I think I’ve sunk 200 hours into tetris this year alone, I have it on like 4 systems including my SP handheld clone
Edit: my phrasing here was unclear, there effect connected has not been ported to portmaster or the ports collection, I use Tetris RR, a custom patched og GB tetris to have all the same amenities (hold, hard drop) as modern tetris.
If you like tetris and want tetris RR, find a GB tetris ROM and patch it yourself
A link to the Romhack (for the mods, this is a link to the patch, not the rom, i know VL has pirate content but this aint it, it does however have a link to their archive, where the rom does exist) vimm.net/romhacking/hacks/5813
I think that !space is the most general community, and communities like “!astronomy” and “!spaceflight” are subsets.
Interesting data from a telescope? Astronomy and space, but not spaceflight.
A new GPS satellite is launched? Spaceflight and space, but not astronomy.
The Perseverance rover drills into a neat rock on Mars? Space, but not really astronomy or spaceflight.
A new space telescope is launched? Definitely all three.
These are just my thoughts though, and I’d love to hear what others think.
@Bee, @otter, @Bitswap Thoughts on changing the display name of !space from “Space & Astronomy” to just “Space”? Not that astronomy posts wouldn’t be welcome, but it could help reduce confusion with this community.
It looks like the icon and banner are broken, even on mander.xyz. @Bitswap, were you in the process of updating those? It could be a cross instance moderation issue. Otherwise how are these:
In all honesty, Rainbow Six: Siege is as ungrindy as any game could be, and it is as endlessly replayable as there are combinations of all the active players. The whole game is about finding ways to use the deep sandbox to outsmart your opponent, utilizing yours and your teammates abilities in unique combinations and it’s wonderful
What do you want? Lots of games fit that description.
In some shooters, you basically only grind for cosmetics, like Overwatch, Marvel Rivals or Counter-Strike. Dota 2 is a Moba and also only has cosmetic unlocks, I think.
Maybe Minecraft or Terraria? I don’t think you really grind in these games, but you do very similar stuff all the time.
These are the features that I want to avoid: grinding for resources, cosmetics, and anything that require repetitive and/or mindless action. Any genre is good, the question is more like a test to see if a game like this can exist
No cosmetics pretty much disqualifies almost every game, because all of them have it, even old games.
In my comment before, I probably wouldn’t describe cosmetics as a grind. You just unlock stuff on the side, as a bonus, since most of it is random. It’s not like you’re going to play a thousand games of Ursa in Dota to unlock some rare skin.
A bit of cosmetics on the side is ok. What I want to avoid is cosmetics like in Sea of Thieves, where the main reason to gather resources and completing mission is unlocking them
I consider digging hours for diamond as a form of grinding, and you have to get it for crafting advanced stuff. I could play creative mode, but at that point it’s more like a 3d Paint than a game
A bit of topic, but it pains me to see how powerful high end phones got. Like most people just use them to text and scroll social media. Why do people spend that much money?!
If anything, it makes me wonder why we don’t have more small dedicated handheld gaming devices that aren’t phones or pseudocomputers and don’t cost a bomb.
Like a £220 PSP/GBA/DS-like device with decent first-party support would be really nice for me imo
I’m probably part of the problem. I’ve never used a controller except a few times at friends’ houses. I grew up with Nintendo DS, Wii, PC, and smartphone games. I don’t want to ever have to pick up a controller.
With a phone, there’s a type of controller that wraps around the phone, turning it into a Switch form factor. That’s probably the middle ground between atrocious touchscreen d-pads (or only playing games that actually work well with touch controls) versus lugging around a Dualsense and some mount contraption or kickstanding your phone on a surface.
I’ve never had trouble with or resented touch screen D-pads ^^; again I am part of the problem I suppose, because it seems by your post that most people hate the things I’m genuinely satisfied with. I hope the general controller-liking population gets things to serve their needs too, though. Thanks for providing the information for what I’m assuming is the majority.
The Switch Lite is exactly this. $200 handheld that runs first party games. There are android handhelds like the Retroid pocket 5 as well.
A Steam Deck Lite would be incredible. Small, cheap, linux-based, and powerful enough to run indie games and some light 3D. I think that form factor basically needs an arm cpu though.
theres also isnt much difference, so the higher end , aka flagship ones are slightly better than the previous editions. no need to spend 800-1k+, i bought a OPR12 instead. pixels tries to justify thier flagship prices with thier useless AI chips.
Yea, I got the op 12 because it was just $50 more than the r on Amazon at the time.
It’s definitely powerful enough but I’m slightly disappointed by the software, arcore is just completely broken, and hdr is fairly spotty (works in yt app and photos app but doesn’t work in chrome or Google photos)
the op12 has higher memory capacity storage, and beter telephoto lens, i dont really like the curved screen though, other than that its good. i think 13 or mostly got rid of that curved screen.
There are real video games for phones now, and I’m pretty sure emulation is up to at least on the gamecube era. Slap a controller on it and a phone is pretty much just a hyper-powered gameboy advance.
The big benefit is that much horsepower allows the phone to very very rapidly “race to sleep” in that the faster it can crunch the numbers then return to a much slower clock the less power it’ll consume overall
I did assume a thing or two I guess lol. I got a refurb when it was cheaper than a fix. Wonder if that counts as a “new” phone… Theseus would probably like to have a word.
Apps by corporations are stuffed with ads, telemetry and other crap. It uses frameworks on top of other frameworks and import libraries for the dumbest shit. For example the reddit app is about 120mb while my lemmy voyager app is 8mb…
The twitch.tv app is 150mb while an open source twitch app is 25mb. It has even more functionality and options and runs like butter.
Most of the shit phones have to run and process is in the background to track and sell.
Its really bad and why i encourage people to use open source versions of stuff they use.
There has never and will never be any pay to win. Everyone has access to all weapons at any time, no unlocking, just pure skill.
Up to 4 players on your team (ship) open servers with other players all sailing around all the time. You can get in an organic fight over treasure, or matchmake for ranked battles.
All of the progression is cosmetic based.
The devs have been adding content constantly since launch that fleshes out the game systems and makes for more interesting interaction.
I come back to this game all the time. Highly recommend.
This game is so much fun, even when I’m the loner getting my ass handed to me on my sloop (which is most of the time). Seeing a ship looming in the distance and wondering if it’s going to come after you is such a rush.
I’m obsessively playing guild wars 2 at the moment, and it is arguably similar, in that you don’t absolutely have to grind to enjoy the game. You can get a character to top level very quickly (a few days), and you can gear them up to play a lot of the end game content fairly quickly (exotic gear is about 5% weaker than the best gear in the game and significantly cheaper and easier to get. You don’t have to craft or collect resources to play and have a good time.
The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.
If you specifically want ones on PC, I’d suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn’t into that one, but it had a huge following).
Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.
Basically any games that were made before endlessly grinding became a thing (yep, that’s only been a thing for a decade or two).
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
I also recommend The Finals! It's exclusively multiplayer, and the only "grind" one needs to worry about is unlocking all the weapons and gadgets; it doesn't take long to do, and you don't even need all of them if you aren't going to use them. But there's nothing to level up or upgrade, so once you buy an item, it's just a permanent part of your kit. There's no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.
I have like 750+ in-match hours logged, and have no plans on stopping.
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Aktywne