tekato

@tekato@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

tekato,

The bill very explicitly calls out ByteDance and any website, desktop application, mobile application, or augmented or immersive technology application owned by them.

www.congress.gov/118/…/BILLS-118hr7521rfs.pdf

tekato,

I honestly cannot trust game reviewers after seeing some of the reviews for this exceptional game

I don’t understand your point. Do you want them to ignore the bugs and performance issues? Would you be happier if the reviews lied to you and said the game was perfect? If they took that route, I guarantee you’d be complaining about that as well.

where the fuck was that when Starfield came out?

“They didn’t complain about that game, so they shouldn’t complain about any game ever!”

tekato,

A Russian official has said that the game could face a total ban in Russia

The whole article is based off this unnamed “Russian official” btw.

tekato,

They don’t support new technologies (Wayland), why would they drop support for old ones?

tekato,

Steam client needs the XWayland translation layer to work on any modern DE, plus 32-bit libraries (which are not installed by default).

tekato,

That’s like saying clock rate and core count are fake terms. Sure, by themselves they might not mean much, but they’re part of a system that directly benefits from them being high.

The issue with teraflops metric is that it is inversely proportional (almost linearly) to the bit-length of the data, meaning that teraflops@8-bit is about 2x(teraflops@16-bit). So giving teraflops without specifying the bit-length it comes from is almost useless. Although you could make the argument that 8-bit is too low for modern games and 64-bit is too high of a performance trade off for accuracy gain, so you can assume the teraflops from a gaming company are based on 16-bit/32-bit performance.

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