I couldn’t get one myself. The battery issue is none for me. It’s not rare that battery replacement becomes (nearly) impossible for final users once it reaches its EOL, so I switched to gadgets that use standard size rechargeable batteries if possible.
I honestly wish the Dualsense took AAs. I’ve really grown to appreciate how Xbox controllers have always been two AA. Making a small investment in a bunch of Eneloop batteries and chargers is SO worth it.
Other than just feeling a little light/cheap, I liked it. I actually liked that it used standard batteries so I could just use rechargeable AAs. Only reason I don’t use it anymore, is that I mostly game on PS5 now, and mostly only play strategy games on PC. I used to use it while streaming from my PC to my Kodi/Steam Raspberry Pi in my living room.
It still is ahead of its time. I think it was the learning curve that held it back. There wasn’t really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It’s my main way to play now.
I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.
I’ve got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.
If they release a new version I will buy it in a heartbeat.
Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.
I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I’m still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.
Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.
Pc version of open world exploration game without quicksave key. There’s a lot of wrong with Grounded, but man i feels like Obsidian really losing touch with PC game with this one.
Conversely, Grounded has the best inventory management system of any survival game ever.
To the point that I have a hard time playing others now because they all feel tedious in comparison. It’s hard to imagine someone playing Grounded and then building a survival game that didn’t use hot deposit.
That’s true, a key for depositing item and also control whether the chest is affected or not is really handy for inventory management. Which really bother me that they don’t have quicksave, graphic setting customisation, turning off the character chatter, among other thing.
meanwhile i wish there was a slider that made the characters MORE chatty, the dynamic interactions are really charming to me! but i also specifically love how cliché they’re written, so can see how it’s not for everybody haha
JUST for hot deposit, yeh. the rest of the inventory/hotbar management always makes me wish i was playing something else.
the hotbar not being inventory space is fine, but tools disappearing because they’re in your hand is absurd. they really just added a “looking for the tv remote that i’m already holding” mechanic. the pinning system with filters is handy for food, but feels clunky outside that one usecase.
like they went with a realistic “the forest” style building system, and then the inventory management is the most videogamey shit in the world.
also the scroll wheel swapping hotbars by default is straight up whacky, i’ve heard the whole thing makes more sense on controller lmao
the pinning system with filters is handy for food, but feels clunky outside that one usecase.
The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.
Oooh, grounded felt like they didn’t play test for solo players. The end game suddenly got very grindy, and I decided not to finish because of it. Loved the game otherwise. I’m hoping they will try to balance it more for the second game
TLDR: I probably wouldn’t suggest playing 3 unless you’re willing to play/watch the side games. The conclusion will not hit hard at all if you didn’t play the side games.
I literally just played through all the games (besides Re:coded, watched it) and I have conflicting feelings about it. Storyline wise, I didn’t love or hate it, as some parts were really nice and heartwarming to see (I really loved the reunion of the other two trios) and certain worlds are nice to meet your fave characters (Toy Box my beloved). But the main plot feels both satisfying and meh. I watched the fandub of union x and got really excited to see the lore be teased more in 3, but because 3 tries to appease everyone (crowd who played all the games vs crowd who only played 1 & 2), they don’t get to dive as deep as I wanted. I am more willing to ignore some of the bs and laugh rather than cringe, but I do understand why many find the plot corny.
The combat… I’ve basically hated the combat in every KH game, BBS is the only one where scrolling through the skill menu didn’t feel like ass, meanwhile DDD executes flowmotion beautifully (while it feels useless in 3), and yet CoM had my favorite system overall (might be my favorite game honestly). 3 controls are far better than KH 1, but the actual difficulty is non-existent and makes blocking feel almost useless. The attraction attacks are there I guess (my mom liked them lol). KH 1 normal mode had me near tears (Even the fucking Traverse Town Armor), CoM was frustrating but satisfying, 2 was boring besides the impossible super bosses, all of 358/2 was just awful overall, BBS was very normal until final boss, and DDD was slightly frustrating but beating the final boss was satisfying. 3 was a snooze fest besides final bosses that just made me go, “oh, I guess I won. I kinda just mashed x.”
IDK, I’ve had a KH shaped hole in my heart over these past two days, wondering what I want to play now that I got through my 2 month marathon. I both miss the games but also acknowledge that they get very repetitive and tiring over time. My mom only played 1,2 & 3 and has basically said KH and Square are dead to her.
CoM, BBS, and DDD are a must to watch/play. 358/2 is only worth it if you like challenge missions (I skipped them, hated the gameplay), Fragmentary Passage is only on the 2.8 disc and is literally 4-5 hrs, and Re:coded is supposedly good gameplay but the plot is just “what if data simulation Riku and Sora went through KH 1 together?” And Union X is gonna be vital to watch for those preparing for KH 4.
I still use my 2 steam controllers. I want to game on couch so this is the most mouse-like thing I’ve found, back in 2016. What’s up, why don’t they sell these anymore?
I’ve picked up spares over the years on ebay. Used the key words “steam controller 1001” and sorted by price low to high. Once I’ve picked up have been in good condition, since most people just used them once and put them away.
It’s actually quite comfortable to use, despite it feeling like an Xbox Duke with anaphylaxis and as thin and cheap as the Wii U gamepad without the battery in it. I’m sure that they did much better with the Steam Desk and eventual rumored Steam Controller 2 but they definittknownwhat they’re doing.
I think I have my two around somewhere (as well as my original Steam machine thingy, which was really awesome). I still cherish them and love the idea of them. Nice boxes, too. But I honestly thought the controllers were real turds, especially after so many reviews gurting so much pole slaw over them.
I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn’t the controller for me. Mostly played Rocket League when I got it and the number of times I’d shitflip or accidentally turn off ballcam was too high
between the buttons being too small and clustered together
For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.
Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.
I’ve been streaming recently, and one thing that stands out to me is when you first boot up a game and it doesn’t have a start menu with settings.
I noticed it before, but now I really notice it. If something is wrong with the settings, sometimes that intro is unplayable or a less than optimal experience. So you have to try and skip, fix the issue, and then restart the game and try again. This seems to be more of a PC issue than a console issue, but even on consoles sometimes you need to adjust things like brightness or add subtitles
If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
bin.pol.social
Aktywne