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JasSmith, w Unity reveals plans to charge per game install, drawing criticism from development community

Are they trying to lose to Unreal?

vrojak,

At this point you've got to wonder if they're trying to lose to Gamebryo.

Kolanaki, (edited )
!deleted6508 avatar

GameBryo Execs: “Finally, we can deal with someone besides Todd Howard!”

MentalEdge,
@MentalEdge@sopuli.xyz avatar

The real threat is Godot. It’s getting better and better. Why pay for a commercial game engine, when you can use one that comes with a literally no strings attached FOSS license? And you have full access to the source code, so you can fiddle with any line of code, if need be.

eldritch_lich, w Unity reveals plans to charge per game install, drawing criticism from development community

I looked through the announcement post and all I can say is that this is beyond absurd. Can they even legally apply these changes retroactively? All these relatively large indie games used Unity. They can’t exactly tear everything down and use another engine. They didn’t even accept such terms at the time, so how can they suddenly be expected to pay for every download they get?

And I was so excited to finally start learning Unity too… damn. I probably should have seen something like this coming way back when they announced their IPO. I was going to learn Unreal at some point as well but I guess I’ll just uninstall Unity and skip right to UE5.

There’s definitely going to be huge action taken from every studio that used Unity in their games. I have a hard time believing that they’ll get away with the retroactive part at least.

Donjuanme,

It isn’t going into effect until January 2024, and it isn’t retroactive. And I don’t think you need to worry too much about breaking 200k paid installs if you haven’t even learned the language yet, but I admire your drive if you do.

hedgehog,

It isn’t retroactive in the sense that it applies to installs before that date, but rather in the sense that it applies to games made with Unity before the announcement.

Veraxus, (edited )
@Veraxus@kbin.social avatar

UE5 is great. Honestly, it would have been the better choice even before Unity decided to curb-stomp their entire community and customer base.

But then, what did we expect after Unity merged with a company known for malware. Predatory practices are their whole business model.

Mandy, w Starfield user score drops to "mostly positive" on steam

Ou for fucks sake people, games dont have to be perfect tens Its okay to be a 8/10 or 7/10

nanoUFO,
@nanoUFO@sh.itjust.works avatar

The funny thing is that “Publisher Bethesda was not permitted to pay additional royalties for the RPG because it scored 84 on Metacritic, according to Fallout New Vegas developer Chris Avellone. It appears that Obsidian’s publishing contract included a deal that meant the studio would be issued bonuses if the game hit a Metacritic of 85.” scores matter to Bethesda a lot even enough to ruin relationships and screw developers.

Mandy,

i know that one, and my comment was 100% not about that none, really just about people really

doctorcrimson,

Your English is bad.

Mandy,

Oh nooooooo, a random nobody on the internet doesnt like how I write in my second language, whatever shall I do? Is that good enough for you sire? May I get your highly esteemed stamp of approval now?

Honytawk,

Guess we should switch to a different language then, the first language of OP.

Or are you then going to cry as well since you only mastered English?

Dragonmind, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077

kaitco,

Like, seriously? How bad does a game have to be to fail from such a major Publisher?

otter,

Yea I’d expect something like that from an indie developer that’s not familiar with the approval process

Why would they submit if they weren’t sure if was going to pass lol

GreenMario,

Ubisoft is a big company. I can see it as the devs saying “it’s not ready” and some exec, high on his if you believe hard enough it’s true bullshit and said either submit it or find another job.

Maybe they thought their checks cleared?

Or, it’s a security violation. Maybe the game accidentally opens a door to allow unsigned software to run.

GhostMatter,

Best comment here. Either exec (with overconfidence or deadlines), or security violation seem most likely. Surprising that it’s for both platforms though…

VioletRing,

I've never played Cyberpunk, but watched my husband play for a lot of hours. I played Xdefiant's beta for a day in June. I'm puzzled by why it didn't pass. Beta was not buggy, had maybe one minor issue with it. My guess is security violation.

Son_of_dad,

I can’t even play Borderlands 3 on my ps4, it crashes repeatedly and is completely unplayable. Somehow this garbage made it past the quality control

GunnarRunnar,

More likely is that Cyberpunk was that big of game that neither platform wasn't willing to risk losing sales for not being out day 1.

MurrayL,

Or neither. Platform cert doesn’t directly correlate to how many bugs a game has, it’s a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.

Some of the tests do include things like ‘don’t crash during normal operation’, but the failures could be almost anything. (Source: am a developer)

ChaoticEntropy, w Star Citizen reaches $600 million raised but the game future is really worrying
@ChaoticEntropy@feddit.uk avatar

If you need $600m to make a genre defining game over the course of decades, maybe it isn’t worth it.

mind,

deleted_by_author

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  • all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I'm ready for Starfield Citizen.

    ryannathans,

    600$ million for TWO games. Cyberpunk cost 200$ mill and didn’t even work on official release.

    Squadron 42 is the primary development focus.

    Star citizen is built by a small portion of staff using leftover parts from SQ42.

    When SQ42 is finished, star citizen will be tho main focus.

    stormesp, w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

    Thats a bullshit of a headline if i have seen one, “eliminated again”, its just not always active, thet bring it back every few months

    sugar_in_your_tea,

    Yup, it’s a promotion, so it’s available when they want to increase user counts.

    ubergeek77, (edited ) w Denuvo by Irdeto now registered as authorized Nintendo Switch™ middleware
    @ubergeek77@lemmy.ubergeek77.chat avatar

    By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization.

    Uh huh, yeah, this will definitely just create money out of thin air from people who couldn’t afford it in the first place.

    The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.

    To say nothing of Switches running custom firmware. There is absolutely no way for a game to detect this, so it will still be easy to pirate with those. Games will still leak early. Nothing will change.

    This is a grift. Studios will probably spend more to license this “technology” than they stand to “save” by preventing emulation. They are taking advantage of clueless game studio execs and they know it.

    ogeist,

    This smells 100% to a management decision. Just the lack of understanding of the technology makes it clear.

    Scrof, w Roblox accused of facilitating "illegal gambling ring" for minors

    About time. Roblox is all kinds of unethical.

    over_clox, w Unity CEO John Riccitiello Steps Down After Pricing Blowup

    This is the best summary I could come up with:

    HA HA!

    This comment was brought to you by a human, and has reduced the word count to 2, a 99.997% reduction.

    Crackhappy,
    @Crackhappy@lemmy.world avatar

    You know that second HA is redundant.

    morphballganon, (edited )

    He’s getting a pretty sweet severance package. I think he’ll get through this.

    (This isn’t the first executive-level resignation on his resume)

    over_clox,

    He’s getting…?

    Prolly more like he took…

    Delphia, w NVIDIA To Launch More Powerful GeForce RTX 4080 Ti GPU In Early 2024 At Same Price As RTX 4080

    Im genuinely of the opinion that GPU manufacturers need to take a gap year. Stop prioritising in game performance development and focus on efficiency and cost for just 12 months.

    Actually Id be happy if consumer PC hardware as a whole went this way for just a little bit.

    Fiivemacs, w NVIDIA To Launch More Powerful GeForce RTX 4080 Ti GPU In Early 2024 At Same Price As RTX 4080

    1080ti reporting for more 1080ti use.

    ChicoSuave,

    One day we’ll see ray tracing…

    umbrella,
    @umbrella@lemmy.ml avatar

    i have a rt capable gpu and its over hyped

    Delphia,

    Its overhyped so far.

    umbrella,
    @umbrella@lemmy.ml avatar

    i hear this since launch, and i got a capable card partly because of this

    still waiting

    Delphia,

    Hey in all honesty good on you for being an early adopter, someone has to. The first cars were not much of an upgrade over the horse and buggy either.

    I wouldnt touch the 40 series, it feels like a stopgap. Theres a lot going on with AI cores and frame generation and new methods that arent just “raw power” processing. I think all this frame gen and ray tracing and so on is going to come together in the next series.

    umbrella,
    @umbrella@lemmy.ml avatar

    my point is that they have been saying that for years now, all the rt gpus are feeling like stopgaps rn, and you aint losing much by staying on say a 1080ti

    i think worthwhile rt is still a while off. I do agree that its potentially great whenever they can figure out better tech to run it like you mention.

    also they need to calm the fuck down with pricing already

    thepianistfroggollum,

    My R9 390 is still going strong, and hopefully it’ll stay they way until the price fixing stops.

    Case,

    2080TI, running Starfield at max settings with 4k texture mods, reporting in.

    I want a top of the line GPU, I just can’t find a good enough reason to shell out the money. It keeps plugging away, runs smooth as butter with a slight overclock, and I have no complaints. I heard lots of complaints about the 4*** series cards though.

    I’ve saved up for a top of the line GPU twice now, and I’d rather spend it spoiling my wife and doing the nice things we can’t usually afford.

    Renacles, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

    How about we stop posting every clickbait article we find? This literally says nothing.

    Zimmy, w Meta Quest 3 demand allegedly 5 million units below expected level

    I wonder if it’s cuz milk costs $4

    meat_popsicle,

    Probably the >$1K US per GPU pricing - can’t move headsets if nobody can afford a capable enough GPU.

    hughperman,

    Quest headsets work independently. You can also hook them up to a PC but they don’t need one.

    Astroturfed,

    All luxury goods are bombing right now. Walmart hitting record numbers… kinda tells you something about the state of people’s finances.

    NuPNuA,

    The PS5 is selling like gangbusters, outpacing PS4 sales from what I understand, however VR is a much more niche product.

    CmdrShepard,

    I think it’s because most people already tried out the Quest 2 since it was a bargain. I bought one and forget I even own it most of the time and the same goes for 4/5 of the other people I know with one.

    VR is not bad but it nothing about it has really drawn me in at all.

    raptir, w Red Dead Redemption Update 1.03 Quietly Adds 60fps

    I wish they would bring this to PC.

    CaptainEffort,

    It’s like they want people to emulate it. I really don’t understand the decision

    Zorque,

    They don't want to dig into the spaghetti code to make it work.

    And considering the lukewarm response to the shitty San Andreas port, they probably don't want to risk more bad publicity by farming it out to the lowest bidder... again.

    echo64,

    They already had to. How do you think the new versions were made?

    sugar_in_your_tea,

    They have two options when it comes to a port:

    • do it right
    • pay someone to do it quickly

    They have consistently done the second, which makes absolutely no sense to me since doing it right would mean they could bring great old games to a new audience. All they need to do is increase framerate caps (and fix bugs caused by that), increase render resolution, and improve texture quality. They should have all of the original files, so this shouldn’t require a ton of effort, even if the code is a mess.

    GTA SA and friends was terrible because it didn’t look anything like the originals since it was a mobile port. Nobody asked for big changes, just a few QOO updates. The same is true for RDR, we just want to play it on PC with higher FPS and whatnot, we don’t expect anything groundbreaking. If it’s easier, they could port the campaign to RDR2 (they already have a lot of the models) and then not have to maintain the older codebase. Surely that’s an option too.

    Davel23,

    They want people to buy the console release now, then buy it again when they announce the PC version in a year.

    ThunderingJerboa,
    @ThunderingJerboa@kbin.social avatar

    Yeah, have no clue why people don't think they are just doing this. They literally did this with RDR 2. Like we aren't in the days of the 360 and PS3 where consoles were very weird architecturally. Things have been mostly smoothed out and porting while can be quite a task especially if you want to do it right (however Rockstar hasn't done great with doing it right) but its far more trivial compared to the past.

    Davel23,

    They did it with GTA 4 and 5 as well.

    PM_ME_FEET_PICS,

    The code was lost as far as I am aware.

    CubbyTustard, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

    deleted_by_author

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  • newthrowaway20,

    I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.

    DigitalPaperTrail,

    from what I've seen, it does look pretty formulaic, functionality-wise

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Soooo, The Outer Worlds?

    zeusbottom,

    In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.

    But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?

    Maybe AI will be the answer, but I’m not holding my breath.

    Pratai,

    There’s nothing like making a somewhat decent shell of a game, and then counting on unpaid labor to make it worth the price to play it.

    CubbyTustard,

    deleted_by_author

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  • Pratai, (edited )

    Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.

    And bethesda didn’t have to lift a finger.

    … but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.

    CubbyTustard,

    deleted_by_author

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  • Pratai,

    Okay.

    CaptainEffort,

    People not liking a game you like isn’t them being “entitled”

    stillwater,

    Tons of people put dozens of hours into Skyrim in its launch month. It wasn’t a “buggy disaster”.

    Monkeyhog,

    Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.

    Pratai,

    If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.

    I refuse to support this bullshit.

    Globulart,

    And that’s completely fine too. But plenty enjoy and support it anyway, it’s working pretty well for them so far whether that pleases you or not.

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