Going to stick with portable systems, because a box is a box is a box, even if some are cooler than others (PS2 slim with attached screen, and N64).
#3 Gameboy Advance SP
Loved the compactness of the clamshell design. So much more portable than other systems at the time.
#2 Steam Deck
Windows games on a Linux handheld, plus it runs old games that Win 10 can’t.
#1 PlayStation Portable
This was and will always remain my favorite gaming system. So many great games, movies, a cool disc/cartridge hybrid media format, SD card support for all sorts of stuff, custom firmwares… man, such an amazing system.
one of my favorite games of all time: Prince of Persia 1989 (1990 on PC). it’s a “cinematic platformer” where the animations take priority over responsiveness.
once you get the hang of it, it’s incredible what Jordan Mechner could fit into a ~1MB game controlled with just 5 keys. the realistic platforming and sword fights were unlike anything I’d seen. still impresses me to this day.
it’s kind of notorious for being a hard game you have to finish in an hour, but I think it’s a must play. I always felt like it was one of those zero-fat games. no filler, no repetition without a curveball thrown in every now and then.
flashback and blackthorne were two more in the genre that i really really enjoyed before 3d games came along and ruined the momentum of the genre. other people will suggest another world (aka out of this world) but that one, while iconic and unique, will feel more antiquated by today’s standards and works more like a puzzle than the rest.
Still Rocket League. Can’t shake it for some quick challenges in ~10 minute increments. I really wish I could either switch over to some SCUMMVM retro stuff, or a semi-casual fantasy adventure, but in ~10 minute doses.
I’ve considered Witcher 3, but it looks too time-intensive for a busy dad. I’m hoping for something that might need a few hours to get started, but then you can pick up & make actual progress in under 15 minutes.
I would actually say Witcher 3 is good for that. There’s like 100 smaller quests you can do in 5-10 minutes each. Some of the main storyline quests (which are marked as such) might take 20 or 30 minutes when you’re ready for them. It also has imo one of the best quest tracking systems I’ve seen, as well as best inventory system (sorting, yay) so you don’t have to remember everything after time away from playing.
Dark Souls games can also be played that way - from one bonfire (checkpoint) to the next is usually around 5 to 10 minutes depending on how you play.
Turn-based: Bravely Default. A stellar evolution of FF5 that gives you so many toys to play with, and the titular Brave/Default mechanic opens up a lot of cool ideas just by giving you flexibility in when to take your turn. Specifically BD1 and Second though, I felt like BD2 was a massive step back by trying to introduce a turn order system at the expense of no longer queueing everyone together at once.
Action: Tales. Hard to pick just one, and there are still a bunch I haven't played, but I think I'll go with Vesperia specifically for all the advanced tech it allowed for.
Honorable mention to CrossCode as well, but I know someone's gonna debate whether it counts as J or if it's just sparkling Secret of Mana.
Grandia series. I’m partial to the leveling systems but the battle system is fantastic. There’s ATB, field movement, charged attacks/magic incantations that can be canceled, a light combo system. I just love it
Technically it stands for “Computer RPG” but nowadays it’s more commonly meant as “Classic RPG”. It refers to any of those games like the classic Fallouts, Baldur’s Gates, Planescape Torment, that blend turn-based strategy game with RPG. Modern examples are BG3, Pathfinder: War of the Righteous, Pillars Of Eternity 2, Wasteland 3, etc.
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