bin.pol.social

AutoPastry, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

I really enjoy these posts and how much effort you put into it. AMA at 365 days?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s the first time i’ve heard an AMA as a suggestion, i’m not opposed to it though! I just can’t imagine their is many meaningful questions to ask though since all i really do is play video games lol

defaultusername, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

Never heard of it. Which person is Ocarina?

Also is this Ship of Harkinian?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Yes! it is SoH. It’s my go to way to play the game besides the original hardware. That’s a headache to setup though so usually i default to SoH

comeonitsnotlike, do games w The Steam controller was ahead of its time

I’ve had one since the release 2015. The best controller and, unfortunately, the most worn out of em all. I really need a SC2. It still works just like the first day (well, better since it got software updates), but it’s so damn worn out. Fuck, I’m actually, seriously considering paying those crazy amounts people are selling them (HAS TO BE NEW!) for online. It’s sick how good it is.

manicdave, do games w The Steam controller was ahead of its time

Then there’s the back paddles. Only two of them.

Speak for yourself. Mine has 14 lol

https://feddit.uk/pictrs/image/a07d30d8-760c-4333-8b0d-708acbefc0ab.webp

pika,

Lol omg no

manicdave,

When your villain origin story is getting banned from a truck simulator mod because you forgot the macro to turn the headlights on.

Buffalobuffalo,

Pretty sweet. Original back shell, and battery cover?

manicdave,

You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

https://feddit.uk/pictrs/image/51df9c04-e644-41cf-8842-19f55e53db16.webp

grue,

You can download an stl for the battery cover.

The hackability and first-party endorsement thereof was another big underappreciated feature of the Steam Controller.

atomicpoet,

I admire the cut of your jib.

A_Random_Idiot,

whole new buttons or just remap face button functions?

manicdave,

It’s an extra 12 button Bluetooth controller using an esp32 dev board. So your games need to allow you to use multiple controllers. You could also program it to send keyboard keys but I haven’t tried it.

A_Random_Idiot,

That sounds super useful for simulator games.

tourist,
@tourist@lemmy.world avatar

I assume you’ve been mass reported in whatever game you made this for

manicdave, (edited )

I actually made it because I got banned because I couldn’t use my lights in euro truck simulator 2 multiplayer mod. I’m not sure I’d want to use it in any competitive games as it’d likely break off if I got mad.

tourist,
@tourist@lemmy.world avatar

wtf

If traffic rules were that strictly punished in real life there’d be like max 7 cars on road globally

stephen01king,

Sounds like a good thing, honestly.

tourist,
@tourist@lemmy.world avatar

Real life: yes

Game: harsh

Like, they could have put him in the naughty corner or something. I don’t like the idea of banning as a game mechanic.

manicdave,

I think it was only like 24 hours. It’s all automated though. So you get a thirty second countdown mashing buttons to try and work out how to get your headlights on if you spawn at night.

Damage,

I wish

burgerpocalyse, do games w The Steam controller was ahead of its time

sometimes a product fails because it is bad

HiddenLychee,

I still use mine all the time! Works great for computers hooked up as gaming consoles because it’s a mouse and a bunch of very useful keys all in one.

Krudler,

It failed because it offered too much customization. Really.

Physical construction was shit tier. I should know, I early adopted November 2015 and in total I went through 17 not counting the 3 DOA. My ear actually became attuned to the specific mini-crunch that signaled the impending demise of a shoulder button.

It also had undeniable layout and design issues. The D-Pad they implemented was a joke. Fanboys wouldn’t shut up about it but truth is, it was completely unacceptable to put a track pad in it’s place and it was more or less unusable. Other buttons and inputs were juuuuust a little cramped or off-kilter and it was common to input mash accidentally.

The configuration software was also a nightmare. Ever try setting up a Mouse Region for a twin stick game? Sweet jeebus. They tripled the efficiency of the configuration screens in recent updates and it’s still a nightmare. It’s 30 inputs just to tweak something like a deadzone, then you have to menu out… then test in game… then drill allllll the way back down to tweak a little more.

But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

Design iterations would have fixed the other issues, but it became a deadly-unfair device for competitive gaming and a lot of companies hated how the Steam Controller hardware and software customization… basically allowed people to “cheat” their systems in a sense. It opened a huge fucking can of worms. Something like it will probably never be seen again for these reasons.

dualpad, (edited )

But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

I don’t remember SC being singled out for that. Steam Input actually started providing third party support fast introducing it for the Sony DS4 in 2016 with all the same configurations possible, and expanding support to other controllers over the years. Now it supports 8bitdo too letting the extra buttons have unique keys mapped to it and supporting analog triggers with gyro, which until then Sony was one of the few non-discontinued controllers to have that support in Steam Input. pcgamer.com/steams-dualshock-4-support-is-now-in-… Don’t remember this period of the Steam Controller being a " deadly-unfair device for competitive gaming", since if it was it would have been more popular and caught on like Cronus and Xim as opposed to from its release to discontinuation being a niche device among enthusiasts while many complained because they expected it to be like a regular dual joystick controller. This thread itself and others on other sites seems to support that with people saying they tried it and didn’t care for it, don’t get the touchpads, and some not even knowing of gyro. I even had a conversation in this thread with someone who believes people who say the Steam Controller must be good are being contrarian, since they can’t imagine how people could possibly consider it good over regular controllers.

What I remember is that aim assist got cranked up over the years to the point some mouse users started dropping it for gamepad, which led to complaints about rollers growing. And then more complaints happened about rollers as regular controller users in games like Apex used Steam Input to set up movement exploits in Apex through macros and moving while going through their inventory like mouse and keyboard users. Then rewasd with it offering recoil script. And that took a while to happen with Apex releasing in 2019, which by then SC was discontinued the same year. Rewasd was especially notorious because of not only the recoil script, but being able to map controller inputs to keyboard and mouse for people wanting to XIM on PC.

It failed because it offered too much customization. Really.

I also disagree on that too much customization was why it failed. Steam Deck has the same “too much customization.” Difference is it has dual joysticks. Many people who picked up a Steam Controller just approached it like a dual joystick controller so were disappointed, and they didn’t want a controller that needed setup. I’ve been using Steam Input many years and aside from UI changes people disagreed with, Steam Input has become much more advanced and feature rich as opposed to “neutered” as you say. Introduction of things like chords, being able to set up multiple gyro activator inputs, touchpad gestures like in Sony first party games, and mouse delta to name a few over the years.

I was happy with the Steam Controller because I didn’t pick one up expecting it to offer an experience like my Xbox controller I was using on the PC at the time. I got one because I wanted the touchpad functions the Xbox didn’t have and picked it up intending to map mouse to gyro and the touchpad. But, most people don’t want that. They want a pick up and play controller, no setup, and just be like the dual joystick controllers they used and they didn’t need Valve for a dual joystick controller either with xbox offering plug and play support with no setup with no need for Steam. And if they wanted accuracy they’d just pick up a mouse.

Even gyro is niche among all controllers, which speaks to how much people just want a Xbox experience of plugging in a controller, getting controller icons, and just playing and don’t care for aiming without aim assist. They don’t want to set up anything, and that is what having dual joysticks lets people do.

Omega_Jimes, do games w The Steam controller was ahead of its time

It’s an outstanding controller for games with mouse input, but it’s less than fantastic for traditional controller games, imo.

It’s also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

Blackmist,

Yeah, I couldn’t get on with it at all. Most games are designed for a right analogue stick, and not having one just kills it.

pleasestopasking, do gaming w What are signs that the game devs aren't gamers themselves?

When you can’t tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

Coelacanth,
@Coelacanth@feddit.nu avatar

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn’t fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

Maestro,

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you’re reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

saigot,

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

SEND_BUTTPLUG_PICS,

I like that BG3 let’s you skip the voice dialogue but I wish there was an option to speed up the voice acting because I really love the voice acting and the story is great but I find myself spacing out during long cutscenes. I don’t want to skip them I just want them to speak quickly!

brsrklf,

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.

TheObviousSolution, do games w The signatures are still coming and it's already making an impact

I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying “can’t really do anything about it, sorry!”. It’s still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that’s culture as well. But I wouldn’t hold out hope.

douglasg14b, (edited )
@douglasg14b@lemmy.world avatar

I think forcing MMOs to release software is a bit much.

Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.

It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.

However, if a game company shut down their servers, they should not be allowed to prevent other people from try to reverse engineer and make their own servers.

Single player and local games 100% though should not be allowed to be killed.

TheObviousSolution, (edited )

Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.

Doesn’t mean it can’t be released, just that it might be difficult to reproduce. It would still be much, much easier to reverse engineer that than to reverse engineer everything from the client and network communication captures.

It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.

In other words, so you don’t know, and vague assumptions on a closed box because closed boxes allow you to make them.

Most MMOs usually have multiple instances running, each which need to be maintained separately. That means they have usually gone through the process of encapsulating the server functionality in a way that can be reproduced and recreated into new instances. They have to be maintained at the same time, so they need to be relatively standard. At one point those supposedly absent resources to duplicate the instance of a server have likely existed, and just need to be packaged for public release. Proprietary portions can simply be excluded - an incomplete release is preferable to an absent one. Can’t release databases, they can release schemas, etc. Incomplete > absent.

You largely seem to be giving MMO companies the excuse that if their server solution could theoretically be proprietary and convoluted enough, even if it really isn’t, that they not be subject to the Stop Killing Games initiative. MMOs, unlike single player games, have a far more notable sociable and persistence factor to them, a bigger cultural footprint within those communities, that makes the Stop Killing Games Initiative particularly applicable to them. There’s one simply way not to be subject to its demands - don’t kill the games.

tikcreyiz, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

I really want to play it but steam sells the games in my country in USD, not my countrys currency and this makes it expensive and painful to buy. Not only stardew valley, almost any games

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Vouching for this person

hmmm,
@hmmm@sh.itjust.works avatar

🌊🌊🏴‍☠️🏴‍☠️

misterwu,

Congratulations! Your comment was one of the lucky ones!

tikcreyiz,

Thank you! This means a lot.

not_IO, do gaming w Fuck you, Tom

in one night? how?

Apeman42, do games w So is Kingdom Hearts 3 _bad_ or just the normal cringe of Kingdom Hearts?
@Apeman42@lemmy.world avatar

Thanks for the replies, folks. Sounds like it’s mostly pretty garbage, but the large amount of postgame bosses might be kind of fun if I turn off attractions. I do kinda want to try DDD for playing Riku, so I went ahead and got the package as the cheapest option that includes that.

If I still feel like playing 3 when I get there, it sounds like drinking my way through the Disney worlds may not be a bad idea.

kcweller,

The best solution, right there 👍

selokichtli, do games w The Steam controller was ahead of its time

I couldn’t get one myself. The battery issue is none for me. It’s not rare that battery replacement becomes (nearly) impossible for final users once it reaches its EOL, so I switched to gadgets that use standard size rechargeable batteries if possible.

Buffalobuffalo,

I’ve used a rotating group of four steam controllers for years with no leakage, i use rechargeable eneloops. Is this written by a bot?

selokichtli,

No, I’m not a bot? What do you mean?

noxypaws,
@noxypaws@pawb.social avatar

The steam controller takes AA batteries. Doesn’t get much more “standard size” than AA.

selokichtli,

Which is one of the reasons I’d still buy one.

noxypaws,
@noxypaws@pawb.social avatar

I honestly wish the Dualsense took AAs. I’ve really grown to appreciate how Xbox controllers have always been two AA. Making a small investment in a bunch of Eneloop batteries and chargers is SO worth it.

kn0wmad1c, do games w The Steam controller was ahead of its time
@kn0wmad1c@programming.dev avatar

The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn’t use it for long.

MummysLittleBloodSlut,
sobchak, do games w The Steam controller was ahead of its time

Other than just feeling a little light/cheap, I liked it. I actually liked that it used standard batteries so I could just use rechargeable AAs. Only reason I don’t use it anymore, is that I mostly game on PS5 now, and mostly only play strategy games on PC. I used to use it while streaming from my PC to my Kodi/Steam Raspberry Pi in my living room.

phonics, do games w The Steam controller was ahead of its time

It still is ahead of its time. I think it was the learning curve that held it back. There wasn’t really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It’s my main way to play now.

I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.

I’ve got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.

If they release a new version I will buy it in a heartbeat.

dualpad,

Joystick can be popped out and replaced with the 8bitdo joystick replacement.

steamcommunity.com/app/…/601909079151044660/

Buffalobuffalo,

Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.

dualpad,

I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I’m still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.

Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.

phonics,

This might be a quicker solution than replacing the stick. Thnx

phonics,

Oh sick thanks!

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