That said, I find it very hard to understand exactly what you are asking for, the post is rambly with a middle section about books that I couldn’t really understand even after 3 rereads.
I think what you are asking for is:
It must be possible to legally acquire the game for 10 usd or less, even if only for a limited time (via discounts or other special offers)
the game must not have any parts that become more frustrating as you play the game (which is how you seem to define 100% enjoyability)
must be playable for 100 hours, or be replayable for that amount of time while being 100% enjoyable throughout
I’ve not played vampire survivors or survivor likes. I could try it to see myself. Dwarf Fortress too I have had an eye on but it shows many situations which would be obviously frustrating (I enjoy some permanent death games which label themselves as roguelike/roguelite, without frustrating elements). I’d had a look at the ASCII version of Dwarf Fortress a while ago, I find those visuals more appealing in comparison to the steam version. I’ll add these to the list of games to play.
I played Morrowind multiple times in past, mostly aimlessly, only recently I decided to give it another go and actually focus on main questline. This way I beat Morrowind + Tribunal + Bloodmoon (TES III GOTY edition in Steam) in 96.4 hours. I don’t remember the price but IIRC I got it on sale very cheap. All those hours were very rich and enjoyable. I played with few dozens of visuals improving mods though, used this guide: wiki.nexusmods.com/…/Morrowind_graphics_guide
I tend to play without expansions and mods the first time. The second time, with expansions. Later, with any mod I specifically want.
The exception was Daggerfall because Arena was pretty bad with a few bugs. However with Daggerfall Unity I didn’t install additional mods. I did look for additional bug fix mods, didn’t find any. That makes sense since if an external modder makes fixes, the Daggerfall Unity maintainers would make those fixes too eventually. I need to look again though.
The order that they appear in MCC, which is pretty much release order. I would 1000% get the ODST and Reach campaigns as well, as those are top notch too.
CE, 2, 3, ODST, Reach. You can play 4 if you want so you can see how it started going downhill, and it has its moments.
Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.
I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).
In most JRPGs of the time, at the 30 hours mark you do your endgame sidequests, collect ultimate weapons and whatnot. In DQ7, you unlock the job system 🙃
Various comment sections on German IT news sites. Cesspit of incels and horny old men that complain about the ass they’ll have to stare at not being plump enough.
Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.
Im familiar with the mod, but its a mod, the game was designed to be played the way you always balancing on a knives edge. So not much time to enjoy the content (for me at least), when you have constantly ticking clocks reminding you to hurry up.
Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.
Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.
Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don’t recommend Anomaly if you’re looking for the STALKER lore (as they’re fan project) and should be treated as post-vanilla playthrough.
I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game
Beyond bored of both sides hijacking games for their identity me so specia outlooks. Get a personally FFS. Oh no she’s a bit hench for a woman. She’s been training and killing monsters most her life. On no people mad because woman in game. literally wgaf Geralt was awesome but the arc has ended for now nice and naturally.
If you read the books you’d be pretty excited about Ciri being the protagonist as in the books she just goes off into the sunset whereas now we get to see her return pick up the mantle and possibly get some new settings in France and England.
Just play 1, 2 & 3 chronologically and if you want more play odst. I, personally, wouldn’t recommend halo 4. They’re also great games for co op if you have a friend you can convince
Spoiler-free TL;DW: Halo 4 was controversial because this was the first new mainline Halo game by 343 Industries, who changed things up from previous Halo titles.
But aside from questionable changes to the franchise in order to appeal to the CoD audience, there were a few genuine issues with the campaign (in my opinion, as a player who never finished Halo 4’s campaign).
In terms of gameplay:
The sandbox was absolutely destroyed through many changes to older weapons, to encourage you to use the new 343 weapons. The weapons were either nerfed into the ground to make them unviable, greatly reduced in ammo/availability, or outright removed. This meant that you would constantly be forced to replace your weapons, or you’d have to use the newer weapons, which still ran out of ammo. This greatly limited your options when playing the game.
The enemies would act in a way that greatly limited your options when fighting them. The most common weapons (plasma pistols and needlers) were both were used in a way that forces you to methodically take them out from a distance. Melee attacks were undodgeable instant deaths, forcing you to take them out from a distance. Then, the Promethian knights have stupid health, shields that recharge almost instantly, and the ability to fucking teleport to recover their shields (or hit you with an undodgeable melee attacks).
The result is that you are basically limited to only using long-range weapons to take out enemies. Hope you enjoy hours of Light Rifle gameplay!
In terms of other parts of the game, this is more subjective but:
The story felt incoherent, especially considering that it is a sequel to Halo 3
The sound design completely changed the iconic sound effects, and the music felt off
The characters were bland and forgettable, only Master Chief and Cortana were anywhere near fleshed-out
Overall just a poor experience compared to older Halo titles.
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