a) That’s not a remake, it’s a separate game b) Please don’t buy it, made by russian devs that have been funded by oligarchs with ties to the russian government
Not OP but you should check out VCMI project. It’s finally got a 1.x release after some decade+ of work. Fixed castle limit issues of the originally to free up modding potential and they’re making improvements to enemy AI.
There is always going to be some kind of level scaling in an RPG. I just think it’s a matter of what kind of scaling you’re using.
The kind that everything in the world just levels up when you level up fucking sucks. It completely kills any sense of power progression since your power level stays pretty much the same comparatively.
The kind where the enemies are just static levels based on where they are is better. You can still freely go to those areas, you just aren’t likely to survive until you actually get stronger. And as you get stronger, you can literally feel the power gains as areas you were getting your ass beat down in have the turn tables and you start beating their asses.
Scaling done by just creating a single archetype and then doing math to it also kinda sucks. It doesn’t ruin fun factors, or anything, it just seems lazy. Give the new enemy type it’s own stat block instead of just being another guy with bigger number. Unless your game has so many enemies that “same guy, bigger number” is inevitable, I don’t like it.
Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.
On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.
Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.
A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.
Fallout 4 has the hybrid method, and still doesn’t get it right 😮💨
It scales enemies as it has since Oblivion, but also scales them differently based on how far away from Sanctuary they are spawned. Everything on the southern and eastern side of the map are always gonna be stronger than the player by some degree, while everything close to the starting point is weak, even when it’s spawning a stronger variant due to player level.
But to be fair, I don’t even see FO4 as an RPG. It’s a FPS with minimal RPG elements. So I tend to strip the scaling entirely with mods to make it so humans (including the PC) die quickly and only the big, beefy mutants (super mutants, deathclaws, etc) are bullet sponges.
Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.
There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough
Don’t understand the hate. I also prefer sexy characters as I dont prioritize realism in games and am looking for escapism but that isn’t the game. If you want a game with sexy characters, there are plenty.
I often mod games to add that asthetic. I’ll probably wait for this to be on a big sale once there are such mods for that reason.
Don’t like what they’re selling? Don’t play it. Or mod it. Don’t screech on the internet that it’s not fair to you. You didn’t make the thing.
So much rage. It’s like complaining a romantic comedy isn’t an action movie.
It’s not even that, she still looks good. They’re mad she isn’t a college girl in a white shirt anymore. She has armor and an actual woman’s face, the horror.
joking (mostly)I also like sexy characters and I’m livid every time I see a scantily clad woman without a male (or enby) counterpart. I WANT MORE SEXY MEN IN VIDEO GAMES!
I asked a similar question quite a while back. What ended up feeling good for me from the recommendations was Oxygen Not Included surprisingly. I thought it would be too much but just trying to figure things out on my own was fun, and I found myself falling asleep to thoughts of plans for my colony. Surprisingly addictive and chill, maybe because I could pause and think anytime things started going wrong.
But I also gotta recommend Outer Wilds if you haven’t played it already. Exploration, mystery solving in a chill solar system environment. Go in blind is the best advice for that game but I found it super chill and relaxing.
A friend of mine bought an Aliexpress grade Chinese stereo for his car and I swear it makes the exact same cursor movement noise every time you press one of its buttons.
We’re still deeply amused by this and he’s had it for years.
I did, during my “JRPGapalooza”, which I’ve yet to continue. I put it off until later. I carry the weight of a massive backlog of games on my shoulders.
Stealing implies a transfer of ownership. Downloading a “COPY” of a digital game only infringes on a copyright or licence or whatever the multi-million dollar company wants to claim it has.
If you don’t own the game by purchasing it, then it’s not stealing if you pirate it.
As long as that means the games I buy physical are still manufactured and sold by the publisher and not Joe Bloe on eBay for a 900% “rare retro game” mark-up.
Yeah, see, that's why my take on piracy is more nuanced than that.
Copyright is weird and broken, digital commerce is weird and broken and certainly the retro physical games market is weird and broken. There are ways in which that slogan works and ways it breaks, both in the direction of being pro and anti-piracy.
But that's a legitimately tough conversation with a ton of nuance and big implications that goes way past the other "Epic bad" nonsense.
David Cage gets lots of shit for his games, but If you experience them blind without spoilers ahead of time I find they’re pretty good interactive movies.
Sounds like you’re over saturated and need a break from gaming. Happens to a lot of us.Try not gaming at all for like 2-3 months. It’ll feel fresher afterwards
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