I’ve stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.
At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved “jankiness” was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the “parkour on rails” of ACIV. Unity’s parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.
As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.
I understand they’ve acknowledged the fact that people don’t play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla’s arc might be a slight step towards the right direction, but we’re still far, far away.
This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.
I’m currently playing valhalla and plan on tackling ACIII next, and then Mirage.
Baldur’s Gate 3. The default party size is 4. In single player it’s filled with NPCs. Might be a long commitment, but it’s a bloody good game. If you are more than 4 you can increase the party size with mods that can be installed from within the game. You could increase the difficulty to compensate.
Incidentally the first two games can be played in multiplayer as well, with up to 6 people. But although they are awesome as well they might be a little bit dated.
If you’re looking for F2P Path of Exile is one of the best. It’s an action RPG like Diablo (which is also great in multiplayer).
We did try BG3 when it came out, but were disappointed in how the coop interacted with dialogues and story events so we ended up dropping it. I kept playing it alone up to the start of act 2, but didn’t enjoy it so we never tried coop again. We are playing an actual DnD campaign tho.
I haven’t played PoE, but one issue I have with coop in action RPGs is that everyone is mostly doing their own thing independently of the other players and the classes are all damage dealers (which, side note, I feel like is the same in BG3 and DnD too). Does PoE have any options to play support roles? It does look fun tho so I might still try it, even if it’s not exactly what I’m looking for.
Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.
Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.
To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can’t react to any of it.
Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.
Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.
AFAIK, there are three different possibilities to play multiplayer:
You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).
The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)
The talos principle 1 & 2. Playing through 1 now, and it’s excellent. Some of the puzzles are complex, but most can be solved in 5-10 minutes and give a nice “ah-ha!” moment. It reminds me of portal 2, but with a heavier and more ambiguous story about the nature of life and consciousness. Highly recommended.
Also been playing some Dome keeper and Peglin. Both also excellent in their own ways.
I bet you’ve been cursed at in every living language. At 600 hours I called it quits. That was maybe 8 years ago. Couldn’t hack it. But, godspeed to you, great creep slayer.
Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it’s stackable, too. That was one of DS2 unique mechanics I’m actually sad they didn’t add in DS3 and Elden Ring, because sometimes I don’t want to restart the whole playthrough in NG+.
Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.
Disco Elysium features communism and communists (bad) but also has a couple of homosexuals (a secret cabal of organized people dead-set on destroying the ideals of nuclear family) as characters. I’d suggest you guys avoid the game at all costs, it’s too dangerous.
If we’re being real, there’s a chance you’re just depressed. It’s also worth noting that you don’t actually have to play video games. Sometimes I just find myself without anything good to play. It’s ok to do something else for fun for awhile.
I have barely ever bought anything for my Switch, only a couple of big titles for Zelda and Mario. It’s just too expensive and there are hardly ever any sales. And any third-party games I can get much cheaper on PC anyway.
The pricing also made it really difficult to understand which games were newer, like I looked at Pokemon games and the much older ones were also still priced as if they were new.
Yeah, release groups are still packaging ryujinx with new switch games, it’s just that good that it still works with games released after it went under.
There were 2 viable switch emulators, Yuzu and Ryijinx. Nintendo has managed to stop development of both. Yes, you can still get them from other sources, but the original team that worked on the software is now fractured and threatened. Too bad for Nintendo that both Ryujinx and Yuzu were already good enough to play most games with minor issues on reasonable hardware.
I bought a switch because it was cheap and something for my nephew. I haven’t had a console since the xbox 360, so i had no idea what i missed. I thought i’ll buy mario kart, because who doesn’t like Mario kart. Game was 60 bucks. That seems steep i thought. When i opened up the game at home i realised super mario kart 8 isn’t a new title, it’s 10 years old. Start the game. Obe of the most pathetic attempts to sell children dlc’s that i have ever seen. Nice, so i bought disco elysium on sale, so i can play disco on the toilet or something. The nintendo has the biggest trouble running a point and click game. What even is that?
The funniest part about this story is that i had some trouble and went to a switch forum and asked if people buy their games used and that that is highway robbery. I never seen people being so defensive about their video game system. I was being really nice despite thinking i bought the biggest piece of shit hardware from a piece of shit company out there. Everyone told me that 60 dollars is a good price for what you get and the dlc maps are fun.
The switch is underpowered for a lot of things but if it’s having trouble with Disco Elysium that’s probably more of a knock on whichever studio handled the port.
You should look into hacking your switch. If you can’t do it the easy way, there’s another way that’s not for the faint of heart, but I did it and have never spent a dollar more on games since.
V1 switch just needs a jig, simple. V2 switch picofly is affordable and accessible to diy with some soldering skills. With the OLED models they put one of the points underneath a BGA chip making that more difficult.
But getting one installed from an actual shop will still only cost the price of a Nintendo game or two.
I did my v2 and “accessible to diy” is, while true, overselling it. It’s accessible to people who already have extensive experience with soldering, though I suspect you could learn to do the specifics you need in a few days.
It’s at the point where it requires enough equipment and skill that I’d recommend just going to a shop for newcomers. But it’s easy enough that you don’t need really need an expensive microscope or rework station so for people who already have some experience under their belt it’s doable as long as they practice on junk boards down to 0201 sized components.
Out of all the Nintendo consoles I have owned (everything except the n64) the switch is the one I have the fewest games for. I don’t often buy games at full price so I guess I don’t buy Nintendo titles anymore.
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