The song and dance number Micheal and George do in honor of Henry stealing a lute for them, and also doing their chores in Kingdom Come: Deliverance 2.
i believe masuda made it very clear at the beginning of the swsh announcment, said he was going to make a “half ass game going foward, simply becauses hes tired of the franchise”, thats why every game has been a joke since.
masuda needs to hand it to another company, or have someone revamp the console games.
So I cannot critique the idea because some fan would like this? I don’t see your point here, I’m interested in videogame as art, not to commercial success.
We also already know what fans bring to creator, look at Netflix series…people don’t really know what they want.
I read your comment less as critique and more as “fucking fans who like Pokémon” but I have a history of confusing harsh tone for a negative “you can’t like this thing, because I think there is too much of it” attitude.
Also, your original comment only says “do you really need another fucking Pokémon game?” It’s a statement of you not wanting to see another Pokémon game, but besides making a reach and guessing you think they are producing too many too fast, taking a quantity over quality approach, or that the series has reached its end by now and is being overplayed, it does not provide any actual critique of them. Not even a “the [specific thing in game] is awful” with no more elaboration. So I do not really see critique of ideas, just a statement of dislike.
I love them if they’re done right. Bethesda and CDPR do it right every time. I do really enjoy Ubisoft’s open worlds back in the day, such as the old AC games (Rogue and before), Watch Dogs games, etc. Of course, RDR2 is also a masterpiece in this design. You mentioned Days Gone and I enjoy that one too, it’s designed in a way that doesn’t feel exhaustive.
Problem is, because of the scope of the games, it tends to take too much time. If the devs don’t make the exploration and side activities fun and worthwhile, it’s easy to lose steam and get burned out.
I do find some of them great for killing time, though. I’ll sometimes load up Watch Dogs 2 and free roam, do multiplayer activities, hunt down collectibles as I listen to cybersecurity podcasts. Same with RDR2 if I’m listening to podcasts about America or traditionalism.
Haven’t been super interested for a while. Occasionally I’ll find one that stands out, but I’m not out here looking for it anymore. I’ll take a tightly crafted linear game over that any time.
Usually, if I play open world games now, it’s a “point A to point B” situation. I don’t explore the entire world unless I’m really taken with it, and even then I’ll lose interest after a while. (And if there’s no fast travel or some equivalent in-game method to traverse across the map instantly, I very likely won’t bother.)
What I do enjoy, though, are kind of “open zone” games.
A lot of immersive sims fall into this category of “wide open levels, separated by narrative chapters”. Think Dishonored or Deus Ex.
I like that approach as opposed to “here’s everything, go anywhere”.
bin.pol.social
Aktywne