I have two favorite warlocks from destiny 2. My wife’s obviously. But the number one spot goes to a nameless warlock. Only because I forgot to record the whole thing.
We were thrown into a 3v3 except our third never loaded in. Me a titan, and my warlock had a mission to survive. I needed this win because of a exotic upgrade I wanted. But it looked bleak. The enemy team was good. But magic happened. The warlock and I shared a moment of clarity. We weren’t outnumber and out gunned. We had more targets and more ammo. We moved as a perfect unit, watching each other’s backs,boost jumps and popping heads, perfect supers. Finally about halfway through, the game still neck and neck, when one of the other enemy quit. Wether out of pity for us, or to give his team a better chance I don’t know. The warlock was an absolute tiger. I may have gotten the last kill, but that warlock straight up got MVP. The best part? I got my exotic upgrade. I haven’t really played since. The warlock set a bar so high that I fully expect all my teammates to be as good as them. Some are, a lot aren’t. Wherever that warlock is, they are kicking ass and chewing gum. And they are all out of gum.
There is a game i would recommend called Mechabellum. It’s a mecha auto battler where you can’t really move units between rounds. You build up a bug army trying to constantly counter your opponent with the 20ish available units.
Called it quits on Blue Prince last week. 20-30h in and I hit the main goal of the game of reaching the 46th room. I started scratching at some of the deeper puzzles and mysteries to solve but I think the combination of some frustrating mechanics (drafting the right rooms, running out of resources, etc…) along with time being a premium, I had to stop myself. I just realized my excitement for “one more run” just wasn’t there and rather than sour my opinion on it, it was better to move on and appreciate the depth that’s there for people getting into it. Super impressed by everything that I’ve seen in it and definitely recommended if you’re a fan of puzzles and taking notes to piece a lot of things together.
And on what feels like the other end of the spectrum, I started Skin Deep and am having a blast. It’s such a weird, stylistic immersive sim where you’re rescuing these low-polygon cats from pirates taking over their spaceship. The humor is good and the systems interact really well. Everything telegraphs what it can do, how it can be used, and the game seems to reward experimentation. I’m trying to be stealthy but there’s no penalty to breaking stealth, and some rewarding per-mission objectives that encourage you to check everything out.
You also get to flush heads down toilets which is pretty cool (and definitely something missing from Blue Prince)
I get that on Blue Prince. Even with the RNG control you’re afforded late game you’re still heavily affected by the luck of the draw. I still think it’s one of the best games I’ve ever played.
If you’re looking to see the rest of the game through someone else’s eyes to get a glimpse of the remaining puzzles I thoroughly recommend Luckless Lovelocks playthrough on YouTube. It’s still ongoing but I’ve really enjoyed his note taking and puzzle solving.
Definitely good to know. I don’t think I’d call it one of the best I’ve ever played but it was certainly awesome as pieces started clicking into place and I could see the outline of how it would go. I’m curious to see what else is really in there (I’ve spoiled some bits and pieces to it) and may go down that path. Thank you!
All the detail, the world building and the little pieces of narrative, the puzzles within puzzles and the constant feeling of the game just opening up under you and always throwing things at you making you go “wait, how big is this game?” was just so cool.
I might be high on recency bias in my praise but I was thoroughly enamoured with it.
Right, but it’s a different distro than the one being referred to here. I know because I made the same mistake.
That one is based on Debian and has existed since 2013. The version on Steam Deck is Arch-based immutable and has not been publicly released yet (EDIT: For anything besides Steam Deck).
Yes, as I said in my initial comment, there is no general purpose release.
It’s not true that you can “literally only use it on Steam Deck” either, lots of people have already demonstrated it working fine on a wide variety of devices. It’s just not intended for that purpose.
The new version on the Steam Deck isn’t available - the old version of course is, but you might as well use Bazzite.
I dont think Valve would bother trying to convert people to Linux - regardless of where people’s OSes are, they are the gaming store. Plus, Valve really doesn’t think developers should develop Linux native ports, so I dont think they’re really push people to use Linux - just use whatever you want and play shit with Proton if needed.
Not sure how true this is, but it reminds me of my old Scrabble type friend. The app was wordfued and her name was lovechild83. We played so many games. I kept rematching her because other people weren’t nearly as good. She challenged me and the games were near 50/50. I hope she is doing well. I stopped playing that app after like 5-7 years.
Still on an extended break from Blue Prince, hoping my sister and her fiancé catch up to me eventually so we can take a crack at the final(?) puzzle together but they’ve been busy lately and not had much time to play. If you enjoy puzzles and haven’t played it yet you are truly missing out. I still think it will be in GOTY contention even with all the other heavy hitters this year.
In the meantime I’ve been utterly enjoying Clair Obscur: Expedition 33. I’m probably over the halfway point now in the story, though I’ve been dragging my feet doing side content and optional bosses to extend my playtime. For once when it comes to a JRPG I wish it was actually longer. I could easily lose myself in this world, story and among these characters for 100+ hours.
Really recommend the game, though with the effusive praise it’s been collecting that’s hardly a surprise. Brilliant music, engaging combat, interesting story and well written dialogue that is superbly acted whether you go for the English or French. And all that for a €50 game?!
if there’s a “funny” react option there should ALSO be a ‘display negative, but be positive’ option because joke reviews harm the view of amazing games SO MUCH
fnaf1 has 96% positive reviews where nearly half of the negative ones are just shitposts
I think it is a good horror game, at least for the first playthrough. (Though most horror games aren’t good for replayability)
You directly control your fate and the first two nights you hardly have to do anything which lead to you micro analyzing everything, terrifying yourself even if there’s not a real threat, which means in the later nights when there ARE threats it actually terrifies the shit out of you. Add the “holy FUCK” feeling of foxy running made my soul fall out of my socks.
that being said though replayability is mid and when the whole series is just the same game over and over but different it loses its charm. Also the community is really insane which is the reason I didn’t play it until wayyy after the hype died down.
I think this is the problem gooner games have run into.
Like the Neptunia games. They are not great games at all by any measure. But the only people that would publically post reviews of them are likely going to review them positively.
I played a bit of Phantasy Star Portable, but my PSP’s battery is half dead and I’m waiting for a replacement so I didn’t play long. Seems like a fun game tho.
I finished Xenoblade Chronicles 2 and I have a few thoughts about it.
The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).
The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.
Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn’t feel like it was explored deeply enough. Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it. The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.
The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.
I get a lot of good information from bad reviews, just by having a bit of introspection.
“This game is too easy!!”
Oh, that’s okay, I was looking for something easier.
“Two body types!!”
Oh, wow, so the only people that hate it are bigots.
“If you die once to the first boss, then it kneecaps your stats and you get no healing items for half the game.”
Wait, what…? But everyone else loves the game. Is this true?
“lol it’s fine, only scrubs die to the first boss, if you do just restart the 3-hour intro.”
Are these reviewers paid!? No thanks.
Way too much Dungeon Clawler on my Steam Deck. I think that and a little bit of Baba Is You are mostly the only non-mobile games I’ve really been playing over the past week.
I think my favorite moment in Hollow Knight was finding the City of Tears. I just sat on the bench next to Quirrel for a while, listening to the somber music and to the rain pattering against the windows.
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Aktywne