I pirated the RDR remaster and felt very entitled to because I bought it way back on xbox360 with the Undead Nightmare mode, but that whole DLC is broken even though they still sold it to me on the Xbox store. So I pirated to new remaster and when I went to play Undead Nightmare, it’s still broken lol
I think that you’re going to likely get more-helpful suggestions if you list some games or genres that you like, something beyond “No Final Fantasy” and “No GTA”.
This Reddit post has a list of PS2 games that “still hold up”, without genre restrictions. There’s nothing there that I glance at and say “oh, I loved that and one needs to go back and play it”, but it’s probably a reasonable starting point. Like, I enjoyed Max Payne (which I recommend playing on the PC rather than console) when it came out, but I don’t know if I’d go back and play it as an FPS in 2025.
I can understand that, but having never owned any PS2, and only played some of what it offered by modern remakes…there’s really nothing I’m going to ignore. Not sure why I’d cull this down when I don’t want any suggestions culled down.
What I’m looking for is what people enjoyed playing themselves. Generally when someone loved a game, they’ll recommend it and explain why they did. Thanks anyway!
One point that someone does make in that thread where someone also brings up the “where to start with Final Fantasy” is that it doesn’t really matter that much, because the series isn’t in one universe — it’s a bunch of stand-alone games. It’s not quite like you’re starting on trying to read, say, Hellboy comics many decades into multiple series or something like that. The games did evolve in the technical sense, but you won’t ruin a game by playing others “out of order”.
Just thought I’d highlight that, since you said almost the same thing in your post.
No Final Fantasy because I'm not even sure where to start!
Final Fantasy is somewhat of an anthology: each major installment (just "Final Fantasy" plus a roman numeral, nothing else) takes place in an entirely different world and thus includes its own tutorial. You don't need to know anything before going into one of them. You can start anywhere, like Final Fantasy X, which was one of the most acclaimed FF releases and happened to be on the PS2.
I really enjoyed playing through it, mostly because I got to watch everything get shot down! I’ve kept it in my game library to occasionally shoot things when I feel the urge :)
Metal Gear Solid 2 and 3 (and go back and play 1 first, if you haven’t).
Only other thing that comes to mind is FFX. Just try to resist min/maxing too much. Very unsatisfying to spend tons of hours grinding your characters into unstoppable gods and then go one-shot the final boss.
Since you mentioned publishers that haven't been greedy, I'll throw a few more out there that I think are worthy of support. They don't need launchers, that don't need accounts, they don't have predatory subscriptions. They just make great games.
Supergiant Games: Transistor, Hades, Hades II
Larian Studios: Divinity Original Sin, DOS II, Baldur's Gate 3
Playstack: Balatro
Otherwise, I'm totally with you. The account-walling of the Internet as a whole has pissed me off royally and I see no reason to give those bastards what they want.
Supergiant Games took a payout to make Hades a times exclusive for EGS. They still have some anti-consumer practices, even if you personally don’t think it’s as bad.
Give all players a pause limit. A certain number of minutes per game and per pause, and a number of pauses. Players can’t pause anymore after going over their time limit or pause count limit. The game resumes after a pause’s time limit is reached.
Pausing should happen after a delay of a certain number of seconds. So a player hits pause, countdown starts before actually pausing.
Resuming from a pause also has a timer.
Players’ pause stats are retained. People who take more pauses or spend more time pausing the game get matched with each other.
There are only 3 developers I will preorder from whenever I find the game they are releasing interesting. Erin “Concerned Ape” (Stardew Valley); Bob the Bot (Survivalist); and Terry Cavanagh, the creator of VVVVVV.
They keep their games updated, they are pretty chill people, and they keep players informed during development.
For now, they are the only ones who have earned my trust.
For everything else, it’s full patientgamer mode for me. Wait until the whole game is released with a single price tag, 90% discount, no online requirements outside of multiplayer, and community fixes.
If something isn’t respecting your values, I’m of the opinion that you make a stronger statement by not even pirating those games. If you’re spending time playing them, you’re also not spending time and money playing some game that was meticulously made to respect your values. You’re fine playing indie games, but you’d play more of them if you gave up playing these AAA games that you decided to pirate. You talk to your friends and on forums about the games you play, which will at some point convince someone else to buy and play them, too. If you want them to hurt, so that they change, don’t even give them the time of day.
That’s right, it’s exactly what I think, you are one way or another helping a game to be known. The same strategy people talked about why Microsoft don’t shut every Office cracker, they want normal people to use it and get used to it, so companies will use it too, eventually, and they can audit some IT companies, charge a hell amount of money if they use pirated software.
I agree with everything, but I’ll still pirate AAA games, just for the experience. I classify publishers/developers companies like this:
Companies it doesn’t even worth playing to avoid indirect marketing: Ubisoft, EA
Companies that at least it worth pirating: Activistion, Rockstar, etc…
Let’s be honest, the games are good, probably made by some people who love what they were doing, but then it was put behind a shitty business model, because developers are just trying to make a living while executives trying to harvest all the money.
I think as the time goes, developers will start making their choices better, leave predatory companies, start or join indie companies, and I, at the same time, will migrate to a more indie focused gaming.
You follow your own moral compass. My feelings are, if I was short on money, I’ve got a backlog and a stream of games being thrown at me for free (legally) such that I’d never have to pirate and never be bored. I’m willing to pay more for a good product, and I so thoroughly enjoyed Borderlands 1-3 that I bought the deluxe edition of 4 that was a no-go for you; they’re one of the few AAA devs keeping LAN alive, and that is worth me throwing me money at them to tell them they’re doing it right, on top of just making a very fun game. The companies whose games you’re pirating are the ones that need the attention the least, but every game you could be instead funneling time and money into benefits so much more from each individual sale. Plus, the reason we’ve got so much anti-consumer bullshit in games now is because piracy was a boogeyman for the industry for a long time, so I’d rather not give them any additional data points to make things even worse when we’ve already got an entire era of video game history that disappears when their servers go offline. That’s how I see it anyway.
The times I don’t feel gross about pirating, personally, are when the pirated version is supposedly the better version of the game (like emulating an old console game instead of playing a compromised PC port) or when the game is delisted and no longer available through ordinary channels, like Battlefield 2. You do what feels right to you. Pirating Nintendo games is an option to me, but they bother me as a consumer in all sorts of ways, and I instead spend that time and money on games like The Thaumaturge rather than playing through Tears of the Kingdom. Nintendo will be just fine without my sale. The team behind The Thaumaturge may or may not have made enough money to make a second game. If Nintendo was a less shitty company, I’d be buying and playing Metroid Prime 4. Maybe I’ll end up discovering and enjoying something else during that time that needs my dollar more instead.
As long as it’s communicated amongst the participants. Yes! If anyone could just pause it because they wanna go see a movie now or make a baby? NO!
Solution: everyone in a sessions needs to enable this. So a friends-group can actually take a break for a tinkle. Or that everyone has to enter the menu or such and then the game pauses.
I’m hooked on Nightreign right now. It would be pretty nice if there was a special pause ping you could do that paused the game if the other two players agreed with reply pings.
Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.
The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.
bin.pol.social
Aktywne