bin.pol.social

Narrrz, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

I can't say I'm surprised. I was wondering whether I should jump in on day 1, since I played C:S 1 pretty heavily, and want to support the devs, but this definitely means I'll be waiting at least a few patches.

Floey, do games w What's your favorite game through the ears of Original Soundtrack?

Sim City 3000

farcaller, do games w What's your favorite game through the ears of Original Soundtrack?

Unreal Tournament and Deus Ex both come to mind. Alexander Brandon was involved in both and his work is absolutely amazing.

If we talk specific singles, though, it’s Morrowind (Nerevar Rising), Control (Take Control), and, recently, Baldur’s Gate 3 (Raphael’s Final Act). Morrowind’s tune is so ingrained in my mind that it’s my to-go whenever I get my hands on a keyboard.

tuckerm,

Great choices there! the Unreal Tournament and Morrowind soundtracks have been stuck in my head for a long time now. UT in particular -- I listen to the full album about once a week while I'm working.

I never played Deus Ex when it came out, so I don't have the nostalgic attachment for that one, but I just discovered this a few days ago: https://alexanderbrandon.bandcamp.com/album/conspiravision-deus-ex-remixed. I bought it and am giving it a full listen today. Highly recommended; probably that much better if you're a fan of the game.

Argongas, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Unless it's an online multiplayer game, let me pause whenever! Playing Starfield now and it's so annoying that you can't pause during dialogue or ship fight by hitting ESC.

Fisch,
@Fisch@lemmy.ml avatar

You can’t?! I thought this was already a standard thing

giloronfoo,

Some of the dialogue is sort of a cut scene. Pressing escape skips the current statement. This is good for when you’ve already heard it, but bad for pausing in the middle.

Fisch,
@Fisch@lemmy.ml avatar

It seems really stupid that trying to pause will just skip the cutscene and there’s probably no way to watch it again, or is there? They could have just used a different button like the spacebar.

MonkderZweite,

justpause mod in Satisfactory. Agree, should be standard.

Vodik_VDK, do games w What's your favorite game through the ears of Original Soundtrack?
  • Frostpunk (epic)
  • Citizen Sleeper (cozy and heartfelt)
  • Wildermyth (cozy and heartfelt)
  • Borderlands 2 (ambient and intense)
  • Hotline Miami (ambient and intense)
glimse,

I just played Frostpunk recently! Really fun game

ijeff, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@ijeff@lemdro.id avatar

Well that’s disappointing. Also noticed this review: www.gamesradar.com/cities-skylines-2-review/

HalJor, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@HalJor@beehaw.org avatar
  • Make the story automatically skippable. Every time. Many games explain the mission/objective in a short sentence or in the minimap anyway. Don’t make me watch a long cutscene or press/hold a button to skip the dialog. I’m never going to care.
  • Always have a tutorial or practice area to remind me how to play the game after I put it down for a month or so. Bad enough that the controller map is hidden in the menus (if there even is one). It don’t help much to just say what all 16 +/- buttons do, depending on what mode I’m in. I have to actually use them to get back into the swing of things, and I’d rather not jump right into the action (and potentially lose progress) right away.
TheresNodiee,

As someone who is a little bit more interested in the story, I would love it if games had better story recaps for when you put the game down for extended periods of time too. If it’s a game with player choice track the major choices the player makes as well. I restart games so much because I like to jump around between games and then when I get back to some I can’t remember enough about what was happening to have any investment in the story anymore.

aesopjah,

Witcher 3 was great with this

PelicanPersuader,
@PelicanPersuader@beehaw.org avatar

In the complete opposite direction, “I just want to enjoy the story” mode, which simplifies or removes more mechnically difficult sections of the game. A few games have this and it’s great. I appreciated it in Danganrompa.

Klear,

System Shock had that. Enemies never attacked first and they all died in one hit.

baronvonj, do games w What's your favorite game through the ears of Original Soundtrack?
@baronvonj@lemmy.world avatar

Little Big Planet. Every level’s music track brilliantly fit both the aesthetic and tempo. The sequels never cam close to capturing that same magic as the first one.

Chuckf1366, do games w What's your favorite game through the ears of Original Soundtrack?

Metroid Prime. All the music fits so perfectly to the environment, especially Phendrana drifts when you first discover the location.

lypticdna, do games w What's your favorite game through the ears of Original Soundtrack?
@lypticdna@feddit.uk avatar

Wow… so many choices. Skyrim is a great shout.

I remember hearing the Halo soundtrack for the first time was incredible so feel I have to go with that.

Other worthy mentions:

  • Street Fighter II
  • Civilization (theme tune to be fair)
  • Horizon
shiveyarbles, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’d like to see leaning around corners for strategic shooters. I think rainbow six used to have this, I know the original system shock had it.

bipmi,

This is a thing thats (slowly) becoming mainstream I think. Rainbow 6 siege has it (or it did when I last played at least) and Battlebit Remastered has it. In Battlebit you can actually lean left / right all the time, no matter if youre against a corner or not. You can even do it in open fields

Aielman15, do games w Two games free on Epic Games - Eternal Threads and The Evil Within
@Aielman15@lemmy.world avatar

It’s worth mentioning that they will also give away The Evil Within 2 next week.

habanhero,

Both are good games. I would even argue that 2 is better than the original.

sub_, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
  • Dual subtitles, aka polyglot mode. Doubt that it’d ever happen, probably I’m the only one who wants it. Sometimes I’d just merge 2 subtitles with python script and upload it to my Plex.
  • Fast forward and save states especially for classic remaster. Some have this, some don’t
  • Bigger subtitle fonts
Live2day,

I don’t think I count as a polyglot (Native English, Spanish proficient, learning Japanese and German) but what is that even useful for? I feel like it’d be really confusing to have two subtitles for the same dialogue.

I just watch, in whatever language I want to practice.

sub_,

I think the term came from polyglot books, i.e. books that are written in 2 languages on each side.

Often times for me, the spoken foreign language can be quite fast or filled with colloquials, so I prefer to have subtitles in that language, and also English subtitles. Or in some cases, such as for Japanese voiced games, I’d prefer to have a Japanese subtitles to help me recognize the Kanjis, and additional English subs for translation.

I tried this method on Plex, uploaded dual subtitles for some movies, and it helped me a lot in acquiring new vocabularies. I think Netflix allows users to do the same thing too.

Live2day,

I could see it being a lot more useful for Japanese or other no Latin alphabet languages. Especially for the kanji. I’m too early in Japanese to watch content.

gaydarless, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Conversation logs (for the games where they make sense). I loved having this available in Dragon Age: Origins and it helped me remember my rationale for doing specific things. Also was just fun to read back through.

CarlsIII, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Can you at least make perpendicular roads easily? I had trouble doing that in the first game.

theangriestbird,

Here’s a pre-release video from City Planner Plays that discusses the new roadway options. I believe even C:S1 added in snap-to-angle options eventually, which made it very easy to build roads at right angles. Unless you mean parallel roads? This is something that vanilla C:S1 did not have, but it looks like C:S2 has that on launch. The new road-building tools are one of the features that had me most hyped.

CarlsIII,

Oh cool, maybe I’ll check out skylines 1 again

Rentlar,

There will be a grid feature where you can make a perfect grid of city lots at once.

Pyr_Pressure,

I had such a pain in the ass trying to make highway on ramp and off ramps look good while also being perpendicular to the highway and each other. Ruined the game for me because I couldn’t get past the first offramp to even start building 😓 bugged me way too much

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