Gonna lob The Forever Winter in, even if it is still in early access. In a future where AI are stuck conducting a war after the national leaders are long gone, directing human and cyborg (human-adjacent?) soldiers to control locations.
Gameplay is an extraction shooter that can be solo or co-op, and what load out you choose will dictate how the NPCs react to your presence.
I think bullet drop, bullet travel, and recoil patterns are a thing, but I’m usually just trying to not be stepped on by a mech or spotted by Mother Courage 😫
Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He’s gonna be so disappointed in you.
Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.
It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players… but they don’t understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.
Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.
There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.
Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.
I never played many console games in 2003, so I don’t have much point of reference, but I’m impressed so far. I think the stylized graphics aged well. Environments look organic and detailed without losing readability, and characters look like they belong. The voice acting is solid, and I-Can’t-Believe-It’s-Not-Porco-Rosso’s banter is good. I don’t expect much from the plot, but the characters and world seem well-realized.
Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.
I’ve gone back to Hand of Fate 2 for like… the 15th time. Just such a cool concept. In a world full of card-based roguelikes, I’ve still never seen anything else quite like it.
Your deck isn’t just the equipment and buffs you might gain. It’s also the threats you might face, and the clues that might lead to new quests.
You’re playing against the deck, in many ways. Such a simple inversion, but it opens up the door to so many interesting modifiers.
I finished my No Man’s Sky expedition. This is the first time the game had actually hooked me. I really don’t know if it’s the corvette building or something else but I really enjoyed the whole experience.
And of course I was playing Silksong because still haven’t explored everything. But I will say, I’m not getting the same high I got from Hollow knight. I feel like the areas in Hollow knight had more sense of discovery. Most areas in Silksong feel like a different gradient of run down. It fits thematically but when you’re exploring I’m not getting the “I wonder what’s here” because I know there’s just more decay. I also don’t enjoy how hidden some places are. I don’t remember Hollow knight being like this but Silksong feels like I’m playing Wolfenstein 3D where I’m just hugging every wall to see if there’s a hidden wall. I don’t feel that rewarded for being perceptive because finding new areas comes down to swinging the nail at anything that looks remotely breakable or jumping at any place that looks passable. I also enjoy the charm system of Hollow knight more because it’s more flexible. Overall Silksong kinda makes me wish I was playing Hollow knight instead. It doesn’t mean it’s bad, it’s just not as good as Hollow knight.
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Aktywne