach is better. I’ll have to get my hands on it to try it.
As for zoning, its okay, but I wish we’d really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city
Also really hoping that it has proper M+KB on xbox. Starfield doesn’t, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)
I never play these types of games but I distinctly remember my friend having a full on meltdown about how fucked up the first Cities Skylines was like a decade ago, lol.
I guess you’re just talking about one person, but I think Cities Skylines was received quite well in general? I just remember a bunch of praise for Cities Skylines (in contrast to Sim City 2013 which a bunch of people had a meltdown about).
My favorites are ffxiv, because the music is very closely woven into the story with motifs and stuff, so it brings me back to it. Its also just pretty as fuck, they do a lot of weaving other songs and musical themes into other songs, so a lot of the time you'll be in a boss fight and recognize a theme from earlier, mixed in with the boss music. Some context is spoilers, so I won't go into it, but the Endwalker final boss has the music shifting from each previous expansions themes, morphing and shifting to fit the overarching boss theme, and its fucking glorious.
Also, the ace combat games have the most insane music, its basically a meme that "everyone's a badass until the sky starts singing latin at you" Its this really cool mix of operatic vocals and rock/synth music and its so fucking good.
The Final Fantasy VII and Kingdom Hearts series have my absolute favourite soundtracks
Others that stay rent free in my head are Mickey Mouse and Donald Duck in World of Illusion, halo 3, odst and reach, theme hospital, sonic 1, 2, Ape Escape and Gain Ground
Not sure about my absolute favorite, but the first games to come to mind when thinking about OSTs is Battlefield 1 and V. The music in those games is amazing.
RDR 2. Bought it back in 2019 but my PC couldn’t really handle it too well (less than 45 FPS on medium), so I shelved it.
But now I have a 4090 and I’m enjoying the hell out of the game. It was slow at first but by the second chapter I was hooked. Looks damn good for a 4-year-old game, too; dare I say as good as a modern ray traced title. (I mean it’s close)
bin.pol.social
Aktywne