I did! Day 1 in fact. It was a lot of fun. I can’t wait for it to come to multiplayer so me and my friend can go to Louisville and make a base in one of the Skyscrapers they showed off
There’s a world of difference between day 1 and the current build as well. Definitely take another look if you haven’t recently. Devs finally waking up haha.
Favourite part so far has been the lighting system & ragdolls. If you whip a car fast enough in reverse and hit a sweet spot on the swing around, you can send Z flying like baseballs.
Nooo! Don’t let more people in, that’s how your whole community fall apart in every single Zombie apocalypse!
Good luck with the sever and more players, that warning above is just “in-universe” warning, not stopping you from adding more friends 😀 At least your camp is turning into a proper base.
As long as some Sheriff from Georgia doesn’t show up to my community i’ll be safe lol
It will be nice to have more people on though. I love zomboid but the more people to make it feel like an apocalypse the better. I can’t wait for them to add NPCs to the game just to help with that
I believe so! they were in the game at some point and they removed them for being buggy. I believe they’d said they’re on the road map a few updates down too
We usually just go with the flow, though that mostly results in us just defaulting to the same thing anyways. I always turn out as the Combat/Carpentry guy
I vote we try it with a bunch of old point and click adventure games like Monkey Island or any other that have simplistic enough graphics and gameplay. Couldn’t tell you how to do it because I don’t know what code they run and how inefficient it could be by the standards at the time, but I feel like a lot of old point and click games could probably run just fine on a lot of modern devices that aren’t computers, if given a Doom level community support.
My understanding is that Doom can run on any device because it is written in C. So any game written in C could be compiled to run on your target device.
Enjoy your perpetual unavoidable and even undetectable bias and opinion influencing astroturfing.
Paid for by whoever doesn’t want the things that you want, to influence the people around you to bite at each other’s throats and work against their own interests.
I think suspicious is the wrong word. Suspicious seems to suggest doubt or a lack of certainty, but the criticism is pretty predictable. Industry forces could afford to ignore it when it looked impossible to get the signatures, but now that the signatures are in the bag they’re having to take a different tactic.
SOME of the criticism is certainly genuine and exactly what it appears to be at face value, but it was inevitable that those doubts would be artificially boosted now.
It’s so stupid to think that small message boards are spared; small boards are where they infest with the most enthusiasm; you infiltrate a hundred small boards, one grows into the mainstream and now you have a socmed in your control.
People have opinions. No everyone disagreeing with one opinion or other is a paid actor.
I’m all for SKG. I signed it. And I haven’t actually seen much criticism at all here. But if someone were to disagree I won’t automatically think it’s a paid actor, probably just a person with an opinion.
Lemmy has 100k users and, more importantly, almost zero countermeasures against botting and influence ops. It would not be some huge undertaking to target this place.
Don’t think any game has the same support doom has. Doom has become a benchmark of sorts so gets ported to the strangest of places. Not normally places you would bother to port any game. It is done for the challenge of the port rather than any practical reason.
There are tonnes of games that could run in the same places as doom, many could run in far more places. But doom is complex enough to be an interesting challenge while being simple enough to run on very limited hardware. And has been open sourced while being a classic icon which makes it attractive to be a benchmark for getting to run in the weirdest of places.
The architecture of Doom was specifically designed for portability. If you’d like to learn more, check out this video. For those that don’t know, tl;dr, the game’s structure is compartmentalized with specific connections (interfaces). The game logic runs separate of engine logic. If you write the specific engine hookups, the game logic should then run. Also math & clever level design implementation.
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