Now that Stop Killing Games is actually being taken seriously
It is? They're still at 39%. Let's not call victory before reaching the start of the race. Getting to 100% will just be the beginning.
Also, kernel level anti-cheat seems like an easy thing to fix: don't buy the game. Be a little bit more principled and selective in your purchasing choices.
It’s a very recent development, but the consumer actually does have enough information just from the store page these days to know that a game uses kernel level software. The thing that still sucks is that it can be retroactive. In those cases, I suppose we just ask for a refund.
“Don’t buy a game that ships with malware” is a perfectly correct decision, but it doesn’t address the fact that games are shipping with fucking malware.
Let me assure you, if you’re not actually an EU citizen, signing would be a decidedly bad idea. All that would accomplish is pumped numbers that will be disregarded in the end, so it can only serve to hurt the campaign.
I’ve seen the Government in America ignore more than one petition they claimed was tampered with and I wouldn’t want that to be the result here (The EU seems to be more on the up and up than the US government, but still).
I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.
“Oh cool, a postgame,” I thought.
No. There was not a postgame. There were something like eighteen new campaigns to play.
To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.
Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.
Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty
There us no need. CrowdStrike was such a disaster for Microsoft that they are already on the path to locking down the kernel. Noboby but MS will have kernel access eventually. Give it a few years (and 1-2 Windows versions)
I don’t think I’ll ever understand why people have a problem with a female protagonist. I’m a girl and my fave games ever all involve playing as male protagonists. One of the core essences of playing videogames is escapism, to be someone that you’re not, I don’t see what’s immersion breaking about it. I’ve seen the trailer and I’m hyped!
Arguing that buying something means you own it is much more digestible for the general public. Arguing that the video game codes run slightly different on your machine than you would like is esoteric and a non-starter. This is not a matter for the government, just don’t buy shitty games. Literally no game is required to be bought.
I finished "The Return of the Obra Dinn", an absolutely great puzzler. I really loved it. Anyone who likes Sherlock Holmes style deductive reasoning should give it a try. And the art style is really unique and beautiful.
I also finished "Conarium". It was... meh. It's got the Lovecraft vibe down really well, but it's not much of a game. More of a walking simulator / visual novel. The few puzzles are very easy. Luckily it's also very short.
Right now I'm trying to get the hang of "Astroneer" which has been a lot of fun so far (20-ish hours in)
For me Portal as well. I knew back then that people said it’s an afternoon game but I thought “an afternoon for a good player, certainly not me”. Finished it in an afternoon.
Recently got back into "Colony Survival", I've played it a few years ago and I'm surprised about how much the game progression changed since then and how many new mechanics were added. Even the way you progress has changed
I still think owlcat is nuts for adapting not one, but two full APs to video game form. Those are each six books worth of TTRPG adventure and those can take years to complete
Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.
I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).
In most JRPGs of the time, at the 30 hours mark you do your endgame sidequests, collect ultimate weapons and whatnot. In DQ7, you unlock the job system 🙃
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Aktywne