It’s a combination of good timing, a perfect product and going against the direction of most AAA-studios.
Though BG2 is more than two decades old, a lot of us still considers it one of the best games ever. I think quite a few of us have been eager to return to forgotten realms. That’s one group.
Then there’s a group of Divinity fans (some overlapping the old BG group) waiting for Larians next RPG.
Those two groups would be the critical mass for creating hype. Would the game live up to the old games? Would it be as good as Divinty?
Then comes the first reviews and people get to play the beta, and though the first few months were rough, once we got close to release it was clear, that BG3 would not only live up to its expectations, it would smash through the roof.
Now you have your core fan base talking about how good this game is, how do you sell this to people who normally don’t play this type of game?
Well, talk to them in a language they understand. This game is complete from day 1. No DLC. No ingame shop. Just a complete game that you can play over and over again with new ways of completing it… oh, and you can co-op with your friends. Even on the couch in split screen.
There are simply not anything of major significance to criticize about this game. You may not like it, or the genre is not for you, but as a complete product it’s simply perfect.
As a player you get the feeling that Larian focus on the game first where others focus on money first. That may not be the whole truth, but it’s the feeling this is creating, and hopefully other studios will acknowledge that there are other ways to do things.
I feel like there might be room for an old school PC gaming community here on Lemmy. There is usually a console/arcade game focus on the retro gaming communities, but it would be great to have a place to discuss releases from that 1990-2009 or so era.
Everyone else is playing the System Shock remake while I’m just sitting here hoping for a System Shock 2 remake, because it was a spiritual predecessor to BioShock that included class-based co-operative play. The netcode in the original was/is dogshit, so my friend and I never actually completed the game before our saves were totally corrupted.
Frankly, also wouldn’t mind a remake of the original Deus Ex either. Warren Spector was heavily involved in the development of System Shock and Deus Ex, while Ken Levine was instrumental in System Shock 2 and BioShock.
Same. And I grew up on Champions of Krynn and Eye of the Beholder and Pools of Radiance, so Baldur’s Gate was mind blowing when it came out. BG2 was even better!
I haven’t played a CRPG in a while. Never got into DoS series, etc. But there’s no way I was missing BG3 after the rave reviews it was getting, considering my history with the series.
I don’t think anyone at Larian thinks that they have created the perfect product. It’s pretty buggy still, and lacks depth in areas, but its intentions are pure and that buys a lot of credibility in and of itself.
Tried it a bit, doesn’t quite sound like what op is describing, though, there’s no vacuuming or things being dropped on the floor and the mining is downwards.
There is a considerable amount of depth to the game, but it’s not insurmountable for anyone. You’ll have no problem going through the game if you read through tool tips and help pop-ups as they arise. DnD knowledge needed is none at all or negligible at best.
MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.
I’m surprised it’s not more popular amongst D&D enthusiasts.
In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.
Sadly they’re going extinct. Only a few MUDs are still actively maintained.
I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!
Whoa that’s a nice piece of trivia. Did some googling and it definitely has roots in MUDs, but Andrew obviously had higher ambitions visually. That’s cool.
My son is 11 months, and if I didn’t have my steam deck I would probably not be gaming at all right now :) That instant off/resume is absolutely amazing.
I picked up a Switch thinking it would always be attracted to my TV. Maybe it was for a bit, but when my child came along the only way I used it was handheld and for spurts at a time.
That’s how I knew the Steam Deck was an instant buy for me - the pause/resume is key.
You should try playing Cattails which is basically exactly that. You play as a stray cat living a regular cat life. You can hunt, socialize with other cats (some are nice, some not), etc. No humans, just cats. The start of the game you get abandoned by humans I think?
They are all decent, and fun to play if they’re your jam, some are more pay-to-win than others, like Star Trek Online. Some are a bit on the older side, like Guild Wars 1 being from 2005 though.
This is my biggest problem. I don’t like the real-time combat. When I originally played the demo of part one of the remake and discovered it was real-time combat, I went into the settings to change it to turn-based, only to discover there was no such setting. Stopped playing pretty soon after that.
It’s a modern game, nobody but people who played the original would play it if the combat stayed the same. There are many criticisms of the game, but the change in combat isn’t one of them.
Feels slightly hyperbolic. Atlus’s games are mostly turn based and seem to have sold in only somewhat worse numbers compared to FF7 remake (Persona 5 in particular). One series (Yakuza / Like a Dragon) even switched from action combat to turn based.
Anyway, I found the combat to be kind of forgettable and didn’t really add to the game, although I understand there have been improvements in the second game.
The combat is fanatastic. But they don’t lean into it enough, and so you don’t get to fully engage with it beyond a superficial level. Except for some fleeting moments most people wont even notice.
I love it, but I hate how they’re too afraid to commit, even to the point of not allowing you to play Rebirth on hard until ng+.
Why do you say that? Lots of other old games get remakes that don't try to completely change genre. Just because a game is old doesn't mean no one would play a faithful remake, that reasoning doesn't make any sense.
Hell, SE themselves have done faithful remakes of games that are much older. Dragon Quest III HD just came out and I hear it's been selling pretty damn well.
That said I really like the combat system in modern FF games. It’s a mix of hack n slash + strategy you don’t really get anywhere else.
They’ve made something unique, and I approve. My only complaint is that they don’t lean into it, and all but the highest difficulty lets the player get away with button mashing.
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